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Posted
on drake continuum map editor (DCME) how do you know where the safe zone is like im confused because i put my base in the middle of the map editor screen and i still warp on continuum far away from my base so how do i get that right but what im really working on is a dodgeball arena and i dont understand how to get the zones right like how do you get them to warp into the right safe zone?
Posted
Spawn:Team0-X:::If set to a value, this is the center point where Freq 0 will start

Spawn:Team0-Y:::If set to a value, this is the center point where Freq 0 will start

Spawn:Team0-Radius:::How large of a circle from center point can they warp (in Tiles)

Spawn:Team1-X:::If set to a value, this is the center point where Freq 1 will start

Spawn:Team1-Y:::If set to a value, this is the center point where Freq 1 will start

Spawn:Team1-Radius:::How large of a circle from center point can they warp (in Tiles)

Spawn:Team2-X:::If set to a value, this is the center point where Freq 2 will start *NOTE: If not set, but 0 and 1 set, will loop between 0 and 1

Spawn:Team2-Y:::If set to a value, this is the center point where Freq 2 will start *NOTE: If not set, but 0 and 1 set, will loop between 0 and 1

Spawn:Team2-Radius:::How large of a circle from center point can they warp (in Tiles)

Spawn:Team3-X:::If set to a value, this is the center point where Freq 3 will start *NOTE: Repeats, Freq 4 will use Team0's, Freq 5 use Team1's, etc

Spawn:Team3-Y:::If set to a value, this is the center point where Freq 3 will start *NOTE: Repeats, Freq 4 will use Team0's, Freq 5 use Team1's, etc

Spawn:Team3-Radius:::How large of a circle from center point can they warp (in Tiles)

 

Something I do when I question myself about settings, I open up the file 'template.sss' in notepad, and you get all the descriptions of each setting.

The format is a bit different than in the cfg, but it's the same things.

In the .cfg file, it would look like this:

[Spawn]
Team0-X=395
Team0-Y=511
Team0-Radius=66
Team1-X=628
Team1-Y=511
Team1-Radius=66
Team2-X=207
Team2-Y=177
Team2-Radius=100
Team3-X=820
Team3-Y=177
Team3-Radius=66

 

Note that by default, all these settings are set to 0, or depending on the version of the file, they might not even appear in your cfg. Simply adding the section and values will make them work.

 

By default, and before these new settings were implemented, you could only set the spawning radius from center.

 

Misc:WarpRadiusLimit:::When ships are randomly placed in the arena, this parameter will limit how far from the center of the arena they can be placed (1024=anywhere)

Using any of the Spawn:Team# settings will override this setting.

 

 

Oh, and these values are coordinates... in DCME, it shows the coordinates of the tile when you hover your mouse over it.

A map is 1024x1024 tiles. 512,512 is the center of the map. (well, the very center is actually between 511,511 and 512,512)

Posted

Just by going from what you said,

 

Team0-X=###

Team0-Y=###

 

Should be the spot you would like them to appear on. and

 

Team0-Radius=###

 

Is how far from that spot they will spawn.

So if you make the Radius smaller, the closer they will be to the center of that spot.

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