gdogkiller Posted August 11, 2008 Report Posted August 11, 2008 on drake continuum map editor (DCME) how do you know where the safe zone is like im confused because i put my base in the middle of the map editor screen and i still warp on continuum far away from my base so how do i get that right but what im really working on is a dodgeball arena and i dont understand how to get the zones right like how do you get them to warp into the right safe zone?
Hakaku Posted August 11, 2008 Report Posted August 11, 2008 The safezone is a tile (read here)If you're asking "how do I fix my arena settings so that I automatically spawn in a safe or at coords X, Y"; then you should be asking these questions at the server help forums.
Samapico Posted August 13, 2008 Report Posted August 13, 2008 Spawn:Team0-X:::If set to a value, this is the center point where Freq 0 will startSpawn:Team0-Y:::If set to a value, this is the center point where Freq 0 will startSpawn:Team0-Radius:::How large of a circle from center point can they warp (in Tiles)Spawn:Team1-X:::If set to a value, this is the center point where Freq 1 will startSpawn:Team1-Y:::If set to a value, this is the center point where Freq 1 will startSpawn:Team1-Radius:::How large of a circle from center point can they warp (in Tiles)Spawn:Team2-X:::If set to a value, this is the center point where Freq 2 will start *NOTE: If not set, but 0 and 1 set, will loop between 0 and 1Spawn:Team2-Y:::If set to a value, this is the center point where Freq 2 will start *NOTE: If not set, but 0 and 1 set, will loop between 0 and 1Spawn:Team2-Radius:::How large of a circle from center point can they warp (in Tiles)Spawn:Team3-X:::If set to a value, this is the center point where Freq 3 will start *NOTE: Repeats, Freq 4 will use Team0's, Freq 5 use Team1's, etcSpawn:Team3-Y:::If set to a value, this is the center point where Freq 3 will start *NOTE: Repeats, Freq 4 will use Team0's, Freq 5 use Team1's, etcSpawn:Team3-Radius:::How large of a circle from center point can they warp (in Tiles) Something I do when I question myself about settings, I open up the file 'template.sss' in notepad, and you get all the descriptions of each setting.The format is a bit different than in the cfg, but it's the same things.In the .cfg file, it would look like this:[Spawn] Team0-X=395 Team0-Y=511 Team0-Radius=66 Team1-X=628 Team1-Y=511 Team1-Radius=66 Team2-X=207 Team2-Y=177 Team2-Radius=100 Team3-X=820 Team3-Y=177 Team3-Radius=66 Note that by default, all these settings are set to 0, or depending on the version of the file, they might not even appear in your cfg. Simply adding the section and values will make them work. By default, and before these new settings were implemented, you could only set the spawning radius from center. Misc:WarpRadiusLimit:::When ships are randomly placed in the arena, this parameter will limit how far from the center of the arena they can be placed (1024=anywhere)Using any of the Spawn:Team# settings will override this setting. Oh, and these values are coordinates... in DCME, it shows the coordinates of the tile when you hover your mouse over it.A map is 1024x1024 tiles. 512,512 is the center of the map. (well, the very center is actually between 511,511 and 512,512)
Sketter Posted August 13, 2008 Report Posted August 13, 2008 Just by going from what you said, Team0-X=###Team0-Y=### Should be the spot you would like them to appear on. and Team0-Radius=### Is how far from that spot they will spawn. So if you make the Radius smaller, the closer they will be to the center of that spot.
Recommended Posts