spidernl Posted July 24, 2008 Report Posted July 24, 2008 (edited) So, I was discussing a new item with Unix, her version basically allowed rich people to become gods, and my version is the following: Name: Tractor BeamPrice: $575,000Categories: FTL and Alien TechShips: 7 [Lancaster] Properties:-summonenemy +1-only usable once every 10 minutes-lancasters cannot be targetted Description:If I understand Summonenemy correctly, this should allow you to summon an enemy (wow! ).The 10 minutes delay is needed to keep it a tad balanced, since spamming everyone out of a base is silly.Not being able to target lancasters is needed so it's not possible to unbalance a flaggame with the item. This item should be popular with people who have money to spend, and who mostly want to kill bountiers. It should be stopped by antiwarp, just like regular summon, meaning a smart team would be safe from it. Btw, if Unix posts her version, be sure to point and laugh. Edit: Another positive point about this item: You'll be able to summon leaks, which are mostly sharks, thus making sharks a tad less powerful, which really won't hurt seeing they're very powerful right now. Also, an explanation on antiwarp when used 'against' this item:For example, a person called "player1" is on freq 0, and has 300 bounty. He obviously doesn't want to get summoned out."player2", also on freq 0, has antiwarp on."player3" is a lanc on freq 1 who has Tractor Beam. Now, player1 and player2 are in base 6. Player1 is within player2's antiwarp range.player3 is in base 3. He attempts to summon player1. However, unlike regular antiwarp, the distance of the enemy doesn't matter, only how close a FRIENDLY antiwarp is.Thus, player3 cannot summon player1 as long as player1 is within player2's antiwarp range. Edited July 24, 2008 by spidernl Quote
nolan123 Posted July 24, 2008 Report Posted July 24, 2008 like the idea, but make antiwarper summonable... Quote
spidernl Posted July 24, 2008 Author Report Posted July 24, 2008 like the idea, but make antiwarper summonable... What if you have 2 antiwarpers AW'ing nearby eachother? o_O Quote
Rivel Posted July 24, 2008 Report Posted July 24, 2008 Description:If I understand Summonenemy correctly, this should allow you to summon an enemy (wow! ).The 10 minutes delay is needed to keep it a tad balanced, since spamming everyone out of a base is silly.Not being able to target lancasters is needed so it's not possible to unbalance a flaggame with the item. I don't like this idea because most people will just target people with high bounty. Quote
Russky Posted July 24, 2008 Report Posted July 24, 2008 Description:If I understand Summonenemy correctly, this should allow you to summon an enemy (wow! ).The 10 minutes delay is needed to keep it a tad balanced, since spamming everyone out of a base is silly.Not being able to target lancasters is needed so it's not possible to unbalance a flaggame with the item. I don't like this idea because most people will just target people with high bounty. Btying is harder as it is with the ammo thing so i agree with ^ Quote
spidernl Posted July 24, 2008 Author Report Posted July 24, 2008 What's wrong with making bountying harder? Bountying is the number 1 reason people stack freqs.. Quote
Acer Posted July 24, 2008 Report Posted July 24, 2008 Make it so that if you have higher then 200 bty you can't be summoned by enemy lanc.. Quote
Noobclear Missile Posted July 24, 2008 Report Posted July 24, 2008 Great against leaks but bountyers? Someone who's bountying will already be set up to attach to their lanc, they'd be tractor beamed away and attacked. If they're quick enough then they'd just summon back to their own team's lanc. If anything it would probably be used to summon thor stormers... !@#$%^&*uming flag carriers aren't allowed to be tractor beamed. Quote
spidernl Posted July 24, 2008 Author Report Posted July 24, 2008 The point of allowing bountiers to be 'tractored' is so that people are encouraged to have AW, aswell.But if it's really necessary, make it work like ID. The higher the target's bounty, the larger the chance is that it'll fail.Make it engine fail the 'tractorer' and also reset the 10-minute timer.Make the chance of failure around 95% at 500 bty or higher, maxing around there. Quote
Syrith Posted July 24, 2008 Report Posted July 24, 2008 huh... isn't a tractor beam supposed to pull other ships or hold them in place? Quote
QUAX Posted July 25, 2008 Report Posted July 25, 2008 Yeah when I read tractor beam I thought it was going to be some kind of reverse repel. That would pull leaks back closer to gunners or whatever or pull bountiers into shrap or something. Quote
protocol_ Posted July 25, 2008 Report Posted July 25, 2008 (edited) I believe this isn't a great idea for an item at least the way you are trying to sell it. Getting bounty is one of the only few ways a person can obtain a great deal of money. Like stated above, it is already hard to do with the ammo system and it is already nurfed greatly since the last reset. Instead of singling out bountiers and summoning them to you maybe brain or arnk can make an item just like repel but makes enemies pulled towards you from a short distance (just like QUAX suggested). This way, bountiers can still thrive and sharks can be slowed down. Edited July 25, 2008 by protocol_ Quote
Sharpflame Posted July 25, 2008 Report Posted July 25, 2008 I'm positive it's impossible to do the reverse repel thing because of limitations in settings Quote
QUAX Posted July 25, 2008 Report Posted July 25, 2008 I'm positive it's impossible to do the reverse repel thing because of limitations in settings Red Star has them in them in their "Insane" arena. Quote
spidernl Posted July 25, 2008 Author Report Posted July 25, 2008 I'm positive it's impossible to do the reverse repel thing because of limitations in settings Red Star has them in them in their "Insane" arena. That'll mean that there are ONLY reverse repels, since there probably is only one setting for it. Thus, it's either normal repels OR reverse repels. Quote
Kilo Posted July 25, 2008 Report Posted July 25, 2008 it's true... ASSS can override lots of things for players which subgame can't do, but you can't change how one specific repel will act, you can only change how they all act. Quote
Deathmonger Posted July 25, 2008 Report Posted July 25, 2008 This seems like the right thread to pimp for an engine shutdown field. Quote
QUAX Posted July 25, 2008 Report Posted July 25, 2008 it's true... ASSS can override lots of things for players which subgame can't do, but you can't change how one specific repel will act, you can only change how they all act. Ah, I see. I didn't know it worked that way. Quote
Kilo Posted July 26, 2008 Report Posted July 26, 2008 fields like that are possible but right now fields are only capable of spewing weaponssomeday i'll write an improved field system which will do all sorts of fun thingsbut very low priority another problem is that current the engine shutdown setting is exclusively used for the ID tunnel for non-hi drives, and the setting would not be desirable for use in the field Quote
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