todd10k Posted July 14, 2008 Report Posted July 14, 2008 Hey hey, just registered this account to post this idea, here goes: Ship ratings, Simple idea. Each upgrade has an arbitary number, which is known as rating. the amount of points differs for each upgrade, and would change based on cost and sig status. (IE A beta drive would have more rating than an alpha drive) It would not be affected by bounty, and would appear beside the bty score of a ship on screen (if possible). It would be a simple number, separate from bty, that only changed when a new upgrade was purchased or downgraded. This would be a way of judging the advancement of a ship at a glance, and i believe would enhance the playing experience ("ohh snap, he's 300 points, im 50, better run"). What do ya think? Questions, comments? Quote
»D1st0rt Posted July 14, 2008 Report Posted July 14, 2008 There's really no way to display this Quote
Gar Posted July 15, 2008 Report Posted July 15, 2008 Do a command that you pm to the player: ?value, which shows the money invested in that ship? Quote
f3ar-evil Posted July 15, 2008 Report Posted July 15, 2008 On a slightly related note, could you make a command such as ?showvalue and/or ?showsellvalue. The former could show how much we payed for all the items on the shipThe latter would show how much the ship would be valued for sale at. Just an idea. Quote
QUAX Posted July 15, 2008 Report Posted July 15, 2008 On a slightly related note, could you make a command such as ?showvalue and/or ?showsellvalue. The former could show how much we payed for all the items on the shipThe latter would show how much the ship would be valued for sale at. Just an idea. I've wanted that for a while. Quote
Kilo Posted July 15, 2008 Report Posted July 15, 2008 This kind of thing has been brought up for use in the potential team evener. 'spose there's no harm in making your total rating public, though the fun part is always making the numbers actually useful. Quote
Unix Posted July 16, 2008 Report Posted July 16, 2008 (edited) Do squad vs squad kind of freqs imo, makes people wanna join squads, then newbs can join whichever squad freq. Should there be more than two squads online at a time, the squads combine to make a larger freq... So four squads - Two freqs - Two squads per freq, the non squadded ppl, the newbs etc, are put on randomly. Edited July 16, 2008 by Unix Quote
omni Posted July 16, 2008 Report Posted July 16, 2008 Do squad vs squad kind of freqs imo, makes people wanna join squads, then newbs can join whichever squad freq. Should there be more than two squads online at a time, the squads combine to make a larger freq... So four squads - Two freqs - Two squads per freq, the non squadded ppl, the newbs etc, are put on randomly. This won't really work. Quote
Unix Posted July 16, 2008 Report Posted July 16, 2008 Sure it could. Squads playing with their own squads is goodSquads playing with newbs because they have to is goodTwo pubs only is goodSquads growing in zone is good Quote
op2rules Posted July 17, 2008 Report Posted July 17, 2008 I dont think its a good idea. I mean After about 3 months of playing you can clearly and easily tell if anyone has a chance vs you. Thats what I do when I'm center btying. I see f3ar, OH !@#$%^&* he could kill me he 'has a chance' so I wont bother chasing him or even fighting for too long as he has temporal core too. If i see jakester1999 I will know he doesnt have a chance vs me, since hes prolly pming me anyways, so yea for sure i'll kill him and get an easy kill. I know this for any player in the zone. And if i see a name i never saw before, they go into my 'has no chance' catagory instantly. Quote
linger Posted July 21, 2008 Report Posted July 21, 2008 (edited) lol op2 is right how do you think major bountyers in center get there bounty 1 they go on private 2 they invite 2 people that are a threat to them3 they stay away from people who have a chance of killing them4 they kill new people and people who cant kill them unless they get lucky 5 they stay away from very center of center arena where stray bullets and bombs can hit them best and ezest way to bounty Edited July 21, 2008 by linger Quote
Dadoc Posted July 22, 2008 Report Posted July 22, 2008 lol op2 is right how do you think major bountyers in center get there bounty 1 they go on private 2 they invite 2 people that are a threat to them3 they stay away from people who have a chance of killing them4 they kill new people and people who cant kill them unless they get lucky 5 they stay away from very center of center arena where stray bullets and bombs can hit them best and ezest way to bounty Agreed. Op is right and I like his honesty. This is not a good idea. Quote
spidernl Posted July 25, 2008 Report Posted July 25, 2008 Sure it could. Squads playing with their own squads is goodSquads playing with newbs because they have to is goodTwo pubs only is goodSquads growing in zone is good And what exactly are you going to do when one squad is strongest, eh? Always have stacked freq because the evener will be the "stacker" then?Also, what happens if one squad is bigger than the other squads?What happens if one squad manages to fetch all the good rushing players, making it a stack by itself? Seriously, stop being slow. You bring up ideas which you only thought up to make your own bank account in Hyperspace bigger. And that's pretty sad. Quote
Unix Posted July 25, 2008 Report Posted July 25, 2008 Put a limit on # of players on a squad There's always a "strongest" squad in each zone, or two. Nothing is perfect and everything has flaws. Quote
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