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Posted

Hey hey, just registered this account to post this idea, here goes:

 

Ship ratings, Simple idea. Each upgrade has an arbitary number, which is known as rating. the amount of points differs for each upgrade, and would change based on cost and sig status. (IE A beta drive would have more rating than an alpha drive) It would not be affected by bounty, and would appear beside the bty score of a ship on screen (if possible). It would be a simple number, separate from bty, that only changed when a new upgrade was purchased or downgraded. This would be a way of judging the advancement of a ship at a glance, and i believe would enhance the playing experience ("ohh snap, he's 300 points, im 50, better run").

 

What do ya think? Questions, comments?

Posted
There's really no way to display this

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted
Do a command that you pm to the player: ?value, which shows the money invested in that ship?
Every time a priv freq *Dings*, a normie sells his wings! ... and quits
Posted

On a slightly related note, could you make a command such as ?showvalue and/or ?showsellvalue.

 

The former could show how much we payed for all the items on the ship

The latter would show how much the ship would be valued for sale at.

 

 

Just an idea.

http://i277.photobucket.com/albums/kk74/lera_ss/fire.jpg
Posted
On a slightly related note, could you make a command such as ?showvalue and/or ?showsellvalue.

 

The former could show how much we payed for all the items on the ship

The latter would show how much the ship would be valued for sale at.

 

 

Just an idea.

 

 

I've wanted that for a while.

http://img183.imageshack.us/img183/8810/bbt800kx3.jpg
Posted
This kind of thing has been brought up for use in the potential team evener. 'spose there's no harm in making your total rating public, though the fun part is always making the numbers actually useful.
Posted (edited)

Do squad vs squad kind of freqs imo, makes people wanna join squads, then newbs can join whichever squad freq.

 

Should there be more than two squads online at a time, the squads combine to make a larger freq...

 

So four squads - Two freqs - Two squads per freq, the non squadded ppl, the newbs etc, are put on randomly.

Edited by Unix
Posted
Do squad vs squad kind of freqs imo, makes people wanna join squads, then newbs can join whichever squad freq.

 

Should there be more than two squads online at a time, the squads combine to make a larger freq...

 

So four squads - Two freqs - Two squads per freq, the non squadded ppl, the newbs etc, are put on randomly.

 

This won't really work.

http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/omni.jpg
Posted

Sure it could.

 

Squads playing with their own squads is good

Squads playing with newbs because they have to is good

Two pubs only is good

Squads growing in zone is good

Posted
I dont think its a good idea. I mean After about 3 months of playing you can clearly and easily tell if anyone has a chance vs you. Thats what I do when I'm center btying. I see f3ar, OH !@#$%^&* he could kill me he 'has a chance' so I wont bother chasing him or even fighting for too long as he has temporal core too. If i see jakester1999 I will know he doesnt have a chance vs me, since hes prolly pming me anyways, so yea for sure i'll kill him and get an easy kill. I know this for any player in the zone. And if i see a name i never saw before, they go into my 'has no chance' catagory instantly.

http://www.majhost.com/gallery/op2rules/Signatures/warbird.png

Checkout my website, op2rules.net. It has free games, popular apps, and quick guides. Oh did I mention the uber friendly community forums?

Posted (edited)

lol op2 is right how do you think major bountyers in center get there bounty

 

1 they go on private

2 they invite 2 people that are a threat to them

3 they stay away from people who have a chance of killing them

4 they kill new people and people who cant kill them unless they get lucky

5 they stay away from very center of center arena where stray bullets and bombs can hit them

 

best and ezest way to bounty

Edited by linger
http://i277.photobucket.com/albums/kk74/lera_ss/linger.jpg
Posted
lol op2 is right how do you think major bountyers in center get there bounty

 

1 they go on private

2 they invite 2 people that are a threat to them

3 they stay away from people who have a chance of killing them

4 they kill new people and people who cant kill them unless they get lucky

5 they stay away from very center of center arena where stray bullets and bombs can hit them

 

best and ezest way to bounty

 

Agreed.

 

Op is right and I like his honesty. This is not a good idea.

http://i277.photobucket.com/albums/kk74/lera_ss/kel.jpg
Posted
Sure it could.

 

Squads playing with their own squads is good

Squads playing with newbs because they have to is good

Two pubs only is good

Squads growing in zone is good

 

And what exactly are you going to do when one squad is strongest, eh? Always have stacked freq because the evener will be the "stacker" then?

Also, what happens if one squad is bigger than the other squads?

What happens if one squad manages to fetch all the good rushing players, making it a stack by itself?

 

Seriously, stop being slow. You bring up ideas which you only thought up to make your own bank account in Hyperspace bigger. And that's pretty sad.

http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
Posted

Put a limit on # of players on a squad

 

There's always a "strongest" squad in each zone, or two.

 

Nothing is perfect and everything has flaws.

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