Kilo Posted July 18, 2008 Report Posted July 18, 2008 Uhh, no, I was merely pointing out that Acer seems to think there's no way to stop runwinning in a warzone game, and that he was in for disappointment regarding that !@#$%^&*umption.
Choose Profile Posted July 21, 2008 Report Posted July 21, 2008 Privs can't flag anymore so they should be able to runwin. Privs can't do 3 vs much larger pubs so wtf do you expect them to do. You guys cry about privs being allowed 6 players until its chopped in half, and then when you get what you want you comlain because you never actually thought about what you wanted in the first place. Go kill yourself please. Previously and also known as: Door, El Diablo
vetta64 Posted July 21, 2008 Report Posted July 21, 2008 Every knows that pop goes down almost instantly after anyone wins the fg. So if you like to make lots of people upset, and make a whole lot of money doing it then by all means go ahead and runwin Noob> How do I play?P Nut> You don't play thisP Nut> you live it
QUAX Posted July 21, 2008 Report Posted July 21, 2008 (edited) <3 to runwin. Will do it again. Lots of people getting upset is hardly my problem when they had over 200 seconds to stop me. More time than that really. Edited July 21, 2008 by QUAX http://img183.imageshack.us/img183/8810/bbt800kx3.jpg
Dadoc Posted July 22, 2008 Report Posted July 22, 2008 I think the main point is that runwinning is annoying because it's hard to stop (especially in the tunnels). It's fairly ez to run and hide with the flags although I agree it's not as annoying as it was before. Maybe if there was a mod to slow down ppl some while carrying the flags that might help a bit without necessarily hurting a fg. It may even help fg too by making it more interesting on the tradeoffs. http://i277.photobucket.com/albums/kk74/lera_ss/kel.jpg
Unix Posted July 22, 2008 Report Posted July 22, 2008 It's not that bad to stop run winners, especially stupid ones. Only time it's hard to stop run winners are when all three of them pick up flags at the same time and run in tunnels, there's one huge way to stop them, that is having one of them kill. Even then that's hard to do because they dont kill, they run away instead. Running in this zone has always given advantage to the runners, that hasnt changed, the only way that would change is if the flags weighed you down some. It would help stop run winning of pubs actually started flag games at around 20k - That's the mark when people tend to try and run win it.
Kilo Posted July 22, 2008 Report Posted July 22, 2008 we can slow down people with flags but that just makes it really annoying when there's no flag game and people are flying around center with flagsguys you're just depressing so i'm just having more fun playing this game than i would writing code to make the game more fun by preventing this griefingsorry
Unix Posted July 22, 2008 Report Posted July 22, 2008 Anyway to make flags have different gravitational pull in HT due to the wormholes?
Stibbymicto Posted July 22, 2008 Author Report Posted July 22, 2008 Anyway to make flags have different gravitational pull in HT due to the wormholes?Watch: HT neut and game crashes ;D -I quit playing Continuum to continue to work on my studies in I.B. I'll probably be back a little from time on the account Fx but it isn't set in stone yet.-
Syrith Posted July 22, 2008 Report Posted July 22, 2008 Anyway to make flags have different gravitational pull in HT due to the wormholes? You've got no life so investigating that by yourself should be easy enough. Go make a server and see if you can instead of asking on the forums. ...
Unix Posted July 22, 2008 Report Posted July 22, 2008 Just because it'll make it harder for you to runwin you get all aggressive
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