op2rules Posted July 14, 2008 Report Posted July 14, 2008 Guys I was just thinking and I really came up with something cool this time. Well this is my first real idea for hs, but lets get to the point nice n quick. Instead of just having $$$ as the only thing to buy/sell with etc, why not add maybe 3-4 maybe 5 resources that you get for killing a player? I'm sure the zone developers can think of more real names, so i'm gunna name these resources by rarity: You got 23 common 14 rare 5 xrare and 1 srare for killing op2rules. Now I said 5 resources because the 5th would be used for alien tech and would be extremely rare. But it would be something like that, it would also imply more idea of trade into the zone. You would have the option to trade xrare for common or whatever. Not sure if a trade system could be implemented as easily, but even without it things could work out ieplayer 1: trading 500 xrare for 2000 commonplayer 2: ok but you go first?player 1: lets do it in increments of 50. I give 50 xrare you give 200 common.player 2: .... You get the point So what do you guys think? I say this is an awesome idea, it adds more depth to the zone while not making it too complicated. Quote
Acer Posted July 14, 2008 Report Posted July 14, 2008 Yes it would add more depth to the zone but it'd be a lot more harder to buy items with 5 resources.. Sorry man, i don't really like this idea :/ Quote
Kat Posted July 14, 2008 Report Posted July 14, 2008 Yes it would add more depth to the zone but it'd be a lot more harder to buy items with 5 resources.. Sorry man, i don't really like this idea :/ Quote
Stibbymicto Posted July 14, 2008 Report Posted July 14, 2008 I really don;t like this idea for two reasons.The first being that the new currency trading system would open people to scamming and/or earning this money in a "non-legit" wayThe second being that to implement a currency would just confuse the simple balance already in place. Just cash makes it easier to understand and handle, While still having the ability to have mroe then one method. Quote
Dr Brain Posted July 14, 2008 Report Posted July 14, 2008 I pondered this back about two months ago, but I came to the conclusion that it doesn't add anything to game play and only makes the zone more complicated. Quote
op2rules Posted July 14, 2008 Author Report Posted July 14, 2008 Darn I really liked the idea, it would up MY experience of the zone tenfold but.. oh well trash that then Quote
Exiili Posted July 15, 2008 Report Posted July 15, 2008 I'm with brain.Remove the ammo too with the same reasoning. Quote
aquarius Posted October 6, 2008 Report Posted October 6, 2008 I'm with brain.Remove the ammo too with the same reasoning. pointless ammo, only adds depth with a pinch of complication Quote
Deathmonger Posted October 6, 2008 Report Posted October 6, 2008 To make this worthwhile you'd have to add trading posts and an economic model to the game. Which would be cool...but commodities by themselves would just be annoying. Quote
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