rootbear75 Posted July 16, 2008 Report Posted July 16, 2008 might want to keep regular attaching mapped to shift+f7 or something so you can detach thowow, someone actually noticed the problem with MAPPING f7 to a macro... i was wondering how long it would take http://i157.photobucket.com/albums/t54/badgersocks/FHTG/FHTG%20-%20redone%20shizniz/tgmember11.pngrootbear75> here is me nude <spoiler tag: Pervert... how many of you actually clicked this?>Samapico> I actually clicked the spoiler before reading what it was Corey> I clicked it cause i read what sama said first. darkreb0rn> I clicked it because I wanted to see you naked... rootbear75> O.o __________________________________2:IdleRPG> Mr Snuffleluphagus walked face-first into a tree. This terrible calamity has slowed them 0 days, 00:01:22 from level 18.2:rootbear75> for fucks sake...
★ Ceiu Posted July 16, 2008 Report Posted July 16, 2008 It's a problem with the implementation, not the macro. GG though. D1st0rt> while(it.age < 13) { hit(it); } quit(it);
Dr Brain Posted July 16, 2008 Report Posted July 16, 2008 Erm, can't you detach with ?attach too? They're talking about the bug where Lancaster cant detach their turrets with an ?attach. I'll fix it when I get time. Freedom is the right to be wrong.
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