mij Posted July 14, 2008 Report Posted July 14, 2008 ok so if you haven't noticed yet, you will notice soon enough that f7 no longer works for attaching. instead, it requires a /?attach pm to the lanc. i'm wondering about the rationale behind this change because right now, it seems like it's only an added hassle but has no great benefit. thanks Quote
QUAX Posted July 14, 2008 Report Posted July 14, 2008 I agree. It's bad enough that summon is expensive hence most Lancs not having it, now I have to make a new macro just to attach. Quote
Stibbymicto Posted July 14, 2008 Report Posted July 14, 2008 Definetly, The new update is pretty good. Even though it is not as simple as just hitting f7, it allows for faster reaction and less spam to lancs (which is great, I lose it when I am talking to people and a million and one people spam me SUMMON ME NOW!!!! :\ )Although it could use a little touching up.Such as, perhaps shields for the attachee and the lanc for no energy loss?And also, bring the shields loss from 100 to about 500 for each ship to end sudden death in battle. Quote
oid Posted July 14, 2008 Report Posted July 14, 2008 It'd be better if you could still attach normally, but also have the option of using ?attach to attach to lancs with summon. Being able to attach to nonlancs is a pretty stupid idea. Quote
mij Posted July 14, 2008 Author Report Posted July 14, 2008 i mean, it was always pretty difficult to lag attach when only lancs can be attached too, imo. anyway, after some more playing, i got used to the new system, and i actually like it more than the old one now. credit where credit's due eh? Quote
Dr Brain Posted July 14, 2008 Report Posted July 14, 2008 We've wanted to do this for a long time, really. Only thing that changed was I sat down over the weekend and wrote it. Why disable F7? Because they don't use energy the same way, and supporting both opens the door to people comparing the fairness of the two. If everyone HAS to use /?attach, then there's no one complaining. Also, we can support turrets on the other ships if we so desire. The final thing is that I didn't want newbies attaching to lancasters with F7 and never realizing that they could attach to other ships. This way they ask the question right off the bat. I put a lot of effort into making Shift+F7 (macro) work just like the F7 does, so it should only be a minor change for most people. It also frees up the ?away of lancasters with summon, while still making the summoner item highly useful (I'd say it's more useful now than before, actually). Quote
Russky Posted July 14, 2008 Report Posted July 14, 2008 We've wanted to do this for a long time, really. Only thing that changed was I sat down over the weekend and wrote it. Why disable F7? Because they don't use energy the same way, and supporting both opens the door to people comparing the fairness of the two. If everyone HAS to use /?attach, then there's no one complaining. Also, we can support turrets on the other ships if we so desire. The final thing is that I didn't want newbies attaching to lancasters with F7 and never realizing that they could attach to other ships. This way they ask the question right off the bat. I put a lot of effort into making Shift+F7 (macro) work just like the F7 does, so it should only be a minor change for most people. It also frees up the ?away of lancasters with summon, while still making the summoner item highly useful (I'd say it's more useful now than before, actually). good because summon didn't work 100% of the time, so i spam the lanc which doesn't work much better Quote
Kilo Posted July 14, 2008 Report Posted July 14, 2008 And the reason it didn't work is because they were being spammed so ?away wouldn't activate, now they don't get spammed. Quote
»Ceiu Posted July 15, 2008 Report Posted July 15, 2008 To the !@#$%^&*hats endlessly whining about F7 not working anymore: Continuum supports zone-specific keydefs and macros. That said: Step 1) Remove the "attach" definition which F7 is currently mapped to.Step 2) Map F7 to one of the plethora of macro keys to the right.Step 3) Save this keydef as "Hyperspace Keyz"Step 4) Open the macro editor and set the F7 macro to "/?attach"Step 5) Save this macro set as "Hyperspace Macros"Step 6) Make a Hyperspace profile which uses the Hyperspace keydef and macros.Step 7) HOLY !@#$%^&*, F7 WORKS AGAIN. ZXOMGBGHAGOHIAG!!!!!!!!!!!!!!11!!!!!!!1!1!! Congratulations. You now know how to use the tools that have existed for almost a decade now. Good job keeping up with the times, !@#$%^&*gots. Quote
Stibbymicto Posted July 15, 2008 Report Posted July 15, 2008 To the !@#$%^&*hats endlessly whining about F7 not working anymore: Continuum supports zone-specific keydefs and macros. That said: Step 1) Remove the "attach" definition which F7 is currently mapped to.Step 2) Map F7 to one of the plethora of macro keys to the right.Step 3) Save this keydef as "Hyperspace Keyz"Step 4) Open the macro editor and set the F7 macro to "/?attach"Step 5) Save this macro set as "Hyperspace Macros"Step 6) Make a Hyperspace profile which uses the Hyperspace keydef and macros.Step 7) HOLY !@#$%^&*, F7 WORKS AGAIN. ZXOMGBGHAGOHIAG!!!!!!!!!!!!!!11!!!!!!!1!1!! Congratulations. You now know how to use the tools that have existed for almost a decade now. Good job keeping up with the times, !@#$%^&*gots.Lol, I have to go apologize to Dr Brain for emailing him my complaints But anywho, Yeah, I did that the second f3ar told me it was possible. so f7 works for me just fine.Besides, Hyperspace is a free zone, which means it isn't Democracy, Its a Braintatorship! Quote
Kilo Posted July 15, 2008 Report Posted July 15, 2008 might want to keep regular attaching mapped to shift+f7 or something so you can detach tho Quote
Unix Posted July 15, 2008 Report Posted July 15, 2008 Is there a way we can make it so ppl "cant" attach to us? Before with summon you can at least ignore them and they had to normal attach and lose 2/3 of their energy about, but now there's no way to ignore someone, they get the summon benefit no matter what. Quote
Boldot Posted July 15, 2008 Report Posted July 15, 2008 Is there a way we can make it so ppl "cant" attach to us? Before with summon you can at least ignore them and they had to normal attach and lose 2/3 of their energy about, but now there's no way to ignore someone, they get the summon benefit no matter what.Imo this seems like a fix to what you just described as well. Quote
Dr Brain Posted July 15, 2008 Report Posted July 15, 2008 might want to keep regular attaching mapped to shift+f7 or something so you can detach tho I'll try to fix that tonight, so /?attach will detach all turrets if you've got any. Quote
Gar Posted July 15, 2008 Report Posted July 15, 2008 I do believe it'd be an interesting idea to allow Summoner on ship 5 as well, possibly allowing Terriers to come back from the edge of extinction. Sure only warbirds and javelins can attach to them, but it opens up the option for an extremely quick albeit fragile team as opposed to the current setup where a freq that depends on lancs pretty much just takes a base and sits in it like a bunker. Quote
Suicide_Run Posted July 15, 2008 Report Posted July 15, 2008 Im surprised how Gar hasnt said something on the lines of "Now Summoner is a Rich > Poor item" seeing how without summoner, lancs are almost useless =/ Interesting change...though I find the shields prized when ?attached is almost useless seeing how fast it drops. Oh well, you win some, you lose some. Quote
QUAX Posted July 15, 2008 Report Posted July 15, 2008 (edited) Is there a way we can make it so ppl "cant" attach to us? Before with summon you can at least ignore them and they had to normal attach and lose 2/3 of their energy about, but now there's no way to ignore someone, they get the summon benefit no matter what. Why would you want your team to not have the benifit of summon? Edited July 15, 2008 by QUAX Quote
Gar Posted July 15, 2008 Report Posted July 15, 2008 Im surprised how Gar hasnt said something on the lines of "Now Summoner is a Rich > Poor item" seeing how without summoner, lancs are almost useless =/It's cheap enough that even pubs can get it ;p Quote
Unix Posted July 15, 2008 Report Posted July 15, 2008 Is there a way we can make it so ppl "cant" attach to us? Before with summon you can at least ignore them and they had to normal attach and lose 2/3 of their energy about, but now there's no way to ignore someone, they get the summon benefit no matter what. Why would you want your team to not have the benifit of summon?There are some people who hurt the team more than benefit the team if they attach with full energy to you. Quote
QUAX Posted July 15, 2008 Report Posted July 15, 2008 Is there a way we can make it so ppl "cant" attach to us? Before with summon you can at least ignore them and they had to normal attach and lose 2/3 of their energy about, but now there's no way to ignore someone, they get the summon benefit no matter what. Why would you want your team to not have the benifit of summon?There are some people who hurt the team more than benefit the team if they attach with full energy to you.Explain if you don't mind. Quote
Unix Posted July 16, 2008 Report Posted July 16, 2008 Is there a way we can make it so ppl "cant" attach to us? Before with summon you can at least ignore them and they had to normal attach and lose 2/3 of their energy about, but now there's no way to ignore someone, they get the summon benefit no matter what. Why would you want your team to not have the benifit of summon?There are some people who hurt the team more than benefit the team if they attach with full energy to you.Explain if you don't mind.There are times when your own teammate is detrimental to your team, to hinder if not stop their stupidity, you need to make it so they cant summon onto you. Quote
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