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Posted (edited)

now i do nt play but from o bservations, the zone is hard to cater to new players.

 

so here is a thought, why not make certain items have an experience limit.

Like a "weapon pak" that is buyable only to new players say, with experience under 500 (example)

 

when they get ~450xp, they get a message saying that "weapon pak" will deactivate in a certain amount of experience, and it is advised that you re-customize your ship

hopefully, by the time that player gets to this point, they will have learned stuff about customization, either from other players, or by trial and error O.o

 

i dunno, just a thought, maybe you thought of this before, maybe not

 

oh wells..

Edited by rootbear75
Posted

Never the less this is not a bad idea that has come up before.

 

Another good idea is the "weapons pack" for new players, so they can at least get started, maybe buy one thing that gives like a general ship upgrade package like small increase in armor, sublight, reactor, etc.

 

Basically this would combine the present reinforcement, alpha drive, fission, and maybe slightly better bomb or gun into on purchase in order to make it easier. This would have to be bought as a package of listed items, and then sold individually as those things get upgraded. Is that possible?

Posted (edited)
Time and time again, we see players restart over and have absolutely no problem.

They're not talking about vets who restart because they want to, and already know all the tricks and have friends supporting them. In another thread I said something about this - newbie items really need to be buffed enough for newbies to not feel worthless. Think about the experience of most new people in a way that you probably haven't before:

 

Joe plays a different Continuum zone. He's gotten alright there, or even pretty good, and is getting tired of that zone. So he logs into HyperSpace one day. Joe has no experience whatsoever with this RPG type of zone, so his first hour or two of experiences will pretty much set in stone how he feels about the gametype. The thing is, his first hour or two are probably the worst experience HyperSpace has to offer. Joe, an average-to-good player from another zone, finds himself not 'owning' like he thought he would, but in fact he is forced to fly around a low-energy, slow, pea-shooting, garbage ship while comparative godships fly around at unbelievable speeds instakilling him at every turn. He gets killed by cloakers, which he cannot detect; he gets thor'd, which kills him in one hit every time at his low energy. He gets bursted, which kills him in one hit. Prox bombs fly around at random, killing him in one hit every time. His guns do almost no damage to anyone, and he can't catch up to them most of the time anyway. Players advise him to 'join a basing game', so he does, and in that basing game, he quickly realizes he still can't do anything at all - so he hangs back, and leeches, trying not to die to stray thors and fields (fields are inexplicable and insane to him, by the way).

 

How long do you think Joe is going to sit there leeching before it occurs to him, if it hasn't already, that hey, this game blows? He'll never know otherwise, because he probably won't stick around the month it takes players to get out of the newbie sinkhole.

Edited by Gar
Posted

The tricks?

 

If there are tricks, why not publish them so that then newbs can use them? No excuses for newbs not to gain experience fast.

 

And if you know the tricks, how come you're whining that it's still too slow?

Posted

It's hard on newbs. That's a fact.

 

It took me a half hour to make my first kill last time I reset myself. I have been aided by race money and people giving me money. It's quite hard to get started, but once you get up you should keep rolling, unless you're stupid and sell your maxed out ships like I did the first 3 times I reset. Newbs sell ships and end up killing themselves in the long run.

 

Really though, I don't think it needs to be changed at all. Newbs make at LEAST $100 a kill and at LEAST 6 exp. That's a lot. Most of the time a vet will make $30 a kill unless they've got high bounty.

 

Starting most games is tough. Why should Hyperspace be any different?

Posted (edited)
It's hard on newbs. That's a fact.

 

It took me a half hour to make my first kill last time I reset myself. I have been aided by race money and people giving me money. It's quite hard to get started, but once you get up you should keep rolling, unless you're stupid and sell your maxed out ships like I did the first 3 times I reset. Newbs sell ships and end up killing themselves in the long run.

 

Really though, I don't think it needs to be changed at all. Newbs make at LEAST $100 a kill and at LEAST 6 exp. That's a lot. Most of the time a vet will make $30 a kill unless they've got high bounty.

 

Starting most games is tough. Why should Hyperspace be any different?

It wouldn't be hard for a newbs if they would play for more then 1 min....And if they would ask around for help, any one would help..i'd give money to..(i've already gave over 100k to people all together) And exp isn't any different, just spam bombs/bullets and leech money from base games..GG

Edited by Acer101
Posted

Gar whining to us about the difference of privs newbs etc is enough I would think..

 

Most people will be able to kill within the first 5 mins. easily, but of course it's harder in center if you're not basing - Basing and killing are easy

Posted
Most people will be able to kill within the first 5 mins

 

5 mins = 1 kill.

Does that sound fun to anyone?

Yes. blum.gif It doesn't matter if you have a stocked ship..So what if your going to die a lot.. Rec doesn't matter..And so what if it takes for ever to kill..It's the fun of the game that counts..

Posted (edited)

Just for research's sake I revived my old EG nick and entered hyperspace for 15 minutes as a newb just to see what's going on. To simulate this I smoked 2 joints and drink a bottle of vodka. Suprisingly my typing skills still remained intact (50 proof readings). To the story.

 

When I was in spec and asked "uh, how can i play?"

I got responded with couple of people talking about anime.

 

After 5 mins I though it'd be time to try this !@#$%^&* out.

 

After I went 3-24 with my wb my pleas of "how can i get yellow bullets?" were answered!

Astyanax helped me out a lot when I was trying to simulate a noob. He told me how to buy stuff and so on. He even tried to explain the experience thingy to me, which I had no clue how it worked because I was a noob and didn't know !@#$%^&*.

 

Many of the following questions on what should I buy, how do i get prox bombs, why is this guy pwning me were answered by "> u just suck". Not by Astyanax, but by another fellas playing HS in my team.

 

In the 15 minutes I wasted in this research I gained "You have $6491 in your account and 114 experience." + pulse laser and power strip and a rec of 19-41 ($5000 of which was given me by Astyanax to help me out). If I really was a visitor from another zone, just starting this one, I would've quitted by now, because certainly I did not have fun.

 

Edit:

After I've given him some $$$ in my real nick for being such a helpful dude he said

"

Astyanax> wow

Astyanax> no need, though, i like helping out blum.gif

"

 

This is the kind of person you should consider making a mod.

POINT OF THIS CRAP IS (STOP PMING ME, YOU BRAINMONSTERS): New players really have it too hard, give them more free money/exp the longer it's been from a reset.

 

Edit2:

No, I do not mean to let new people to have enough money/exp to buy the "best items" in every slot possible, but c'mon give them enough starting funds to buy Esper + carnot and pulse so they can kill something for godsakes. The 5k at the beginning of the resest just doesn't cut it anymore.

Edited by Exiili
Posted

Money isn't really a problem. New players with low exp can leech over 50k per flag game just sitting in base.

 

The problem is exp. I don't really see why exp is even implemented. Instead of making useless items, ie. fission reactor (supposedly for noobs), you should just take away the exp system, and create a larger variety of items that cost money only. This way, ships can be more diverse, instead of now, where all warbirds with over 10k exp have the exact same items.

Posted

No I disagree, time and time again I have tried to get my friend IRL to play this game, and they all hated HS. Mainly because even for me restarting was insane to even get 1 kill at all with all the lamers/overpowered/richness stuff going around. If it was that hard for me, I can't imagine how hard it would be for my friends to get a kill who just started playing. They play hs for about 2-3 hours say its crap and go to the more balanced zones that are noob-friendly like extreme games trench ware and death star battle.

 

IMO the only real way to fix this is to either up and up the starting cash (which would still be annoying because then only being able to .?give over 150k or w/e would be gay).

 

OR just remake the itemset so that there is a smaller difference from the worst and the best.

Posted
Money isn't really a problem. New players with low exp can leech over 50k per flag game just sitting in base.

 

 

Good flag games like that are becomming more rare.

The noobs usually wind up on the attacking freq and gain nothing because of all the hoppers etc.

So money is a problem in a way.

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