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Posted

I've noticed you can no longer TW while carrying flags.

 

Because TW can no longer be done with flags, and resets bounty upon use, TW Key is no longer suitable for its 450k cost. ID Drives would provide nearly the exact same thing.

 

Please explain this decision or if any further changes will be made.

 

Possible suggestions:

No bounty reset when TW is used.

Can TW with flags only at full energy.

Refund for TW Key.

Posted (edited)
This was not changed recently, you must have missed the memo. TW Key is a money sink, so if you bought it to be a lamer and thinking the cost was offsetting that, you were mistaken. TW Key just a money sink. No refunds. But do enjoy your superior FTL. Edited by Kilo
Posted
If it WAS changed yesterday then that is surprising, but this still stands: "if you bought it to be a lamer and thinking the cost was offsetting that, you were mistaken. TW Key just a money sink. No refunds. But do enjoy your superior FTL."
Posted

Honestly, TW shouldn't even exist in the first place. Not only is Voyager asinine for making up yet another Deus Ex Machina mode of travel back to Earth, if the Borg really had Transwarp, let alone six massive Transwarp hubs that go throughout the Milky Way, they would have annihilated the whole galaxy long ago! WTF?

 

Anyway, it's pretty much a ridiculous mechanic that just exacerbates the LAWLZ RICH > SAD POOR problem. It's not good for the zone for there to be an 'ace up your sleeve' mechanic that lets a rich person automatically win a situation if they want - they just choose not to use the 'ace up the sleeve' to give other people the illusion they can succeed so they don't quit. You have no idea how frustrating it is when there's 7 people on at 4 am, a jackpot of 28k, and one solitary priv just keeps TWing the flags all over the place while 6 normies fruitlessly chase him all over the map with no chance of success.

Posted (edited)
Honestly, TW shouldn't even exist in the first place. Not only is Voyager asinine for making up yet another Deus Ex Machina mode of travel back to Earth, if the Borg really had Transwarp, let alone six massive Transwarp hubs that go throughout the Milky Way, they would have annihilated the whole galaxy long ago! WTF?

 

Anyway, it's pretty much a ridiculous mechanic that just exacerbates the LAWLZ RICH > SAD POOR problem. It's not good for the zone for there to be an 'ace up your sleeve' mechanic that lets a rich person automatically win a situation if they want - they just choose not to use the 'ace up the sleeve' to give other people the illusion they can succeed so they don't quit. You have no idea how frustrating it is when there's 7 people on at 4 am, a jackpot of 28k, and one solitary priv just keeps TWing the flags all over the place while 6 normies fruitlessly chase him all over the map with no chance of success.

That's not a problem.. If a person would play more then one day, they will start making money... I started a new account and in 8 days i had 8k exp and 3 ships... So if i could do it i bet any one else could..And just because a player has an +450k item doesn't make them an ace..It just means they have been playing for a while and they could of had help from there squaddies or friends..

Edited by Acer101
Posted

Gar, if all items/ships in this zone were better suited to new players, why would anyone stay in this zone longer than a month?

 

Complete waste of time.

Posted (edited)

You misunderstand if you think that I'm saying all the items should be 'better suited to new players'. All I'm saying is that new players need to be able to compete at all. The real mental test for you should be this: if a person of great skill joined the zone and fought with a low level ship, would that person's skill allow them to successfully compete with a no-skill person that has a supermaxed ship?

 

Right now, that answer is no. A braindead stoner could beat the Tiger Woods of Hyperspace if the stoner had Unix's ships and the Tiger Woods had ships typical to people with under 10k xp. No amount of skill can help you catch up to a TWer, no amount of skill can help you survive instakill bursts, no amount of skill can help you survive thor storms, no amount of skill can help your slow, weak, terrible ship consistently catch and kill those with superior engines, reactors, and weapons.

 

The only reason you don't see ultraskilled people languishing at newbie status is that they are also usually time-intensive players that just grind it out until they can finally get out of the newbie sinkhole. I know it took me forever to get to 10k xp and a few finished ships, but once I did it was almost insane how much easier it was to make cash. Of course, all bountying only lasts until some supermaxed priv (ever-watching from spec akin to the gods on top of Mount Olympus watching impudent mortals) decides to leave spec and hunt me with bursts, cloak, and/or their choice of most appropriate maxed ship. There's no real skill counter to that. Poof, dead.

 

Er, anyways, my point is that I am advocating either the buff of newbie level items or the nerf of the ultra high end items/setups like TW key, triple thoring, shark ad burst rushing, and the like. I wouldn't even say anything, either, if I was the only one that hated these things. I actually think that buffing newbie items is the better solution, at this point. Why make newbies fly around with 800 energy and pea shooter in slow, weak, garbage ships for their first experience in the zone?

Edited by Gar
Posted

Thing is, most "newbies" that get out of the "newbie sinkhole" aren't newbies at all.

 

For both experienced and new players, it will take time to get exp and money, the difference is the speed in which they do it. Honestly I don't see a problem with this. I've started a new account and i've gotten 500 exp on the first day with a stock wb using pulse. My cousin, omgomg, is a 6 year old who can cloak rush with shark and makes money and experience all on his own. If he can do it, it's pretty pathetic if you guys cant.

 

The point of this zone isnt for new players to compete with players who have been here long, hence the RPG theme, which has been mentioned by several people before. RPGs are grindfests and if new players can't handle that, then they shouldn't play here. Tbh, this zone is actually completely built for noobs. if 90% of the HS population were to go to another zone, they would suck. Believe me.

 

I'd say keep things the way they are.

 

And Russky, yeah. I'd say the only thing TW Key is useful for now is flanking with fields and bricks.

Posted
Thing is, most "newbies" that get out of the "newbie sinkhole" aren't newbies at all.

 

For both experienced and new players, it will take time to get exp and money, the difference is the speed in which they do it. Honestly I don't see a problem with this. I've started a new account and i've gotten 500 exp on the first day with a stock wb using pulse. My cousin, omgomg, is a 6 year old who can cloak rush with shark and makes money and experience all on his own. If he can do it, it's pretty pathetic if you guys cant.

 

The point of this zone isnt for new players to compete with players who have been here long, hence the RPG theme, which has been mentioned by several people before. RPGs are grindfests and if new players can't handle that, then they shouldn't play here. Tbh, this zone is actually completely built for noobs. if 90% of the HS population were to go to another zone, they would suck. Believe me.

 

I'd say keep things the way they are.

 

And Russky, yeah. I'd say the only thing TW Key is useful for now is flanking with fields and bricks.

 

Its way too expensive... its for those people that abuse their money... or just freq hop for 3 months

Posted
started a new account and i've gotten 500 exp on the first day with a stock wb using pulse.

Because, like I said, you are a time-intensive player.

 

The point of this zone isnt for new players to compete with players who have been here long, hence the RPG theme, which has been mentioned by several people before. RPGs are grindfests and if new players can't handle that, then they shouldn't play here.

I'm sorry, but that is a f-ing stupid at!@#$%^&*ude. We should make the zone boring simply because it is in some ways similar to a RPG?

 

if 90% of the HS population were to go to another zone, they would suck.

That's the point. HS is too focused on items in this set, and skill becomes more or less meaningless. That's not fun, nor how it should be.

Posted
Isn't the original question solved already? hmm.png

Yes..This problem has been solved.. :/ And btw i play different zones and i don't suck..

Posted
Thing is, most "newbies" that get out of the "newbie sinkhole" aren't newbies at all.

 

For both experienced and new players, it will take time to get exp and money, the difference is the speed in which they do it. Honestly I don't see a problem with this. I've started a new account and i've gotten 500 exp on the first day with a stock wb using pulse. My cousin, omgomg, is a 6 year old who can cloak rush with shark and makes money and experience all on his own. If he can do it, it's pretty pathetic if you guys cant.

 

The point of this zone isnt for new players to compete with players who have been here long, hence the RPG theme, which has been mentioned by several people before. RPGs are grindfests and if new players can't handle that, then they shouldn't play here. Tbh, this zone is actually completely built for noobs. if 90% of the HS population were to go to another zone, they would suck. Believe me.

 

quoted for truth

Posted
Thing is, most "newbies" that get out of the "newbie sinkhole" aren't newbies at all.

 

For both experienced and new players, it will take time to get exp and money, the difference is the speed in which they do it. Honestly I don't see a problem with this. I've started a new account and i've gotten 500 exp on the first day with a stock wb using pulse. My cousin, omgomg, is a 6 year old who can cloak rush with shark and makes money and experience all on his own. If he can do it, it's pretty pathetic if you guys cant.

 

The point of this zone isnt for new players to compete with players who have been here long, hence the RPG theme, which has been mentioned by several people before. RPGs are grindfests and if new players can't handle that, then they shouldn't play here. Tbh, this zone is actually completely built for noobs. if 90% of the HS population were to go to another zone, they would suck. Believe me.

 

I'd say keep things the way they are.

 

And Russky, yeah. I'd say the only thing TW Key is useful for now is flanking with fields and bricks.

 

It was never impossible to start out, as we all can prove with ourselves. However if you want to be any type of "useful" in basing, thats a different story. I could start a new account any day and make enough money centering to buy stuff. The thing is, it always comes with a basing match where I sit around useless (gunlining, sure, but with low HP and "light-speed style" thor crossfires). It can also be very frustrating to not be able to rush, especially on the attacking team (where you need it).

Posted
Gar, that is what makes this zone unique. If you want to play a skill-based zone, go somewhere else.

lol wtf... it is the basic premise of literally all games ever created that skill compe!@#$%^&*ion is fun.

Posted

@Relos

 

You could easily make a spider on the first day of playing if there was a base game going.

People won't blame you for not being able to contribute much to flagging if you're a beginner.

 

@Gar

 

Many games don't even have compe!@#$%^&*ion between players. Does that make them not fun? For lack of a better example, lets use Maplestory. The whole point of the game is to level up and get items, much like in Hyperspace yes? Except in Maplestory,you don't even have a chance to compete against other players, PvP, at least in the english version, as far as I know. So this eliminates the "skill factor" that you've mentioned various times. It becomes a grindfest game, where higher level players can killsteal the beginners all they want. And yet, it is one of the most popular games online.

Honestly, I just read what I wrote, and I don't know what it means. If you find some relevency to the original post, please reply.

Posted
They're still competing, it just isn't the same kind of compe!@#$%^&*ion, something that maplestory's demographic likes better. Hyperspace, on the other hand, is completely in the 'gamers that play old!@#$%^&* games' demographic. Pretty sure most of us want skill compe!@#$%^&*ion and not Barbie Shopping Mall.
Posted (edited)

Maybe we're the "gamers that play old!@#$%^&* games in the grindfest RPG style" demographic.

 

The thing is, the players fit the zone. The zone doesn't fit the players. Players who like the way this zone is built will come play here. Those that don't will leave. Simple as that.

Edited by omni

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