linger Posted July 6, 2008 Report Posted July 6, 2008 I think we should have 2 more 2 mill items we have and reactor and armor and a sublight why not a gun and a bomb God Destroyer l4 bomb 32 shrapnel prox=+1 bomb delley =135bomb energy =265max mines =6mine energy 300 Purple Lightning bounce=+1gun level=4bullet deley=22bullet energy=23multifire=+1 you can change the names and whatever just would be awesome a lever 4 gun and a level 4 bomb i can feel shivvers down my spine o wait is that my gf kissing my neck Quote
Dr Brain Posted July 6, 2008 Report Posted July 6, 2008 Level 4 guns and bombs aren't really possible at the moment. Sorry. Quote
Kilo Posted July 6, 2008 Report Posted July 6, 2008 Don't take this the wrong way, but we don't need item suggestions. We have literally a long list of items waiting to go in already. Basically feel free to post what you want but don't expect anything in this thread to get used, or anything similar to it. I wouldn't want to mislead you about that. Quote
Unix Posted July 6, 2008 Report Posted July 6, 2008 Umm.... DONT use Ultra Rocket and Super Computer, dont you dare you use it! Quote
Sharpflame Posted July 6, 2008 Report Posted July 6, 2008 Don't take this the wrong way, but we don't need item suggestions. We have literally a long list of items waiting to go in already. Basically feel free to post what you want but don't expect anything in this thread to get used, or anything similar to it. I wouldn't want to mislead you about that. Then where are the new items? New items are a lotta fun and add much more ship customization. Would be cool if a new item could be introduced like once every week to keep things interesting. Those two items mentioned are epicly overpowered, you know. I do think there should be moar guns and bombs though, so: Gunlevel: +2 Bulletdelay: 18 Bulletenergy: 18 Multidelay: 15 Multienergy: 35 Ammo: 42 Signature Gun Because I dislike multifire being exactly the same as singlefire on guns. Quote
Kilo Posted July 7, 2008 Report Posted July 7, 2008 Nope. Also, you'll recall that a couple of months back I was releasing 3-4 items every few days one week, that's probably what will happen again when it happens. Quote
Acer Posted July 7, 2008 Report Posted July 7, 2008 Nope. Also, you'll recall that a couple of months back I was releasing 3-4 items every few days one week, that's probably what will happen again when it happens.That'd be cool, To keep the game interesting.. And fun.. Quote
Gar Posted July 8, 2008 Report Posted July 8, 2008 Wow, those items are ridiculous. My guess is that the alien items are only reactor sublight and armor because those item types are more or less ineffectual at ruining combat for everyone around you, unlike old alien tech like the Supercomputer and Ultra Rocket. A 32 shrapnel level 4 bomb would definitely ruin combat. I'd like to see something like this, though: Quantum TunnelerCost: 2 mil, 25k expType: FTL, Alien TechEffect: PM any friendly player with ?tunnel to attach to their ship, whether or not they are a lancaster. If they are not a lancaster, you are immediately unattached. Basically giving you the ability to give up antideath in order to attach to any teammate anywhere. Quote
linger Posted July 8, 2008 Author Report Posted July 8, 2008 thats cool ^ i still like my overpowered bomb and gun Quote
Rivel Posted July 9, 2008 Report Posted July 9, 2008 (edited) Lvl 4 guns or bombs can't be made unless they change the arena settings so that flags gives out a Gun/Bomb upgrade. Edited July 9, 2008 by Rivel Quote
Kilo Posted July 9, 2008 Report Posted July 9, 2008 (edited) Not to get your hopes up, but they are possible without that. Edited July 9, 2008 by Kilo Quote
Dadoc Posted July 9, 2008 Report Posted July 9, 2008 (edited) Wow, those items are ridiculous. My guess is that the alien items are only reactor sublight and armor because those item types are more or less ineffectual at ruining combat for everyone around you, unlike old alien tech like the Supercomputer and Ultra Rocket. A 32 shrapnel level 4 bomb would definitely ruin combat. I'd like to see something like this, though: Quantum TunnelerCost: 2 mil, 25k expType: FTL, Alien TechEffect: PM any friendly player with ?tunnel to attach to their ship, whether or not they are a lancaster. If they are not a lancaster, you are immediately unattached. Basically giving you the ability to give up antideath in order to attach to any teammate anywhere. I think it would be a bit expensive for the trade-off, but nice item Gar! But on another note, it would also be nice to see some more non-sig guns (particularly with bounce/multi), bombs, and armor. Other non-sig items would be a good addition as well. Increase our options. Edited July 9, 2008 by Kelaiah Quote
Suicide_Run Posted July 9, 2008 Report Posted July 9, 2008 (edited) Gar wouldn't your item be like something you said? Anyway, it's pretty much a ridiculous mechanic that just exacerbates the LAWLZ RICH > SAD POOR problem. It's not good for the zone for there to be an 'ace up your sleeve' mechanic that lets a rich person automatically win a situation if they want - they just choose not to use the 'ace up the sleeve' to give other people the illusion they can succeed so they don't quit.Specially if you do that constantly to team mate whos in a shark and you having a brick/field? Or where a team mate slipped p!@#$%^&* enemy freq, you do ?tunnel while lanc. BOOM, in 1 command you switched from attackers to defenders. Edited July 9, 2008 by Suicide_Run Quote
Dadoc Posted July 9, 2008 Report Posted July 9, 2008 Gar wouldn't your item be like something you said? Anyway, it's pretty much a ridiculous mechanic that just exacerbates the LAWLZ RICH > SAD POOR problem. It's not good for the zone for there to be an 'ace up your sleeve' mechanic that lets a rich person automatically win a situation if they want - they just choose not to use the 'ace up the sleeve' to give other people the illusion they can succeed so they don't quit.Specially if you do that constantly to team mate whos in a shark and you having a brick/field? Or where a team mate slipped p!@#$%^&* enemy freq, you do ?tunnel while lanc. BOOM, in 1 command you switched from attackers to defenders. This is partially why i think that 2 mil is too much. This should be somewhat accessible to the "poor", imo maybe 150 or 200k at the most because personally i think the unlimited token is much better since it allows you to warp at anytime and it uses basically what appears to be no nrg or close to it and u can use the token with flags (which i think should be nerfed). The unlimited token is 450k and doesn't use an alien slot. Quote
Gar Posted July 9, 2008 Report Posted July 9, 2008 Specially if you do that constantly to team mate whos in a shark and you having a brick/field? Or where a team mate slipped p!@#$%^&* enemy freq, you do ?tunnel while lanc. BOOM, in 1 command you switched from attackers to defenders.Oh, sorry. I should have made it clear that I didn't intend this to work for a Lancaster for exactly the reason you pointed out. In addition, the Quantum Tunneler replaces your FTL, so you can't get to base 8 between ?tunnels without having a Lanc sitting there letting you attach, and in that case people can quick field or brick anyway. Quote
Sharpflame Posted July 9, 2008 Report Posted July 9, 2008 Quantum Tunneler or whatever shouldn't get more evil than ?attach. And what Kelaiah said: Increase our options. Quote
Acer Posted July 9, 2008 Report Posted July 9, 2008 Wow, those items are ridiculous. My guess is that the alien items are only reactor sublight and armor because those item types are more or less ineffectual at ruining combat for everyone around you, unlike old alien tech like the Supercomputer and Ultra Rocket. A 32 shrapnel level 4 bomb would definitely ruin combat. I'd like to see something like this, though: Quantum TunnelerCost: 2 mil, 25k expType: FTL, Alien TechEffect: PM any friendly player with ?tunnel to attach to their ship, whether or not they are a lancaster. If they are not a lancaster, you are immediately unattached. Basically giving you the ability to give up antideath in order to attach to any teammate anywhere. Wouldn't that bring back lag attaching if two people have it?.... Quote
linger Posted July 10, 2008 Author Report Posted July 10, 2008 lag attaching ftw could do it last reset infact i did it with gotbounty and a few others with fully stocked lancs with ad 4 lancs could get past a freq of 10 Quote
Mat Cauthon Posted July 10, 2008 Report Posted July 10, 2008 2 nonad lancs can get past a freq of 20* Quote
QUAX Posted July 14, 2008 Report Posted July 14, 2008 I lag attach to Lancs all the time but it would only be useful now if 2 lancs are doing it. Quote
Stibbymicto Posted July 15, 2008 Report Posted July 15, 2008 Wow, those items are ridiculous. My guess is that the alien items are only reactor sublight and armor because those item types are more or less ineffectual at ruining combat for everyone around you, unlike old alien tech like the Supercomputer and Ultra Rocket. A 32 shrapnel level 4 bomb would definitely ruin combat. I'd like to see something like this, though: Quantum TunnelerCost: 2 mil, 25k expType: FTL, Alien TechEffect: PM any friendly player with ?tunnel to attach to their ship, whether or not they are a lancaster. If they are not a lancaster, you are immediately unattached. Basically giving you the ability to give up antideath in order to attach to any teammate anywhere. Wouldn't that bring back lag attaching if two people have it?....erm, I have to dissagree with your item there Gar.The attaching could easily be spammed by and team of f3ar, raw-!@#$%^&*, and a few other "high" exp level players.Making a perfect combination of runwinning and 1337 tunnel running But, I didn't say I didn't like the idea... Quote
Gar Posted July 15, 2008 Report Posted July 15, 2008 Strangely enough they pretty much implemented my idea with the new ?attach command, though I'm sure they didn't take it from this thread... Quote
tiss61 Posted August 1, 2008 Report Posted August 1, 2008 (edited) that sounds extremely cool but the truth is... think about it... if ANYONE really get that kind of weapon then it's chaos, flaggames would never start if that player is playing and centering will be way unbalanced. i mean seriously that's pretty much TacNuke but 20 times stronger and Pulse Laser at point defense power... then all that person have to do is shoot for like 20 seconds and the enemie team = dead and dont say u cant shoot for 20 seconds, it uses about as much energy as plasma cannon! Edited August 1, 2008 by tiss61 Quote
»Ceiu Posted August 1, 2008 Report Posted August 1, 2008 Strangely enough they pretty much implemented my idea with the new ?attach command, though I'm sure they didn't take it from this thread... WE STOLDED THE IDEA FROM YOU GAR LOLOLOOLOLOLOL. Seriously though, it's something brain has been planning for a long !@#$%^&* time. Problem is that he's even lazier than I am (or busier, whatever). Quote
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