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Posted

Just had an awesome idea this morning when I woke up...

 

Vector-based mapping.

 

 

This could seriously bring mapping to a new step...

Basically, you wouldn't really draw tiles, but you'd simply draw WALLS, defined by vectors. Something like:

 

You'd then use the tileset to define a wall... kind of like the walltiles, except it would be easier to make thick walls, complex patterns, diagonals, etc.

So, in the end, what the user sees would look like:

 

And then, you could rotate, flip and stretch parts of your map and the tiles would adjust themselves following these vectors. For example, flipping a |_ corner horizontally would make a _| corner, so it would use what pattern you defined for _|

 

No way I'm putting this in DCME though... VB is giving me bad diarrhea (sp?) blum.gif Plus, this would most likely require a brand new code structure... DCME wasn't built for this :/

soooo... if anyone is bored... :o

 

 

Sounds like a mapper's dream, doesn't it?

Posted

haven't we thought of that before ? It could be that i thought of vectors before but forgot to write it down blum.gif

 

No way I'm putting this in DCME though... VB is giving me bad diarrhea (sp?)

 

TRAITOR! blum.gif

Posted

Dunno... maybe it was brought up before... don't remember...

But still, implementing this in DCME would be suicide imo blum.gif

The structure of it would need to be completly rebuilt; just putting in LVZs required patching the whole thing

Posted (edited)
Dunno... maybe it was brought up before... don't remember...

But still, implementing this in DCME would be suicide imo blum.gif

The structure of it would need to be completly rebuilt; just putting in LVZs required patching the whole thing

 

Maeby not like that. I have managed to do this for a quite a while now. Opening image editor, new do!@#$%^&*ent 1024x1024px, 1px = 1 tile and away you go. Once done I import it with "picture as tiles" then select the tiles on dcme and use the "Selection as walltiles". If you could make that faster it might just work :D

Edited by The Unliked One...
Posted

well if we extend the to pictomap a bit you could make vectors with different colors that represent different tiles. You could create your map entirely in photoshop with vectors and all and port it to a lvl file afterwards (though without lvz).

 

lol, which is the same as the reply above whistle.gif

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