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Bullet Problems


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Guest Positron
Posted

now, here's the thing i need.

 

I am trying to "imitate" a beam sword.

I know that ctm is hard to do this with, so i found an intermediate solution

 

Low bullet damage, super high Rate Of Fire, and very low BulletAliveTime (the time being the length of the "sword")

 

i found [bullet]BulletAliveTime, and [bullet]BulletDamageLevel/Upgrade

now the problem im having is finding the RateOfFire setting...

can anyone point me towards the direction i need?

Posted

Keep in mind that fast fire rates might cause lag issues

 

It's Warbird:BulletFireDelay, and Warbird:MultifireDelay (for when multifire is on)

Posted

The 'length of the sword' could also be munipulated with the speed of the bullet. You got increase the alive time a little more, slow down the speed, and decrease the delay, maybe help with lag, (if that is a factor).

 

About 7 years ago a friend and I made a really fun 'ancient times' game, the settings were good. Wish I had them to got from. With that sad, if you need some help with settings you can contact me in-game and I will be glad to help.

Guest Positron
Posted

Resol, i can be found in BlueT Mobile Suit Gundam at just about any time of day.

 

and i did find the settings.. thank you

Guest
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