Guest Positron Posted June 12, 2008 Report Posted June 12, 2008 now, here's the thing i need. I am trying to "imitate" a beam sword.I know that ctm is hard to do this with, so i found an intermediate solution Low bullet damage, super high Rate Of Fire, and very low BulletAliveTime (the time being the length of the "sword") i found [bullet]BulletAliveTime, and [bullet]BulletDamageLevel/Upgradenow the problem im having is finding the RateOfFire setting...can anyone point me towards the direction i need?
Dr Brain Posted June 12, 2008 Report Posted June 12, 2008 Look at Warbird:BulletDelay or something to that effect.
Samapico Posted June 12, 2008 Report Posted June 12, 2008 Keep in mind that fast fire rates might cause lag issues It's Warbird:BulletFireDelay, and Warbird:MultifireDelay (for when multifire is on)
Resol Posted June 12, 2008 Report Posted June 12, 2008 The 'length of the sword' could also be munipulated with the speed of the bullet. You got increase the alive time a little more, slow down the speed, and decrease the delay, maybe help with lag, (if that is a factor). About 7 years ago a friend and I made a really fun 'ancient times' game, the settings were good. Wish I had them to got from. With that sad, if you need some help with settings you can contact me in-game and I will be glad to help.
Guest Positron Posted June 13, 2008 Report Posted June 13, 2008 Resol, i can be found in BlueT Mobile Suit Gundam at just about any time of day. and i did find the settings.. thank you
Recommended Posts