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Posted
There should really be some sort of explanation of how this gametype works, so people have some sort of idea what they're supposed to be doing.
Every time a priv freq *Dings*, a normie sells his wings! ... and quits
Posted
I almost always explain how it works before the first game in a set starts. Have you joined in the middle or do you not read green messages :(

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted

I would say make a F1 text....but no one ever reads that anyways =/

 

Maybe you can add a module that responds to ?rules for events. It tells the main purpose so people stops asking? Random thoughts

The Ladder Theory - How high are you on the ladder?

 

http://img210.imageshack.us/img210/1228/unseeov9.gif

Posted (edited)
If you make anything, even something standardized, or repe!@#$%^&*ive, or in-your-face, there will still be some idiots who won't read it, and then ask exactly what it was that it would have told them. Edited by Kilo
  • 2 weeks later...
Posted
I agree, an F1 text is nice. Ya, some won't read it, but some do. Those who do will read it and not have to ask the same questions, which could mean less work for you in the long run and could build interest in those curious enough to check for it.
http://i277.photobucket.com/albums/kk74/lera_ss/kel.jpg

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