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Do you want rechargable bricking abilities?  

37 members have voted

  1. 1. Do you want bricks to be rechargable?

    • Yes.
      27
    • No.
      10


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Posted
I know this isn't a brick, but what if there was an item-wiping field? If you enter it and you're an enemy, it removes all your reps and bursts? Just trying to think of something to provide defense against the currently unstoppable sharks.
  • 1 month later...
Posted
Rechargable bricks might cause flag games to last longer and the current push is to shorten flag games. wtf.gif

Sounds great, I personal don't use bricks or fields for that matter because of cost to spam them :\

 

and for everyone getting great ideas of using fields with a Cooldown +10000

 

Please disregard it from your thoughts, not only are fields easily spammed -hence omnifield-

Bricks dont do damage (unless you brickwarp confused.gif ) and fields do m!@#$%^&* D.O.T (Damage Over Time)

A Field with a recharge timer would take even longer, anywhere between 15 minutes to 30 minutes before usage again.

 

 

Oh and Sharpflame.

Whats to stop me form selling a brick mount and re-buying it, a loss of money of course but I get a new brick instantly :D

Posted

Flag games will be endless with rechargeable bricks.

This would also make brickwarping more common.

Plus EI is useless because you'd have to go to base 8 each time you use it.

 

My vote is no; instead, you should think about decreasing brick prices, or make them buyable from center, the way reps and bursts are.

Posted

I say no because the amount actual killing and the rate at which the jackpot increases will be slower. How? Well im sure there will be a lot of bricking if this were to happen and a good amount of time in basing games will be spent in waiting for the bricks to dissapear so the given team can advance and push forward into the base. That will definately bring about less kills for both teams(and therefore slower jackpots). There are also different cases, like back to back bricks from the same team, or back to back bricks of different teams(which would only have both teams just standing there, waiting). This would also increase thor and field comsumption, and i guess this is only in my opinion, but thors are getting overused in base games already(im only saying this because Ive been in base games where i couldnt even get the time to unattach from lanc before i got hit by a shower of thors, then again, and again... :/).

 

If this were to happen in the future i would hope that at least the amount of time that a brick actually stays active decreases to compensate for all the bricks there will be, that way bricks disappear much faster.

Posted

Might not be a bad idea to make some bricks recharge (or maybe a certain mount?) like antideath does... maybe 1 per 10 minutes? Only ships that stay alive benefit from it. Imho, it'd give non-rushing ships something to do.

 

On the other hand, it could be a problem when a team is trying to win a flag game, and defending players start using their bricks in succession...

Posted
Might not be a bad idea to make some bricks recharge (or maybe a certain mount?) like antideath does... maybe 1 per 10 minutes? Only ships that stay alive benefit from it. Imho, it'd give non-rushing ships something to do.

 

On the other hand, it could be a problem when a team is trying to win a flag game, and defending players start using their bricks in succession...

 

Perhaps one of the better candidates for a brick recharge is the Energy Infusion, and even perhaps the Brick Attack (if it gets fixed).

Posted
I agree with the people who said IE should be rechargeable. Even at every life would be nice. Just make the max amount be 2 or something. But other bricks shouldn't be rechargeable.
Posted

Only problem I see with EI being rechargeable is that bnty'ers will be able to use them.

 

Even if they're limited to 2-3 that's still a pretty big problem.

 

Would be good for a lanc to have.

Posted
Love the idea. I can think of numerous times that I am in a 7v7 basegame and I want to use a brick to get things on my team going better, but I rather use the brick when there are more players as it will be more effective. Not just that but half the time I dont even think about bricks, but seeing it on the left side of my screen will. HOWEVER one major problem..... What if you have like 5 bricking ships? thats like a brick a minute! My levi doesn't need its thors, it could use a brick, my spider too, my shark, thats 3 right there, a stock jav with this mount probably would cost too much either. All i use is my wb for center and everything else has no real mounts that are used so... yeah....
  • 2 weeks later...
Posted

Alright so I made some research of my own with bricks. For several days, I bricked during base games(at the rate that an entire TEAM would drop them if rechargeable bricks were available), and i received a lot of negative reaction. The other team always gave negative feedback, and even my team sometimes didnt want it because there wasn't as much rushing action. I switched teams, and then the other team was overtaken and began giving negative feedback as well. Then to simulate what two enemy bricks placed together would be like, i switched to my own priv freq and began bricking in between both teams(yes i can do that, especially with ad). When i did this, my brick was foreign to both teams, and both teams gave negative feedback. When i did this, there was of course, a decrease in the rate that the jp rose because not as many people were being killed.

 

Eventually I did it enough throughout the whole week, that people began searching for alternatives. Just as I had thought earlier, people began taking out their thoring ships, and creating massive thor storms. HS players especially complained this day because the teams that had more players with thors were more full , etc etc and you can imagine what ppl already think of the thor situation, even before I began bricking. If you want more evidence, ask the people that were there when I bricked, a lot of then were unfavorable to the idea that I was bricking.

 

In conclusion, SOLID recheargable bricks are NOT a good idea judging from the evidence i saw. As for "bricks" like energy infusion, I dont know, because I didnt really try anything with them. Peace out

Posted (edited)
blah blah blah....

Your experiment has too many flaws:

 

-1 person bricking constantly does not = a whole team doing it

-Current brick time doesn't support rechargeable bricks

-No oppositions constantly bricking against you

 

Thus, leading to a failed experiment. Thou, kudo to you for doing one =p

Edited by Suicide_Run
Posted

Suicide, I think the point is... if "one" person was able to do it and cause this much of a reaction, imagine of a whole zone could do it.

 

I think it could be useful if some bricks (like EI) were rechargable, and also if the time delay to do it was lengthened.

Posted

Unix, if the whole zone could it it. It would be completely different cause it wouldn't be lop-sided. Mind you, I'm not really supporting rechargeable bricks with the current zone settings.

 

Im just stating that silver's experiment can't be considered "reliable evidence". I guess....im the only one who sees those supporting rechargeable bricks as sarcasm comments.

Posted

Aside from recharging the brick, what about recharging the ability to use a brick since the last time you used one? Since it's annoying when rich people spam the bricks enough that there's never an opening, there aught to be a cooldown of about 1-2 minutes* for each. This way, they're not gonna be spammed so hard, and the only ones who will ever notice it are the ones who spam them a lot.

 

 

*I have no idea what numbers would be right here, so, whatever fits better.

Posted
Nah, it'd be fine, because brick wars aren't that big of a deal when teams are spread out. Bricks cost a mount at least (maybe they should be 2 if they recharge) so just learn to use repel and learn to play the game without cheese and things will be fine.

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