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Posted

This evening, I ran a test of the new ?go turf. I played for a while and I felt that it was a lot of fun, but I'd like your feedback here.

 

I'm considering dropping the warzone style flags in the main arena and putting turf in its place. Presuming we can improve the map, of course. I'd like to hear people's thoughts on this. It won't happen unless I get a generally favorable response from the population (see? I do listen sometimes).

 

Questions I'd like to see answered:

Was it fun?

Was it more fun than main arena flagging?

Were the rewards good/fair?

How was the map?

Would you like to see it become the public arena? (after your other concerns have been addressed, of course)

Posted (edited)

Was it fun?

 

It was new, diffrent...and i liked it.

 

Was it more fun than main arena flagging?

 

yes...but idk if it woudl be better...

 

Were the rewards good/fair?

 

More exp would be nice

 

How was the map?

 

to big, but then again, it made it a challenge

 

Would you like to see it become the public arena? (after your other concerns have been addressed, of course)

 

it would be really hard to make this a pub map, b/c of all the diffrent teams....if it was 1v1 only and no private freq i could see it workin'

Edited by Lera
Posted (edited)

Was it fun?

ver fun and challenging

 

Was it more fun than main arena flagging?

it requires more alot more teamwork, but as fun goes, its better than stacked flag games, but not as good as really good flag games

 

Were the rewards good/fair?

rewards are pretty good, but as lera said, it needs more exp

 

How was the map?

pretty big, much easier to play it if you have combat or oracle system

 

Would you like to see it become the public arena? (after your other concerns have been addressed, of course)

i think it would be better as hosted event, with no privs. Another reason is that although it was fun, it got pretty tiring(too much intense action).

If this was implemented as pub arena, most of the ships and items would be useless and people might find getting exp rly hard cuse everyone is getting flags for money(where as in the base games right now, exp is pretty decent)

 

For those on the other pub freq at the time(i heard you were really silent), this is an example of the teamwork on the winning freq(note names are not posted), so you can know what to improve in:

Player 1> b1 clear

Player 2> scouting

Player 3> call

Player 1> call

Player 2> base 2!

Player 2> help 2!

Player 4> follow dr brain, keep harr!@#$%^&*ing him!

(and etc.)(dr brain is too invincible lol)

Edited by Matrim Cauthon
Posted

Biggest problem is that it's so much area to cover. I dont mind the turf flag concept itself, but if flags are going to be spread out like that, it's kinda annoying to run all over the place, not only that, half the ships are not useless because they're too slow to do anything.

 

If you concentrated flags closer and didnt have as much open space, I think it'd work. Mabe make it turf flags in a base or something. Keep the base style we have, but lay flags strategically in the base itself. There you have a "real" turf basing since the more base you control the more pnts/flags you get.

Posted

Though I didnt play when you hosted it, I played with a few players later...just enough to start it (dirol.gif.

 

Was it fun?

It very boring when there is little people playing. Maybe much better when there are more people on.

Was it more fun than main arena flagging?

Hard to say since I didnt test it fully

Were the rewards good/fair?

More exp, money is quite good.

How was the map?

Too big and too empty.

Would you like to see it become the public arena? (after your other concerns have been addressed, of course)

Hard to say, so far im 65% opposing it.

Comments:

-It might become a Mine ID Tunnel Game

-Lotta ships may be almost/completely useless due to their specialty (ex. Levi/spider)

-Causes lotta items to be useless (field?/burst/thors)

-I suggest make a small mini base in each sector and having flag at the entrance, middle and end of the minibase

-Guess this replaces scoring goals completely?

Posted

Teams:

I would have only two publics, with no privates allowed. I tried to change the settings during the game last night, but I'm not sure I did it properly.

 

Map:

It was huge. I agree. The only question was if it would be an acceptable size with 30 players instead of 10. I wouldn't be opposed to adding mini bases around the turf flags. Mini bases are just beyond my limited mapping ability.

 

Exp:

I felt like the higher level exp rewards were fine, but I wouldn't mind making it 1 exp for 16 and 17 flags. Most flag games I see in the public arena end with 2-3 exp after at least an hour, so I don't feel like limiting exp is a major issue.

Posted

If you:

- Prize people more energy removal greens to disable mining/shooting in the ID-tube.

- Add minibases to most of the sectors (not all ^^) to create an use to basing ships too.

 

Then I'm definedly for this. Shame I missed the event :/

Someone tell unix to host turf 24/7

Posted (edited)
I think it should be this concept with bases. Short bases with more than 2 entrances. Then bricks and rushers and fields stay useful, and at the same time it requires constant teamwork. Edited by Sharpflame
Posted

You can have 2 sectors with a base thats half or 1/3 size of the current ones, and those sectors gets 4 flags each.

2 sectors with no bases at all like rite now, with 1/2 flag each.

Remaining sectors gets a small mini base or so and distribute the remaining 10 flags for those 3 remaining sectors.

 

That way, people can prioritize which base they should take since they would want to hold more flags.

Posted

We've disabled weapons in the ID tunnels.

 

We're in the process of adding "mini" bases to 4 sectors. The remaining 3 are still open. By the time you read this, the bases will probably be uploaded.

 

I've changed the exp reward formula. It's shown in the following graph.

 

exp.png

 

For those that care, the money reward formula is here:

 

money.png

Posted

I'm just wondering.... Would it be possible instead of scattering flags all over if we combine the two forms of flagging during X population or whenever a mod or higher says to switch.

 

Like when it's 5v5 turf basing in say in center, so instead of a super large center with a mini base, we have less center because the base itself is much larger now, mabe even wrapping around all over center? Idk, just an idea.

 

I'm not even sure if it's possible to have both styles of flagging in the same arena if they're done separately. This will allow low pops to be fun, because you can still base and still center like normal, then when population becomes higher you can go back to the style of flagging we have. Of course the center base wont be too large, but it's just an idea.

Posted (edited)

In essence Brain said that it wasnt very possible to have that done.

 

Next suggestion.... To try and keep basing to what we have so that ship balance doesnt completely change, as it stands if we go turf as it is, everyone will go cloaking shark with toka and carnot.

 

7 bases in the 7 sectors.

 

Only two bases or one holds turf flags

 

Every hour or whatever, zone rotates the flags to a different base causing everyone to rush over there.

 

Turf flags positioned throughout the base itself so that way when you move up, you touch a flag and since you now have more "turf" in the base, you get more money.

 

Brain said it was sorta possible, just a lot of coding.

Edited by Unix
Posted
When i was reading through i was kinda thinking the same idea that unix did rotate the flags through the bases this would make sure that no team would remain in power for to long but i still would only like to see this as a hosted event i am to partial to the old way of flagging sry
Posted

Was it fun?

 

Yes it was fun. There was a lot of teamwork and communication on my team and that made the game play more rewarding.

 

 

Was it more fun than main arena flagging?

 

I wouldn't say more fun but equally fun at the very least.

 

 

Were the rewards good/fair?

 

I thought so, I've seen the new graphs and they look fine.

 

 

How was the map?

 

The Map needs a lot of change. I am sure you will get many suggestions about this but here is mine.

 

 

In order to keep the current item sets and ship settings useful I would put minibases (or normal bases) in each sector. Perhaps one large base in one sector that contained the majority of the flags and minibases in all of the other sectors with less flags. This will keep a good fight in the large base and certain items and ships will remain usefull and then a team can have a few defenders or scouts for the smaller bases. If the reward scale is good, then those smaller bases will be important for getting the big money. I think that would be a good mix. A good team would need good basing ships (Lancs, Levis etc) for the large base and fast ships for policing the smaller sectors.

 

 

 

Would you like to see it become the public arena? (after your other concerns have been addressed, of course)

 

I think it should just be an open sub arena. That way people will have an option to play what they want wether it be flagging, centering or playing turf.

Posted

Was it fun?

Yes....for a while

 

 

Was it more fun than main arena flagging?

Absolutely not

 

 

Were the rewards good/fair?

More fair than good. If the pop is huge and teams are even numberwise, the money was poor and the exp was terrible.

How was the map?

 

 

Too big, spread out

 

Would you like to see it become the public arena? (after your other concerns have been addressed, of course)

Ok I see it like this. I don't know anything about coding but if this could be done, I would say it would be better.

 

Once a team drops 5 flags in the FR of a base, the basing would continue but the flags would give money for the amount of time that the team held the base. It would be like a continual leeching. Also, while this is happening, prize the opposing team 50% shield so that it isn't too hard for them to take.

 

Basically, if it were to be implemented, it should not replace basing.

 

The ships such as levs and spids would be completely useless due to their lack of speed.

Also, the map should be changed so that there are actually bases. Also, many people have built their ships SPECIFICALLY to play in bases.

 

At the moment, Turf kills pop because people get really into it, then pop slowly dies because rewards are not enough and you can't bty effectively. Also, basing should always be a part of HS because that is the reason that some people play.

 

Also, Turf kills the use of many items.

 

In my opinion, Turf should either be:

1) A way to cool down after a huge base game (aka: 10 minute turf with 2 reward periods... as an event)

 

 

or

 

2) Implemented into Pub in a way that does not kill the concept of base games and btying.

 

I'll think of more reasons later, but i'm kind of tired at the moment.

Posted

Was it fun? Yes

Was it more fun than main arena flagging? Yes

Were the rewards good/fair? Some what, It should be more

How was the map?It was ok i guess

Would you like to see it become the public arena?Yes i would like it to become the public arena, But i would also like an arena or an event with just warzone style flaging games.

Posted
Some people have expressed concerns about turf replacing the main arena, and I'd like to address them here: turf will only be moved to the main arena when the majority of players feel that it is ready and without issue. That time is not upon us, and not close.
Posted

Why remove the public though. Idk, Turf is fun, but money is really slow so currently many people prefer public. The stationary flags make it hard to hav flags, well "controlled". For bases like 1 and 7, cloaker goes right in and come out. 2 flags XP. Still with a little change Turf should be able to replace public.

 

frantics.gif

Posted
overall it is easier for noob to get flagging money, and harder for vets to control all of the flaggs. It is less one sided, and that is why I think it is a good idea, however there are a few problems, i.e. too spread out, lack of exp, and things already listed.
Posted

I am very partial to bountying and it would be hard for me to get into turf i mean dont get me wrong it was kinda fun but it did slowly kill pop till the pop was moved back to the public arena and then a basing game started i thought this should be reversed like fear said and made to be an event after flagging is over as a way to cool down

 

And i love flagging i am not a super amazing player like some people but i have no problem with how it is i came from redstar where the team with the most vets won and was never and issue it doesnt bother me much

Posted

I find this style of turf is pretty newb friendly since they can be more active or is a more active/involving role then they would be if they were in the current basing style since 1 person doing things actually matter in turf.

 

Problem I see is that if it ever becomes pub. It will cause this thing where once the # of players in game for rewards to be prized has been reached. People will be forced to play turf instead of continuing to center.

 

Also I find too much of time during turf, its a hit and run kinda game where cloakers/fast ships fly in. Touch flags, fly around distracting players until they die. Thus, alot of time is wasted...not to mention the time required for people to travel from center safe to different sectors where their help is needed.

Posted
I find this style of turf is pretty newb friendly since they can be more active or is a more active/involving role then they would be if they were in the current basing style since 1 person doing things actually matter in turf.

 

Problem I see is that if it ever becomes pub. It will cause this thing where once the # of players in game for rewards to be prized has been reached. People will be forced to play turf instead of continuing to center.

 

Also I find too much of time during turf, its a hit and run kinda game where cloakers/fast ships fly in. Touch flags, fly around distracting players until they die. Thus, alot of time is wasted...not to mention the time required for people to travel from center safe to different sectors where their help is needed.

 

 

A smaller map is needed or bigger bases. I like the idea of it being a post flag game event. I think that would work very well.

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