Exiili Posted May 7, 2008 Report Posted May 7, 2008 How to theoretically make the teams balanced. The system uses new points you ac!@#$%^&*ulate by winning flag games. This is a hidden statistic eg. you can't see how much Vps do you have, to prevent abuse. When you win you're rewarded with 0-10xp. The xp you get seems to be decided by how many people are playing and how big the jp is. That xp isn't really worth anything, but that system is the base on how to give people value points.You runwin when there's 2 people playing = 0 VpBig flag game with 30 people and 50k jackpot = 5 Vp Those with 0-10 value points are treated differently from others. The system tries to keep the amount of these players equal in both teams. So both teams have pretty much the same amount of new people. Then we have the pool for 11-100. The value points are totalled freqwise and then tried to keep even, by adding the incoming players to the weaker team vp wise. Most of the players should be in this pool. Ensuring that they can't reach over 100 vps we're going to have the vps drain away faster the more you have them (1 or 2 a day?) and make the vps increasingly harder to get - 0-25 = normal vp gain - 25-50 = 75% vp gain - 50-70 = 50% vp gain - 70-90 = 20% vp gain - 90-100 = 5% vp gain. Final pool is for the people who have over 100 vps. Again the number of these players on a freq are kept even. Only elite people or those who constantly win while lancing are on this category. The lanc will get a vp multiplier depending on how many people attached to him.eg.You lanc for an hour then your team wins = hundreds of attaches = 10x vp gainYou lanc for 5 minutes then your team wins = some attaches = 1x vp gain When you join the game you'll be placed on freq x and the system checks your vps and determines how you will be placed then adds you to that team. If the system works like it should, then we could add something to decrease the jackpot when the teams are horribly uneven to encourage winning that !@#$%^&* and starting a new flag game, or in some rare cases you might see someone actually hop to the losing team.eg.other team has 7 players with total value point of 30 and the other team has 14 players and vp of 362. This is deemed as an unfair situation and the jp will start to go down. Only problem is that when a private freq is playing and the people are so lame to organize an entire public freq to spec to trigger that jp-removal thingy. GROAN AT WILL Quote
rootbear75 Posted May 7, 2008 Report Posted May 7, 2008 this actually seems like a good idea... some tweaking could be done to it (but i cant think of what right now) Quote
oid Posted May 7, 2008 Report Posted May 7, 2008 This wont really fix much, people will still spec if theyre losing. Quote
Exiili Posted May 7, 2008 Author Report Posted May 7, 2008 In my opinion, they will not m!@#$%^&*-spec if the teams are balanced enough to have hope of getting the flags back. I have seen it happen. Quote
op2rules Posted May 16, 2008 Report Posted May 16, 2008 Well exp would have to be taken into this also. The only 2 flaws I could think of was: 1. If you play a lot, you get a lot of VPs, putting you always on the sucky team so you can't win too many games. 2. Make new account -> join best team since 0 VPS win jp and transfer to main. Quote
Exiili Posted May 17, 2008 Author Report Posted May 17, 2008 1. If you play a lot, you get a lot of VPs, putting you always on the sucky team so you can't win too many games. 2. Make new account -> join best team since 0 VPS win jp and transfer to main. Defence.1. It's the purpose of the system to put the good players to the sucky team, in order to create some balance. It follows this simple equation:If you win alot of flag games with high jp and many players = you get alot ot vps = you must be goodthen trying to balance the amount of good people in the freq. Either by placing 3 mediocre players to the opposing team for any good player on the other freq and/or balancing the amount of good people on both freqs. 2. The number of 0-10 VPs people are kept equal. It would be possible to jump on the good team, but it still would be harder to hop than it is now, because you don't know the amount of 0-10Vps players. And if someone actually goes through the trouble of creating a fake-nick and joining/speccing the game enought times to be placed on the winning team a bunch of times, because you can only give money when you have over 10k. They deserve to have the money. Quote
rootbear75 Posted May 17, 2008 Report Posted May 17, 2008 2. Make new account -> join best team since 0 VPS win jp and transfer to main.um, i dont think u will be allowed to transfer VPs Quote
aquarius Posted May 17, 2008 Report Posted May 17, 2008 Why materialize these 'value points' when we can just base the formula on EXP? Quote
f3ar-evil Posted May 18, 2008 Report Posted May 18, 2008 Sometimes players with less EXP are a lot better than people who have more exp.Thus Value points determines by Skill rather than Playing time. Quote
Kilo Posted May 20, 2008 Report Posted May 20, 2008 Don't be silly. Regular eveners don't care about skill. They just even based on raw POTENTIAL, which clearly here is affected by exp, and items on the ship. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.