Dr Brain Posted April 23, 2008 Report Posted April 23, 2008 We've got some sweet new jump gate graphics in now. They're the work of Aquarius and myself. Aqua did the cloud graphic, and I did the outer structure and opening flash. There will probably be minor tweaks to them over the next week. I've got a couple of ideas to improve their overall looks. There is still an issue where they look bad when you ?jump in to or out of the hypertunnels. We'll probably wind up redoing the hypertunnel backgrounds. Additionally, there will probably be a similar map change to fix the overlap issues with the gate's outer tiles. Quote
OrangeeoZ Posted April 23, 2008 Report Posted April 23, 2008 GOOD JOB DR BRAIN! ESPECIALLY AQUARIUS! BOTH OF YOU! THANK YOU! TAKE YOUR TIME BRAIN! Quote
Lie Posted April 23, 2008 Report Posted April 23, 2008 Well, I'm not going to type in all caps, but they look a lot better. Wouldn't mind seeing the HT background upgraded and possibly the wormholes. Quote
Acer Posted April 23, 2008 Report Posted April 23, 2008 I love them doc & aqua. If you don't mind me asking, What program did you make them in? Quote
Dr Brain Posted April 23, 2008 Author Report Posted April 23, 2008 The gate pylons were made with Blender, the animation portions were done in particleIllusion and everything was compiled and compressed with The GIMP. Quote
OrangeeoZ Posted April 24, 2008 Report Posted April 24, 2008 Dr Brain. I love what you did to your zone! Your the best person in subspace continuum. I respect you! Quote
Suicide_Run Posted April 24, 2008 Report Posted April 24, 2008 Can you make the 4 new corner lvz over lap the corner tiles? I dunno but I feel that may look better than showing both the tiles and lvz Quote
Dr Brain Posted April 24, 2008 Author Report Posted April 24, 2008 Additionally, there will probably be a similar map change to fix the overlap issues with the gate's outer tiles. Quote
James1293 Posted April 26, 2008 Report Posted April 26, 2008 The gate pylons were made with Blender, the animation portions were done in particleIllusion and everything was compiled and compressed with The GIMP. Woohoo GIMP! Quote
Gannon8 Posted April 30, 2008 Report Posted April 30, 2008 The gate pylons were made with Blender, the animation portions were done in particleIllusion and everything was compiled and compressed with The GIMP. Woohoo GIMP!Yeah, GIMP is the best Image Editor ever! Quote
Acer Posted May 4, 2008 Report Posted May 4, 2008 The gate pylons were made with Blender, the animation portions were done in particleIllusion and everything was compiled and compressed with The GIMP. Woohoo GIMP!Yeah, GIMP is the best Image Editor ever! No. Gimp is based on photoshop (for people that don't want to buy it). So really photoshop is the best image editor ever. Quote
Suicide_Run Posted May 4, 2008 Report Posted May 4, 2008 Is it just me or does sometimes the gfx for the new jump gate graphics lag? Like its only the blue (exit) gfx that gives me a slight spike for about 1-2 seconds and then I revert back to normal. By spike I mean continnum kinda stops loading for a second or so. Quote
Aishi Posted May 8, 2008 Report Posted May 8, 2008 Is it just me or does sometimes the gfx for the new jump gate graphics lag? Like its only the blue (exit) gfx that gives me a slight spike for about 1-2 seconds and then I revert back to normal. By spike I mean continnum kinda stops loading for a second or so.^ Quote
Dr Brain Posted May 8, 2008 Author Report Posted May 8, 2008 Is it just me or does sometimes the gfx for the new jump gate graphics lag? Like its only the blue (exit) gfx that gives me a slight spike for about 1-2 seconds and then I revert back to normal. By spike I mean continnum kinda stops loading for a second or so.^ There's an issue with the gate timing being off when more than one person uses the gate. Quote
Unix Posted May 8, 2008 Report Posted May 8, 2008 Just wondering, this isnt a big issue, but when you enter into a sector or center sometimes the gate corners stop is completely because we basically warped on them, is there a way we can make it wider or turn them into gfx so we dont land on top and do a complete stop? Quote
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