Unix Posted May 6, 2008 Author Report Posted May 6, 2008 btw, thanks for nerfing the shark slowly but surely, hopefully we can find a happy equilibrium soon enough Quote
oid Posted May 7, 2008 Report Posted May 7, 2008 IMO the spectator ship is way too overpowered. It has higher speed and thrust than any ship, can be bought for 0$, can't even be killed, and worst of all, it can fly through walls. Quote
Kilo Posted May 7, 2008 Report Posted May 7, 2008 Also it comes with free X-Radar, Stealth, Cloak, and Infiltrator. Quote
Syrith Posted May 8, 2008 Report Posted May 8, 2008 Ok, Arnk, why don't you just remove cloak from the shark to shut unix up, I'm fine with that. Quote
Unix Posted May 8, 2008 Author Report Posted May 8, 2008 Like I've said before, I have no problem with the shark having cloak, in fact I think it's perfect that the shark has it. There's no reason why it shouldnt, it's small profile makes it the perfect ship to use cloak. The problem is that it has such massive recharge and respectable energy along with above average maneuverability. Quote
oid Posted May 9, 2008 Report Posted May 9, 2008 Yeah its kinda ridiculous that shark has more energy then wb and jav. Quote
Unix Posted May 9, 2008 Author Report Posted May 9, 2008 Yeah its kinda ridiculous that shark has more energy then wb and jav.It's mix of energy/recharge/maneuverability are what make it so lethal. It's not that the bursts are too powerful - People never said they were, in fact people thought they were too weak. The reason why it seems so powerful now with a shark is because the shark can get in so much deeper than the average rushing ship. It's not that they can brick well, same reason as before, they can get so much deeper into the enemy line. Same thing with fields, but even more so. Fields are huge, especially a coffin. Who cares if the shark can use all three of those things? It's just that because it can get so deep into enemy cluster, it raises the potential of that item so much more. Quote
Exiili Posted May 9, 2008 Report Posted May 9, 2008 I would like to make a public service announcement.1 Brick > 10 sharks. That's all Quote
Unix Posted May 9, 2008 Author Report Posted May 9, 2008 That only stalls the sharks, it doesnt stop them indefinitely. Unlike other ships, the shark will eventually break through your lines, it's not a matter of if, but when. The only tactic that seems to work is to clear enemy lanc. Quote
Syrith Posted May 9, 2008 Report Posted May 9, 2008 That only stalls the sharks, it doesnt stop them indefinitely. Unlike other ships, the shark will eventually break through your lines, it's not a matter of if, but when. The only tactic that seems to work is to clear enemy lanc. A better tactic is to bounty off all of the sharks, which I'll demonstrate once I'm done with my parasite (since I need the money to build my spider). Quote
Unix Posted May 9, 2008 Author Report Posted May 9, 2008 Kinda hard to bnty if the sharks are killing you with their well placed bursts. Besides, how are you going to bnty off of them if your team is being pushed back by them? Quote
Suicide_Run Posted May 9, 2008 Report Posted May 9, 2008 Warbirds can get deep to...the only reason people havent noticed is because people barely even bother using them. Gb had a really good wb that can rush. Quote
Syrith Posted May 10, 2008 Report Posted May 10, 2008 Kinda hard to bnty if the sharks are killing you with their well placed bursts. Besides, how are you going to bnty off of them if your team is being pushed back by them? They won't be killing me, and with me btying, my team won't get pushed back unless some re!@#$%^&* tks everyone or our lanc summons everyone, or they waste money with fields and bricks. Quote
Unix Posted May 10, 2008 Author Report Posted May 10, 2008 Well as of late spider has becoming a lot more used, they're still getting pushed around by shark though, since rep + speed = good for the shark. Wonder why spiders are being used a lot more now, and terr seems to be recovering and more people are going back to them. Quote
Syrith Posted May 10, 2008 Report Posted May 10, 2008 Spider is the most POWERful ship, if you know what power means. Shark is actually one of the least POWERful ships. Quote
Sharpflame Posted May 10, 2008 Report Posted May 10, 2008 The smallest ship shouldn't be a tank. This sorta has to do with ships. But not really. But still: Bricks suck. $250 to use a temporary wall that could fail and not drop like you want it to. Oh, and if you want to waste your money, you have to pay $12K first for a mount. Whatever. Some people would say that it is hardly even expensive, but uh... what's it gonna cost you just to brick like four times? A thousand + 12K for a mount. Also, I wonder if anyone in the zone has ever paid the money just for a full charge brick. Come on. And, without bomblining, why levi? Bases no longer have bomblines unless you cleverly place bricks to make a wall with one hole in it (which nobody would do because bricks are too expensive anyways). I think I would like to see Spider/Levi get a little of mobility. Both ships will lose no matter what if it's them versus two of any ship. Quote
Exiili Posted May 10, 2008 Report Posted May 10, 2008 (edited) That only stalls the sharks' date=' it doesnt stop them indefinitely. Unlike other ships, the shark will eventually break through your lines, it's not a matter of if, but when. The only tactic that seems to work is to clear enemy lanc.[/quote'] It seems to me that you're suggesting something which can defend against shark-rushing for unlimited amount of time. Not true. It also seems to me that people forget that basing game isn't supposed to be the milkfest it currently is. Your goal is to guard your flags from the enemy team, not to bounty and get jackpot. If the only tactic to stop the rush is to kill the lanc, then kill the lanc. What are you afraid of? That rise of nations will start crying and yelling how you killed the flag game? Then he will ironically spec and kill the flag game himself, but i digress.The only reason to kill the enemy lanc is to stop the shark-rush. Then we should not nerf that. Flag games are supposed to be about killing the enemy team, !@#$%^&*it. This is the only zone where people will start crying and whining if you kill the whole enemy team. Main point here is that you're letting she sharks constantly attack and push you when you're not killing the enemy lanc. And please don't demand a nerf if you: - Haven't tried everything to stop the rush (brick, field the lanc, cloak flank). - Would like the flagging game to become even bigger and longer milkfest by removing all the awesome attacking tactics. - Would like the defenders have an EVEN bigger advantage, just because you always hop to that team. Note: I do think sharks are imbalanced especially in center. I ALSO think that you shouldn't nerf **** just to make it easier to milk. Edited May 10, 2008 by Dr Brain No cuss Quote
Unix Posted May 10, 2008 Author Report Posted May 10, 2008 I'm not saying flag games should last indefinitely, but if you have a tactic that's guaranteed to work and is near unstoppable, that's wrong. Every ship in HS has some way to be stopped. Wzl rushers can be stopped, terr rushers cant be stopped, etc etc. The only ship that CANNOT be stopped because it is just too good is the shark. I have tried many many tactics, probably not "all", but I've done a good amount of trying to stop sharks. It's not feasible, sharks will get passed enemy cluster, they will reach the lanc, the shark will then decide, do I wanna try and slip passed lanc easily, or should I coffin it. With all other ships, you can easily defend against them and even make room to push against them. A shark pushes pushes and you cant move forward because a couple of sharks are going to be able to push everyone on your team back. The point isnt to try and make a ship that is so rush friendly that it ruins base games, which is does. I dont like basing against sharks because they're just too overpowered. They get passed too easily, and there's too many things the shark can do to literally turn the game around single handedly. I think after we see the shark get nerfed that other ships will be used a lot more. I know I've seen a lot more spiders around for some reason, I've seen a good amount of levis, not nearly as much as before, which is good, and terrs are still popular. Wzl should get there soon enough because of the difference in terr/wzl still not being known by most people yet. Quote
Syrith Posted May 10, 2008 Report Posted May 10, 2008 Every ship in HS has some way to be stopped. Wzl rushers can be stopped, terr rushers cant be stopped, etc etc. The only ship that CANNOT be stopped because it is just too good is the shark. I have tried many many tactics, probably not "all", but I've done a good amount of trying to stop sharks. It's not feasible, sharks will get passed enemy cluster, they will reach the lanc, the shark will then decide, do I wanna try and slip passed lanc easily, or should I coffin it. With all other ships, you can easily defend against them and even make room to push against them. A shark pushes pushes and you cant move forward because a couple of sharks are going to be able to push everyone on your team back. The point isnt to try and make a ship that is so rush friendly that it ruins base games, which is does. I dont like basing against sharks because they're just too overpowered. They get passed too easily, and there's too many things the shark can do to literally turn the game around single handedly. Wrong AGAIN uniX. Shark CAN be stopped, you're apparently just too stupid to think of it with your "college" education. You're basing all YOUR arguments from YOUR experience of YOU not being able to stop a shark. Quote
Unix Posted May 10, 2008 Author Report Posted May 10, 2008 Point in fact - Other than clearing the lanc, no one has been able to stop the shark. And you talk rather big for someone who's never been able to stop the shark rushes either. Quote
Exiili Posted May 10, 2008 Report Posted May 10, 2008 Every ship in HS has some way to be stopped. Wzl rushers can be stopped' date=' terr rushers can be stopped, etc etc. The only ship that CANNOT be stopped because it is just too good is the shark.[/quote'] Yes. and if we remove the only thing that can beat a stacked team, you'll be happy? Quote
Syrith Posted May 10, 2008 Report Posted May 10, 2008 Point in fact - Other than clearing the lanc, no one has been able to stop the shark. And you talk rather big for someone who's never been able to stop the shark rushes either. Haha, I've stopped it plenty of times, you're just too empty-minded to observe it. Quote
Sharpflame Posted May 10, 2008 Report Posted May 10, 2008 I'm going to close this if it continues to be argument between Syrith and Unix only. Use forum PMs for that. Obviously you both disagree with eachother and will not be influenced otherwise. Get back on topic, nubs... Quote
Suicide_Run Posted May 10, 2008 Report Posted May 10, 2008 Sharks can be stopped, its just how much effort are you gonna take to stop them? One of the main reason why people seem to complain about how shark pushes a team is cause the other team probably has little to no rushers. Quote
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