Jump to content
SSForum.net is back!

Flagging Change  

10 members have voted

  1. 1. Good Idea?

    • Only A
      2
    • Only B
      2
    • Both A and B
      1
    • None
      5


Recommended Posts

Posted (edited)

a) Whenever there's 5 flags in a base .. somehow ASSS code module detects it

 

then ..

 

let's say freq 0 has it .. someone ASSS code module detects that

 

then...

 

whoever tries to enter from spec, they go to freq 1.

 

therefore it'll create a challenge for freq 0 and if they do win, it'll be really skilled!

 

 

 

 

---------

 

another suggestion

 

b ) in case of a crash, the jackpot gets cut in half. so if it's 100k, it's 50k! VOILA!

 

 

 

 

 

bye now. frantics.gif

Edited by OrangeeoZ
Posted

A = Bad because then hoppers will just wait until those flags are in base and just hop onto the team and get a guaranteed p!@#$%^&* onto that team, first step works great, second phase of that not so great

 

B = Bad because wanting to come in real fast and get those falgs ASAP is the entire point

Posted
i think oj is talking about the way that after a crash, it becomes serverly stacked and they just win a large jp without resistance
http://i205.photobucket.com/albums/bb74/IvanVendrov/PASCbasicMk2.gif http://img386.imageshack.us/img386/6553/worldofdreamscopyza8.jpg http://i205.photobucket.com/albums/bb74/IvanVendrov/NhdbasicMK2.gif

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...