OrangeeoZ Posted April 21, 2008 Report Posted April 21, 2008 (edited) a) Whenever there's 5 flags in a base .. somehow ASSS code module detects it then .. let's say freq 0 has it .. someone ASSS code module detects that then... whoever tries to enter from spec, they go to freq 1. therefore it'll create a challenge for freq 0 and if they do win, it'll be really skilled! --------- another suggestion b ) in case of a crash, the jackpot gets cut in half. so if it's 100k, it's 50k! VOILA! bye now. Edited April 21, 2008 by OrangeeoZ
Unix Posted April 22, 2008 Report Posted April 22, 2008 A = Bad because then hoppers will just wait until those flags are in base and just hop onto the team and get a guaranteed p!@#$%^&* onto that team, first step works great, second phase of that not so great B = Bad because wanting to come in real fast and get those falgs ASAP is the entire point
Matrim Cauthon Posted April 23, 2008 Report Posted April 23, 2008 i think oj is talking about the way that after a crash, it becomes serverly stacked and they just win a large jp without resistance http://i205.photobucket.com/albums/bb74/IvanVendrov/PASCbasicMk2.gif http://img386.imageshack.us/img386/6553/worldofdreamscopyza8.jpg http://i205.photobucket.com/albums/bb74/IvanVendrov/NhdbasicMK2.gif
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