»Lynx Posted April 15, 2008 Report Posted April 15, 2008 But so many newbs don't know how to look for new arenas still. It would have to be posted in every arena periodically for like 3 weeks just to be safe.
»doc flabby Posted April 15, 2008 Report Posted April 15, 2008 This is a bad idea. Choice is a good thing. We need more SSC zones. Even if everyone in SSC co-operated (of which i can guarantee TW wouldn't), all it would do is boost the egos of some zone owners who have empty zones...
Sass Posted April 15, 2008 Report Posted April 15, 2008 i really dont think they would care if there zone was down for a few days considering... Forced change isnt bad change Yah, you keep thinking that... btw, how's life in your communist nation been? Forced change normally causes unrest and rebellion as has been pointed out in this thread. I think all zones should merge together, so theres just one large zone. Zones would be connected to one another, which means TW would be one subarena, Fusion would be another, Paintball (soon to come) would be another, etc.. The public arena would be a lounge of some sort. This way players can move in between zones easily, and keeps everyone together. It's bad enough that we have a small , semi-despotic group overseeing the biller operations. You want to hand over all arena control, settings, and everything else to a group like that? No thanks. We'll have people making new client/server games instead of zones and basically subspace/continuum would go up in ruin.
jacob hunter! Posted April 15, 2008 Report Posted April 15, 2008 See the main problem we need to focus on is the development of new, fresh, exciting zones. If devs and programmers were to dedicate more time to the help of creating zones instead of other programs for allready populated zones then subspace could become much more populated.
Suicide_Run Posted April 15, 2008 Report Posted April 15, 2008 (edited) This idea wouldnt really work well with exp based zones like MK or HS....not to mention some zones has high learning curve Another problem is some zones aint geared toward heavy pop. Edited April 15, 2008 by Suicide_Run
JDS Posted April 15, 2008 Author Report Posted April 15, 2008 (edited) hmmm, k 'forced change' wasnt a very proper way to put it. But i read all your guys' posts, and yea.. you make my idea seem not so good . But i hear a lot of talk about one zone. Perhaps it would be possible to program ASSS for A single merged zone, as so different staff can be made for each subarena/zone in the single zone, getting ahead of myself, but to go to a zones event you simply type .?go mg_slideball, or .?go deva_pb . (with the zone prefix...), duno.. its possible. and no !@#$%^&*berry, wada we want more zones to sit at 0population for. New zones are created by new players who find subspace and figure out how to make there own zone. Or thats how it usedta be.. goes to show how little new players come and make zones nowaday editz: Someone posted instead of a day, just shut down for one hour... interesting. so zone is chosen, il pick devastation for example. time is chosen for 15:00, at 14:45, all zones give a 15/10/5/1 minute warning telling everyone that they will be down for 1hour and to proceed to the event zone .. in this case devatstation. The zone would then shutdown at 15:00 and theoretically everyone would go to devastation (perhaps 50-60% of total people playing at that time, due to spec's and the people who are too good to go to a different zone. One hour passes, all the zones are back operational at 16:00, and players can then either go back to there home zone, or continue to play. Next day of the week, same time, it happens again for another zone. This idea wouldnt really work well with exp based zones like MK or HS....not to mention some zones has high learning curve Another problem is some zones aint geared toward heavy pop. ah yea.. mk and hs... !@#$%^&* exp zones, ye stumped me on that one, ... Edited April 15, 2008 by JDS
I\/Ir Beefie Posted April 15, 2008 Report Posted April 15, 2008 See the main problem we need to focus on is the development of new, fresh, exciting zones. If devs and programmers were to dedicate more time to the help of creating zones instead of other programs for allready populated zones then subspace could become much more populated. There isn't any incentive for someone to "dev" in subspace. I'd like to see you create a zone attraction.. it's easy to say "we need this, we need that" but actually doing it is another story. I play subspace on my free time, for something fun and relaxing to do. The last thing I want to do is sit hours on end developing and writing codes for the game. I think in order to see some real development happen, Subspace no longer should be free. I think a subscription fee of even $5.00 a month would be a good thing. This money can then be split by those doing dev work (Bak-, S!@#$%^&*, ThunderJam, etc..). I suggested this idea to ThunderJam a while ago, and he thought it was a bad idea because a lot of people would quit if they had to pay. It's a toss up, I see pro's and con's on this idea.
JDS Posted April 15, 2008 Author Report Posted April 15, 2008 id quit if i had to pay. !@#$%^&* that, i do dev for free, last thing i need is to pay someone to do it, Those who do dev do it because they want to, not because they expect to get paid for it
»doc flabby Posted April 15, 2008 Report Posted April 15, 2008 I dont think many people here would be willing to pay me my asking rate for my work So lets hope I keep deving for continuum because i find it fun
Samapico Posted April 15, 2008 Report Posted April 15, 2008 I would quit if it becomes pay to play... even if I could be one of those devvers getting paid.
I\/Ir Beefie Posted April 15, 2008 Report Posted April 15, 2008 Samapico, the habs suck. Go leafs go!
ThunderJam Posted April 15, 2008 Report Posted April 15, 2008 (edited) See the main problem we need to focus on is the development of new, fresh, exciting zones. If devs and programmers were to dedicate more time to the help of creating zones instead of other programs for allready populated zones then subspace could become much more populated.You sir, are dumb. Every devver in ss dislikes you now Edited April 15, 2008 by ThunderJam
»Lynx Posted April 15, 2008 Report Posted April 15, 2008 As it's already been said, I think this idea can wait a few years. With ASSS it's very easily done, however, with SG it's a little harder. There's no rush, it's not going to cure SS - as it won't be attracting more players, all that it's going to do is kill larger zones, and make the players from larger zones go to less populated zones, and therefore (most likely) have a worse gaming experience, and quit anyway.
Aceflyer Posted April 16, 2008 Report Posted April 16, 2008 I would quit if it becomes pay to play... even if I could be one of those devvers getting paid. Agreed. Just look at what happened when VIE tried it way back in the Nineties.
Guest Did Posted April 16, 2008 Report Posted April 16, 2008 This idea would make people "stop playing"
No_Remorse Posted April 16, 2008 Report Posted April 16, 2008 I think in order to see some real development happen, Subspace no longer should be free. I think a subscription fee of even $5.00 a month would be a good thing.Please excuse Beefie, he must be trippin'. Think back in the day, we'd just crack this mother!@#$%^&*er.
Trained Posted April 16, 2008 Report Posted April 16, 2008 I would quit if it becomes pay to play... even if I could be one of those devvers getting paid. Agreed. Just look at what happened when VIE tried it way back in the Nineties. This idea would make people "stop playing" I think in order to see some real development happen, Subspace no longer should be free. I think a subscription fee of even $5.00 a month would be a good thing.Please excuse Beefie, he must be trippin'. Think back in the day, we'd just crack this mother!@#$%^&*er. The game being free is what makes it great in my opinion. The reason I didn't buy an Xbox 360 is cause you have to pay to play live every month, my internet bill is a big enough bill for me. I dont get paid and I don't mind doing dev for SS or the community. Plus, I wouldn't pay for something 2D anyway.
Aceflyer Posted April 16, 2008 Report Posted April 16, 2008 The game being free is what makes it great in my opinion. Agreed.
Animate Dreams Posted April 16, 2008 Report Posted April 16, 2008 There isn't any incentive for someone to "dev" in subspace. I'd like to see you create a zone attraction.. it's easy to say "we need this, we need that" but actually doing it is another story. I play subspace on my free time, for something fun and relaxing to do. The last thing I want to do is sit hours on end developing and writing codes for the game. I think in order to see some real development happen, Subspace no longer should be free. I think a subscription fee of even $5.00 a month would be a good thing. This money can then be split by those doing dev work (Bak-, S!@#$%^&*, ThunderJam, etc..). I suggested this idea to ThunderJam a while ago, and he thought it was a bad idea because a lot of people would quit if they had to pay. It's a toss up, I see pro's and con's on this idea. That's a re!@#$%^&*ed idea. First off, no offense to any of them because I like them all, but none of the devvers you mentioned actually do enough work to justify a real devver's pay. If your logic is that they would step up their production if they were getting paid, that might be true, but a lot of the "devvers" would just be leeches. Given SubSpace's history of corruption, this would never work. Maybe you don't want to sit hours on end devving for SubSpace, but lots of people do. It's true that, with more money, you might get some better, more dedicated devvers in SS - but more than likely, you'll just get people looking for cash. And either way, it's at the cost of your players. Yo, JDS was probably just a little bit high when he made this topic, but there is a point lying somewhere in there. SS is still alive not because of the zones, but because of the community. You can tell this is true because any zone that doesn't have SSC access dies within a few weeks - players aren't willing to leave the community. So, in that sense, spreading the players out across several zones is, in some small part, detrimental to the game. Of course, lumping all the zones together isn't going to work. But it doesn't mean that every plan to increase communication between zones, or increase intra-zone participation, is going to fail. There are a lot of people who have played SubSpace in the past, but every time they decide to re-install the game and play for a while, they have problems finding fun zones, or finding a flag game that's playing currently, or whatever - unless they go to EG or TW. If they don't happen to like those zones, they're just screwed. I think it would be nice if there were some way for players to come to SubSpace and see a list of currently active games, or whatever, so they could see, "Hey, there are a lot of people playing (some type of game) in (some zone), I'll go check it out." But I certainly can't think of any way to do that. Most zones just run games constantly, and it's hard to tell if people are actively playing the games or not, or if there's just one scout in MG who's trying to win a game while no one's looking, or whatever. But maybe there is some way to pull something like that off. I think it should be thought about, at the very least.
JDS Posted April 16, 2008 Author Report Posted April 16, 2008 (edited) Yo, JDS was probably just a little bit high when he made this topic ... but yea unless devers are willing to work monitored 8hour work days, i am not giving them a penny. but going on with what animate said, from what i can understand... perhaps in the continuum skin where it says how many players are in the zone, it could be done so it shows how many people are in spec and how many people are not in spec.. possibly just divided by a '/' (example: 15 / 3 vs 4 ) 15 specs 3 on blue team and 4 on red team .. sure its not alot of work to gointo a zone and see how many are playing.. but a zone population of 22 can be misleading if only 7 people are playing.. Edited April 16, 2008 by JDS
L.C. Posted April 16, 2008 Report Posted April 16, 2008 I don't know if it would work. Put yourself in the point of view of the players are who down-to-earth addicted Hyperspace-only players. How do you think they'd react to see only one zone online at a time?
JDS Posted April 17, 2008 Author Report Posted April 17, 2008 hmm... idea 3 No one gets shut down, there is just a cross - SSC advertisement saying 'Game starting in (zonename) in 5minutes' sure its zone advertising in another zone.. but were all SSC... i think thats the biggest problem, rules say you cant advertise in zones or you WILL get banned or silenced... Isnt that a little selfish of you admin? ..., share the population a little. [though, i must admit i advertise devastation in mg chat a lot, i'm glad no admin as seen, or better yet, saw but didn't care at all, because i grab a few people that way]
»Lynx Posted April 17, 2008 Report Posted April 17, 2008 I don't really mind ZONE OWNERS asking their friends to come and play in their zone to check it out, but I don't like it when people just come into the zone and macro "COME TO IT'S REALLY FUN!" and just leave, I ban for that.
JDS Posted April 17, 2008 Author Report Posted April 17, 2008 well , yea thats just anoying and rude, but nothign wrong with publicly inviting friends to another zone after you just played that zone for many hours, or even 30minutes
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