Hessian matrix Posted March 16, 2008 Report Posted March 16, 2008 So we can maybe reduce the freq hopping? It's really getting sad. Quote
Sharpflame Posted March 16, 2008 Report Posted March 16, 2008 I think it's a good idea. As long as you won't start getting 1K/kill with 10 bounty just because you stayed on freq 1 for 2 hours straight. Quote
Suicide_Run Posted March 17, 2008 Report Posted March 17, 2008 So....im gonna spin my ship till i get a chance to play....when I stop playing....I ill return to spinning my ship in pub freq =) Quote
Hessian matrix Posted March 17, 2008 Author Report Posted March 17, 2008 Hmm, correct me if I'm wrong, but isn't that what lancs do anyways? Quote
Suicide_Run Posted March 17, 2008 Report Posted March 17, 2008 Hess: I suppose you dont mind ppl spinning en mass Good thing is.....private freq will be stronger! Yay to that...since they wont be filled with spinning ships ;D Quote
Hessian matrix Posted March 17, 2008 Author Report Posted March 17, 2008 Hess: I suppose you dont mind ppl spinning en mass Good thing is.....private freq will be stronger! Yay to that...since they wont be filled with spinning ships ;DWhat are you talking about? This will work exactly like the current bounty system, but instead of resetting the bounty bonus when you die, you reset it when you switch freq. So if you stay in safe, you lose all your bonus for the Freq, do you understand this part? You can't just idle in safe and spin around. And as to spinning outside, someone's gonna kill you eventually. Quote
Hiro Posted March 17, 2008 Report Posted March 17, 2008 Hess: I suppose you dont mind ppl spinning en mass Good thing is.....private freq will be stronger! Yay to that...since they wont be filled with spinning ships ;DWhat are you talking about? This will work exactly like the current bounty system, but instead of resetting the bounty bonus when you die, you reset it when you switch freq. So if you stay in safe, you lose all your bonus for the Freq, do you understand this part? You can't just idle in safe and spin around. And as to spinning outside, someone's gonna kill you eventually. Naw, I spun around in base 5 flagroom making 30k for about 2 hours, and i still didnt die =) i tried it during a 20v20 base game...Just afked in fr and made a heckload of money =) Quote
Hessian matrix Posted March 18, 2008 Author Report Posted March 18, 2008 Hess: I suppose you dont mind ppl spinning en mass Good thing is.....private freq will be stronger! Yay to that...since they wont be filled with spinning ships ;DWhat are you talking about? This will work exactly like the current bounty system, but instead of resetting the bounty bonus when you die, you reset it when you switch freq. So if you stay in safe, you lose all your bonus for the Freq, do you understand this part? You can't just idle in safe and spin around. And as to spinning outside, someone's gonna kill you eventually. Naw, I spun around in base 5 flagroom making 30k for about 2 hours, and i still didnt die =) i tried it during a 20v20 base game...Just afked in fr and made a heckload of money =) He said spinning in mass if a whole freq afk, I doubt you'd be able to keep a base. I already addressed the lanc post before, read above. Quote
Suicide_Run Posted March 18, 2008 Report Posted March 18, 2008 (edited) What are you talking about? This will work exactly like the current bounty system, but instead of resetting the bounty bonus when you die, you reset it when you switch freq. So if you stay in safe, you lose all your bonus for the Freq, do you understand this part? You can't just idle in safe and spin around. And as to spinning outside, someone's gonna kill you eventually.Please clarify/add more detail to wtf your suggesting in OP instead of adding on stuff and expecting us to know it already from info given to us at op. From your newest post, what happens if you die? Does the "counter" get reseted too? Edited March 18, 2008 by Suicide_Run Quote
Hessian matrix Posted March 18, 2008 Author Report Posted March 18, 2008 I'm not gonna elaborate anymore unless the developers/players are more interested in the idea. I'd rather not waste time developing an idea that no one's interested in. But just to answer your question, no, I don't imagine the counter would get reset when you die, it would only get reset after a game, or when you change freq, or when you don't get a kill for more than some x amount of time, or possibly some other conditions. Quote
JDS Posted March 27, 2008 Report Posted March 27, 2008 good idea original poster. Just cap the extra $ at a certain spot after say 30minutes and if you change freq you go back to normal $.. after every 10min it would go up .3 times so in 30minutes youd have 2x $ income (use different numbers for income increase and time, they are just a quick thought), so freq hoping is not somthing you really want to do Quote
aquarius Posted May 10, 2008 Report Posted May 10, 2008 spin-ship-detect module would be a few lines of code Quote
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