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Posted
Hess: I suppose you dont mind ppl spinning en mass

 

Good thing is.....private freq will be stronger! Yay to that...since they wont be filled with spinning ships ;D

What are you talking about? This will work exactly like the current bounty system, but instead of resetting the bounty bonus when you die, you reset it when you switch freq. So if you stay in safe, you lose all your bonus for the Freq, do you understand this part? You can't just idle in safe and spin around. And as to spinning outside, someone's gonna kill you eventually.

Posted
Hess: I suppose you dont mind ppl spinning en mass

 

Good thing is.....private freq will be stronger! Yay to that...since they wont be filled with spinning ships ;D

What are you talking about? This will work exactly like the current bounty system, but instead of resetting the bounty bonus when you die, you reset it when you switch freq. So if you stay in safe, you lose all your bonus for the Freq, do you understand this part? You can't just idle in safe and spin around. And as to spinning outside, someone's gonna kill you eventually.

 

Naw, I spun around in base 5 flagroom making 30k for about 2 hours, and i still didnt die =) i tried it during a 20v20 base game...

Just afked in fr and made a heckload of money =)

Posted
Hess: I suppose you dont mind ppl spinning en mass

 

Good thing is.....private freq will be stronger! Yay to that...since they wont be filled with spinning ships ;D

What are you talking about? This will work exactly like the current bounty system, but instead of resetting the bounty bonus when you die, you reset it when you switch freq. So if you stay in safe, you lose all your bonus for the Freq, do you understand this part? You can't just idle in safe and spin around. And as to spinning outside, someone's gonna kill you eventually.

 

Naw, I spun around in base 5 flagroom making 30k for about 2 hours, and i still didnt die =) i tried it during a 20v20 base game...

Just afked in fr and made a heckload of money =)

He said spinning in mass if a whole freq afk, I doubt you'd be able to keep a base. I already addressed the lanc post before, read above.

Posted (edited)
What are you talking about? This will work exactly like the current bounty system, but instead of resetting the bounty bonus when you die, you reset it when you switch freq. So if you stay in safe, you lose all your bonus for the Freq, do you understand this part? You can't just idle in safe and spin around. And as to spinning outside, someone's gonna kill you eventually.

Please clarify/add more detail to wtf your suggesting in OP instead of adding on stuff and expecting us to know it already from info given to us at op.

 

From your newest post, what happens if you die? Does the "counter" get reseted too?

Edited by Suicide_Run
Posted

I'm not gonna elaborate anymore unless the developers/players are more interested in the idea. I'd rather not waste time developing an idea that no one's interested in.

 

But just to answer your question, no, I don't imagine the counter would get reset when you die, it would only get reset after a game, or when you change freq, or when you don't get a kill for more than some x amount of time, or possibly some other conditions.

  • 2 weeks later...
Posted

good idea original poster.

 

Just cap the extra $ at a certain spot after say 30minutes and if you change freq you go back to normal $.. after every 10min it would go up .3 times so in 30minutes youd have 2x $ income (use different numbers for income increase and time, they are just a quick thought), so freq hoping is not somthing you really want to do

  • 1 month later...

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