Jump to content
SubSpace Forum Network

Shark Use  

16 members have voted

  1. 1. How do you use your Shark?

    • Basing
      10
    • Center
      1
    • Both
      5
  2. 2. Shark: Balanced, Needs Nerf, or needs an upgrade?

    • Nerf it
      3
    • Upgrade it
      10
    • It's Balanced
      3


Recommended Posts

Posted (edited)

Here will be the place I will talk about Sharks. This post is about what I think is a good arsenal for a shark. I've made one of these in the past... I'm pretty sure this post will be edited instead from now on. These are my opinions for a shark, they certainly aren't the only way to make a good shark. Ok here I go.

 

SHARK GUIDE

GUNS

 

Once again, like some years ago, the sharks options are limited. However, this time it doesn't have to suck. I recommend Beam Array for basing. In center all but the Pea Shooter will serve you well. However if you're focused for the center Pulse Laser and Gauss Cannon will be your best bet.

 

In Short:

Center: All but Pea Shooter

Basing: Beam Array

 

BOMBS

 

Salvo is what you want in a base, so you can spam those bursts like you mean business. If you're focused only to center alone then maybe you'll want Harpy's Prox instead. Otherwise Salvo is your bomb.

 

In Short:

Center: Harpy Missile

Basing: Salvo

 

REACTOR PLANTS

 

Resonance Sphere ($18000):

+8 Energy

+1 Recharge

-2 Speed

-1 Max Speed

-2 Thrust

-1 Max Thrust

-3 Rotation

 

I recommend high NRG for your shark, basing or not. 1720 Nrg on a tiny ship just owns, seriously. So get the Resonance Sphere. The deduction isn't that bad, and we can negate the negatives with certain items. Trust me, you want that 1720 NRG.

 

In Short:

All: Resonance Sphere

 

SUBLIGHT DRIVES

 

There is the Alpha Drive (lol...no), Beta Drive, Overthruster, Ion Drive, and Icefire. I find Beta Drives boosts a bit too small for your Resonance Sphere. So then for center its either Ion Drive or Icefire, and for basing Ion or the Overthrusters, because I really don't find that speed of Icefire quite suitable when you barely have a good thrust in the first place. In base its simply a crossfire and bouncing off walls will not help anything. In Center it depends on if you can deal with negative thrust, but you want that speed... either will be fine. However, I think Ion is the best of the options left, so I recommend Ion Drive for all.

 

Now

Ion Drive ($8000):

Speed +4

Thrust +3

Rotation +3

 

IceFire ($10000):

Speed +7

Max Speed +3

Thrust -1

Max Thrust -1

Rotation +4

Afterburner -1

 

In Short:

All: Ion Drive

 

ARMOR

 

In basing we got no Radiating Coils frantics.gif .

 

Being a Shark that semi rushes and semi gunlines, I pick Shock Matrix for Thors. In a center only Shark I would personally go for the well-rounded deductions of Ablative Armor.

 

In Short:

Center: Ablative Armor

Basing: Shock Matrix

 

ADDONS

 

Maneuvering Fins is a key item for you resonance people. Then of course get the Power Strip for yum energy and recharge. I'm not currently a cloaker, but get the item instead of Power Strip if thats what you want.

 

In Short:

All: Maneuvering Fins and Power Strip

 

EMITTERS

 

Field Generator, and Warp Disruption. Hopefully your other ships are the ones with X. In center perhaps those items get useless completely. Then I would get X Radar and Energy Scanner.

 

In Short:

Center: Tachyon Sensors and Energy Scanner

Basing: Warp Disruption and Field Generator

 

MOUNTS

 

In Base get those Defense Mounts FTW! You can not buy capacity, so no rockets for you. But in center only Sharks you may like those Rockets (they don't need Ammo). The Decoy Mount also doesn't need ammo, and the portal could help you in center a lot. In center I recommend a mix of the two mounts.

 

In Short:

Center: Speed Mount and Decoy Mount

Basing: Defense Mount X2

 

FTL

 

You don't really need any of these to be honest. But the the Hi ID Drives are only 87k, so get that.

 

In Short:

All: Hi ID Drives

 

CAPACITY

 

Sharks gets no extra capacity.

 

In Short:

N/A

 

ALIEN TECH

 

Antideath is no doubt a good option. No ship really has much choices here, but get the Parasite if you're up to the challenge before settling with your AD.

 

In Short:

All: Antideath

Edited by Relos

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...