9vgnc3eZ01 Posted March 12, 2008 Report Posted March 12, 2008 (edited) Here will be the place I will talk about Sharks. This post is about what I think is a good arsenal for a shark. I've made one of these in the past... I'm pretty sure this post will be edited instead from now on. These are my opinions for a shark, they certainly aren't the only way to make a good shark. Ok here I go. SHARK GUIDEGUNS Once again, like some years ago, the sharks options are limited. However, this time it doesn't have to suck. I recommend Beam Array for basing. In center all but the Pea Shooter will serve you well. However if you're focused for the center Pulse Laser and Gauss Cannon will be your best bet. In Short:Center: All but Pea ShooterBasing: Beam Array BOMBS Salvo is what you want in a base, so you can spam those bursts like you mean business. If you're focused only to center alone then maybe you'll want Harpy's Prox instead. Otherwise Salvo is your bomb. In Short:Center: Harpy MissileBasing: Salvo REACTOR PLANTS Resonance Sphere ($18000):+8 Energy+1 Recharge-2 Speed-1 Max Speed-2 Thrust-1 Max Thrust-3 Rotation I recommend high NRG for your shark, basing or not. 1720 Nrg on a tiny ship just owns, seriously. So get the Resonance Sphere. The deduction isn't that bad, and we can negate the negatives with certain items. Trust me, you want that 1720 NRG. In Short:All: Resonance Sphere SUBLIGHT DRIVES There is the Alpha Drive (lol...no), Beta Drive, Overthruster, Ion Drive, and Icefire. I find Beta Drives boosts a bit too small for your Resonance Sphere. So then for center its either Ion Drive or Icefire, and for basing Ion or the Overthrusters, because I really don't find that speed of Icefire quite suitable when you barely have a good thrust in the first place. In base its simply a crossfire and bouncing off walls will not help anything. In Center it depends on if you can deal with negative thrust, but you want that speed... either will be fine. However, I think Ion is the best of the options left, so I recommend Ion Drive for all. Now Ion Drive ($8000):Speed +4Thrust +3Rotation +3 IceFire ($10000):Speed +7Max Speed +3Thrust -1Max Thrust -1Rotation +4Afterburner -1 In Short:All: Ion Drive ARMOR In basing we got no Radiating Coils . Being a Shark that semi rushes and semi gunlines, I pick Shock Matrix for Thors. In a center only Shark I would personally go for the well-rounded deductions of Ablative Armor. In Short:Center: Ablative ArmorBasing: Shock Matrix ADDONS Maneuvering Fins is a key item for you resonance people. Then of course get the Power Strip for yum energy and recharge. I'm not currently a cloaker, but get the item instead of Power Strip if thats what you want. In Short:All: Maneuvering Fins and Power Strip EMITTERS Field Generator, and Warp Disruption. Hopefully your other ships are the ones with X. In center perhaps those items get useless completely. Then I would get X Radar and Energy Scanner. In Short:Center: Tachyon Sensors and Energy ScannerBasing: Warp Disruption and Field Generator MOUNTS In Base get those Defense Mounts FTW! You can not buy capacity, so no rockets for you. But in center only Sharks you may like those Rockets (they don't need Ammo). The Decoy Mount also doesn't need ammo, and the portal could help you in center a lot. In center I recommend a mix of the two mounts. In Short:Center: Speed Mount and Decoy MountBasing: Defense Mount X2 FTL You don't really need any of these to be honest. But the the Hi ID Drives are only 87k, so get that. In Short:All: Hi ID Drives CAPACITY Sharks gets no extra capacity. In Short:N/A ALIEN TECH Antideath is no doubt a good option. No ship really has much choices here, but get the Parasite if you're up to the challenge before settling with your AD. In Short:All: Antideath Edited March 12, 2008 by Relos Quote
Syrith Posted March 20, 2008 Report Posted March 20, 2008 there are several things that could be improved from that guide... but I'm on my lunch break and don't have time to correct it. Quote
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