Unix Posted March 9, 2008 Report Posted March 9, 2008 So lose money or make money when you rush? For those of us who have rushed Quote
9vgnc3eZ01 Posted March 9, 2008 Report Posted March 9, 2008 If Unix loses money, you can bet anyone who rushes loses money.... I'm thinking that pure rushing is not going to make the cut for people who desire cash. A mixture of spamming and rushing is what I'm going for. At what ship can achieve that better than the Shark? =D Low profile, high energy (if you try anyway), solid bullet and bomb rates...if I had the EXP...(I'll get there soon...) Oops back to the point, which is rushing. I really thought part of HS's style was its item spamming. In fact, games were a lot more fair to the attackers back then. Just keep thors and bricks finite and we'll be fine. Thats what I think anyway. Quote
Unix Posted March 9, 2008 Author Report Posted March 9, 2008 Curious for those who do make money, how? I wanna know Quote
Suicide_Run Posted March 10, 2008 Report Posted March 10, 2008 (edited) Use items when necessary? Edit: Should add a choice where we neither make nor lose money =/ Edited March 10, 2008 by Suicide_Run Quote
Unix Posted March 10, 2008 Author Report Posted March 10, 2008 Generally you lean one way or the other. When pushing, it's either use your items or die. Quote
Sound Posted March 10, 2008 Report Posted March 10, 2008 If you break even, what's the point in playing? Why play without progress.. forget that.I lose money.Rushing without the use of specials? GL doing anything or getting kills. Quote
Pity. Posted March 10, 2008 Report Posted March 10, 2008 Loose money of course. Thats why after like 10-20min in a 20vs20 game, the attacking team is left with a couple people left cause they all give up. Something needs to be changed, such as making repel/burst cost way less. If you break it down, it takes like 120$ each time you rush. Quote
Sound Posted March 10, 2008 Report Posted March 10, 2008 I just won't bother flagging - unless i can defend. Quote
MWarrior Posted March 10, 2008 Report Posted March 10, 2008 If you break even, what's the point in playing? Why play without progress.. forget that.I lose money.Rushing without the use of specials? GL doing anything or getting kills. I get kills just fine. I also don't lose any money that way. Quote
Unix Posted March 10, 2008 Author Report Posted March 10, 2008 You're not rushing in with full items though either Quote
omni Posted March 25, 2008 Report Posted March 25, 2008 Loose money of course. Thats why after like 10-20min in a 20vs20 game, the attacking team is left with a couple people left cause they all give up. Something needs to be changed, such as making repel/burst cost way less. If you break it down, it takes like 120$ each time you rush. That'd make it easier to defend as well. I think the best solution to our current basing problem is a better server and bigger/shorter bases. Quote
Arry Posted March 25, 2008 Report Posted March 25, 2008 The whole idea of rushing is not to make money, but to take the base. Bases are just too strong defensively at the moment, and good rushing ships are too few. Quote
Unix Posted March 26, 2008 Author Report Posted March 26, 2008 If you dont make money, but in fact lose money, who would want to rush? Quote
omni Posted March 26, 2008 Report Posted March 26, 2008 I always lose money when I rush But it's true defending is boring as well.There needs to be a better balance. Quote
Matrim Cauthon Posted March 26, 2008 Report Posted March 26, 2008 win money ftw! rushing with 1k exp=pwnage Quote
Gannon8 Posted April 1, 2008 Report Posted April 1, 2008 (edited) I'd say, in the short run, you would lose money because I doubt you would kill the # of people needed to repay the cost of repels.In the long run, especially if you killed all the lancs doing it, you may end up getting the flags and scoring a lot of money. Edit: Maybe if you had bounty, it might repay it but it's a suicide mission and you would lose your bounty, which I don't think you would want to do. Edited April 1, 2008 by Gannon8 Quote
Suicide_Run Posted April 1, 2008 Report Posted April 1, 2008 It depends on whats your definition of "rushing". People are still rushing if they fly forward while shooting while others item/field spam. Quote
Unix Posted April 1, 2008 Author Report Posted April 1, 2008 The people who "rush" with guns only get one kill and die on average. That's not a good rush in any definition. You need to use items to have a successful rush, at least now anyways. Quote
Matrim Cauthon Posted April 1, 2008 Report Posted April 1, 2008 just rush with a tiny ship and burst, dont rep, it saves tons of money Quote
vetta64 Posted April 2, 2008 Report Posted April 2, 2008 I usully hang around long enough after respawn to make whatever money I know I will lose by rushing, then rep, rep, rep, burst. All I usually have to do is wait a second and Ive already made the $100 bucks back that I will most likely lose rushing, and dying. Quote
Charis Posted April 2, 2008 Report Posted April 2, 2008 If you kill you get money period. We dont need to have money subtracted because u rush. The kill is fair. If you buy a defense mount u might be able to stop the rushing. Items make it hard for rushers. Quote
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