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Posted (edited)

I've heard people liking the new ammo system, citing that it adds a new dimension to HS, but there are also those that dislike the forced micromanagement and would prefer the old way... How about combining the two systems?

 

Simple- every time you die, you're ammo is refilled. If you stay alive and shoot endlessly, you'll have to buy ammo to keep up your offensive capabilities. Perhaps also reduce ammo capacity somewhat, thus making capacity something desirable?

 

+ People who don't want to buy ammo don't have to, unless they've been firing virtually nonstop. Then, it'd make sense that you'd have to buy ammo.

+ It still places a hamper on endless bountying by forcing bountyers to restock on ammo.

+ It doesn't punish new players for shooting and missing a lot. And since they probably are dying a lot, they never have to buy ammo... at least until they get better. blum.gif

+ People can leave safe without having to check their ammo- they're full! And they needn't worry about their gun/bombs accidentally running empty shortly after exiting safe.

 

I personally would prefer this system, because I'd rather focus on the action and be less distracted by (imo) lesser concerns. blum.gif Thoughts?

 

 

EDIT- Upon later consideration, this idea isn't a good one... please disregard. :(

Edited by Astyanax
Posted

The problem is that it (greatly) promotes suiciding. Why bother buying ammo when you can suicide while holding ctrl and get free stuff that people who actually try have to pay for? There are people who do that already even while having the pay for it, which demonstrates exactly how irrelevant ammo is at this point.

 

Also, given the default ammo capacity, it would most likely mean no one would ever buy ammo again.

Posted

The new ammo system works exactly how it is intended to work. I can shoot for at least and hour, a few hours depending on what Im doing. Therefore the only downsides to buying ammo is that A: it costs a whole lot more money in the long run, escpecially if I am trying to attack a base, and B: it is harder to BTY, which is again exactly what it was intended to do.

 

Eventually we will all get used to it though, and less people will complain, and things will feel like they did two months ago, before they changed anything.

Posted (edited)
The problem is that it (greatly) promotes suiciding. Why bother buying ammo when you can suicide while holding ctrl and get free stuff that people who actually try have to pay for? There are people who do that already even while having the pay for it, which demonstrates exactly how irrelevant ammo is at this point.

 

Also, given the default ammo capacity, it would most likely mean no one would ever buy ammo again.

Those are good points, Cerium; I hadn't considered those. But your comments make me think that suiciding is the larger issue, particularly because dying currently allows for more items to be used, and with my ammo suggestion, free ammo. Currently, buying ammo represents a way to slow down money making, but it hinders new players (with little money) far more than those who have been playing a while.

 

Instead of paying for ammo, maybe a better solution might be to impose a "death penalty". Perhaps when you die, you lose a modest amount of money, like experience/1000 or (experience-1000)/1000. Of course, rushers would hate this, but if people think that item use is running rampant, perhaps an incentive to stay alive is needed (beyond bounty, since not everyone can stay alive for long). Then again, I doubt that this would deter anyone... Oh well, back to the drawing board.

Edited by Astyanax
Posted
the ammo doesnt need changes, noobs who are just starting arent hindered much, the ammo usage for their guns is so low u dont need to buy ammo for hrs and when they do, its like 1-2 of their kills to buy ammo. whereas the expensive guns such as m!@#$%^&* driver, u can spend all ur ammo in like 10-20 minutes if your not careful
Posted
I dont mind that ammo is meant to hinder bntying, but there should still be ways to bnty even with ammo in place, right now if someone has antiwarp on the opposing team, and you run out of ammo, what are you going to do?

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