★ Bak Posted March 2, 2008 Report Posted March 2, 2008 Enjoy http://ews.uiuc.edu/~sbak2/disc/bomb_tease.wmv It seams like you should be able to set the velocities based on which tile you hit hmm.... ship bounces too for that matter. This seems to throw a wrench in the whole backward compatibility thing... oh well. SubSpace Discretion: A Third Generation SubSpace Client
★ Ceiu Posted March 2, 2008 Report Posted March 2, 2008 Shouldn't effect backwards compatibility. Just set the velocity to 1/1 for all tiles/ D1st0rt> while(it.age < 13) { hit(it); } quit(it);
tcsoccerman Posted March 2, 2008 Report Posted March 2, 2008 that's interesting. so each tile has a setting that affects the bombs direction and velocity? I love lamp
★ Bak Posted March 2, 2008 Author Report Posted March 2, 2008 each direction (x/y) for now... should be each tile though since you could do a lot more cool stuff with that SubSpace Discretion: A Third Generation SubSpace Client
★ CypherJF Posted March 2, 2008 Report Posted March 2, 2008 Shouldn't effect backwards compatibility. Just set the velocity to 1/1 for all tiles/ There needs to be improvements which might break backwards compatibility; maybe the server can disconnect older client's if the settings leverage some new settings like this? Owner/Operator of Omega Fire
★ Bak Posted March 2, 2008 Author Report Posted March 2, 2008 yeah I figure I'll need a setting to keep them in spectator mode or somethin. SubSpace Discretion: A Third Generation SubSpace Client
🜲 Samapico Posted March 4, 2008 Report Posted March 4, 2008 Nice... http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
rfinn Posted March 4, 2008 Report Posted March 4, 2008 (edited) That's cool. Since this applies to ships as well, could you apply a similar thing to overhead/floor tiles? That way, you could design something like a race track with booster tiles that give you a quick burst of acceleration when you fly over it a la Super Mario Cart. Edited March 4, 2008 by Warhaven
rootbear75 Posted March 4, 2008 Report Posted March 4, 2008 cool... and i like wat warhaven said, but theres 1 problem, you have a "TopSpeed" variable... it should make the TopSpeed higher and put ur accel at max while under this tile. http://i157.photobucket.com/albums/t54/badgersocks/FHTG/FHTG%20-%20redone%20shizniz/tgmember11.pngrootbear75> here is me nude <spoiler tag: Pervert... how many of you actually clicked this?>Samapico> I actually clicked the spoiler before reading what it was Corey> I clicked it cause i read what sama said first. darkreb0rn> I clicked it because I wanted to see you naked... rootbear75> O.o __________________________________2:IdleRPG> Mr Snuffleluphagus walked face-first into a tree. This terrible calamity has slowed them 0 days, 00:01:22 from level 18.2:rootbear75> for fucks sake...
★ Ceiu Posted March 6, 2008 Report Posted March 6, 2008 That's cool. Since this applies to ships as well, could you apply a similar thing to overhead/floor tiles? That way, you could design something like a race track with booster tiles that give you a quick burst of acceleration when you fly over it a la Super Mario Cart. I believe you mean "a la wipeout"... D1st0rt> while(it.age < 13) { hit(it); } quit(it);
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