Guest Xun Yu Posted March 2, 2008 Report Posted March 2, 2008 The bad: Each time I check f2, the kill ratio reaches a familiar number: 2:3 vs 3:2. The weaker team is always attacking, has no thors/items, and is being farmed... it's basically noob farming/boring and lasts for a little bit, then basing game ends.... And the it's both a certain group, as well as the majority of the good players who the cause this. Again, it's not ig in particular, but a lot of players who are catching on figure that... hey, if I only play defense I *seem* to make more money. What happens somtimes: If their is an influx in players very quickly and it gets very busy (teams lock at 20v20), the kill ratio will be ALMOST OR EXACTLY EVEN. Once player abuse is halted, the game really picks up, and we have epic basing that all players make profit from, even those that insist on freq hoping to the team with flags and contributing nothing to the game make more money in an epic base fight. The good: I'd like to make a side note. I've noticed some players are enjoying a challenge. Particulary Unix will switch to the lesser freq and help them a lot with her wzl, and with thors, repels, bursts.. something that freq doesnt even have. And with Unix's help, that freq starts to get other good players to join and this really balances things out, until we get freq hoppers who go to w/e freq has flag, and these players have the money to thor spam, while the attackers don't. The main problem is, so few want to fight on the noob team, and basically everyone wants to farm money, which ruins the game.
Suicide_Run Posted March 2, 2008 Report Posted March 2, 2008 Well, I think problem is when people see a flag game going. They will look at who owns flags and whos on the different team. I personally dont want to join an attacking freq where there is no potential of them having any chance of taking flags. Even if they did thru a miracle...they will end up losing it. I think you just gotta wait about a few more days and then when more people w/ effective rushing ships surface. Flagging will be more than just attackers running into bomblines and then giving up. The Ladder Theory - How high are you on the ladder? http://img210.imageshack.us/img210/1228/unseeov9.gif
Choose Profile Posted March 2, 2008 Report Posted March 2, 2008 Xun, it does not help your "cause" at all if you make more topics basically stating the same !@#$%^&* thing. If you wanted to thank Unix for her help, then PM her, but don't make more topics about the same crap with the only exception being an added players name. I'll give no credence or time to anyone who creates multiple complaint topics with lack of ANY suggestions other than "plz players, even things up." It is not the players responsibility to want to make more money than their opponents in a zone which is fueled by a monetary economy. Stop making these threads until you have something to say of any worth. Previously and also known as: Door, El Diablo
Guest Xun Yu Posted March 2, 2008 Report Posted March 2, 2008 I think you just gotta wait about a few more days and then when more people w/ effective rushing ships surface. Flagging will be more than just attackers running into bomblines and then giving up. Not quite man... those people won't be on the attacking freq, like you said, the attacking freq will just loose the flag again if they get it by some fluke. And those ppl with rushing ships, won't be on the attacking freq ever.... the attacking freq is usually players who haven't even bought siege mounts, hence "noob farming".
Unix Posted March 2, 2008 Report Posted March 2, 2008 Generally speaking, when I get the flags from attacking, my team doesnt lose them, until I hop again to help the attacking team since they're having trouble. So Idk what your logic is about the attacking team losing flags again.
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