Freon Bale Posted February 29, 2008 Report Posted February 29, 2008 (edited) Hyperspace was the only zone where a solo warbird could thrive without picking up rocks. That is dead now. I tried to like your new settings, but they have resulted in a very few players who play more than others having such greatly more capable ships that playing is no longer viable or fun. And those players with better ships gang up on everyone else I assume for the money. All you had to do was make it so money was deducted for killing a significantly less equipped/exp player. Your changes have managed to neuter what once was a zone where skill mattered. I am done with hyperspace. Thanks for ruining what was once a fun zone. Edited February 29, 2008 by Freon Bale Quote
Unix Posted February 29, 2008 Report Posted February 29, 2008 WBs overall I would say are better, they're able to actually do stuff in base (minus thor wars time, even though a lot of times they are the ones shooting the thors). They have the best gun speed, meaning they have the longest reach in the entire zone when it comes to guns, and in center they are without a doubt the most maneuverability, Quote
Suicide_Run Posted February 29, 2008 Report Posted February 29, 2008 Freon how cant a warbird not thrive now? Is it because you can no longer zoom around in a warbird shooting a few shredder and flying away at top speed? Quote
MWarrior Posted February 29, 2008 Report Posted February 29, 2008 (edited) Hyperspace was the only zone where a solo warbird could thrive without picking up rocks. That is dead now. I had 250+ bounty in center solo. KingNewbiE had 300+, also solo. Maybe it's time to reconsider, perhaps you suck? Edited February 29, 2008 by MWarrior Quote
Freon Bale Posted February 29, 2008 Author Report Posted February 29, 2008 (edited) Let me respond to each of you in kind. Unix, Yes, the warbird is a capable ship, but I die far more often to stray gun spam than to actual fighting. So the warbird's increased effectiveness is mitigated by ships like terriers which have way too much ability to spam lev 3 guns. Suicide, I've been playing here a couple of months, and I do not think anyone would say that in that time I have EVER not earned my kills. In fact, it is for that exact reason that I am upset. My skills mean little now when players gang up in a turret and fly around center spamming their guns. I used to be able to damage them, maybe even kill one or two. Now, they are a wall of gunfire that skill alone cannot deal with. MWarrior, I said it to you in zone, and i will say it to you here. I do not fear you. I do not worry that your skills can outmatch mine. I do fear your ships, however. You play more, so you have more money to invest in them. You kill me with your ships, but you have never beaten me in a fight. So to conclude, increasing the ability of the warbird by say, 10%, while making the other ships MUCH stronger has resulted in an experience which is no longer fun. I play for fun. I am saddened that hyperspace is no longer welcoming to pilots like me. I have checked the other zones and none really match what hyperspace offered. So I am not just leaving hyperspace, but continuum as a whole. Thank you again, for ruining what was a great zone. My kingdom for Dueling Arizona... Edited February 29, 2008 by Freon Bale Quote
Unix Posted March 1, 2008 Report Posted March 1, 2008 Dont go right into plasma fire? I'm not saying the WB is as good as it used to, but there are new pros to it that it didnt have before. The biggest being the bullet speed. Quote
MWarrior Posted March 1, 2008 Report Posted March 1, 2008 Let me respond to each of you in kind. MWarrior, I said it to you in zone, and i will say it to you here. I do not fear you. I do not worry that your skills can outmatch mine. I do fear your ships, however. You play more, so you have more money to invest in them. You kill me with your ships, but you have never beaten me in a fight. The bolded parts are incorrect. Quote
Choose Profile Posted March 1, 2008 Report Posted March 1, 2008 Freon, your doing it wrong. My terrier has much more money invested into it than my warbird does, and I always choose my warbird when I want to bounty in center. It is far easier for me to get kills and dodge multiple enemies using a warbird in center than in a terrier. On average my bounty goes to about 100 in warbird, and probaly about 40-55 in terr before i eventually die. Note that I dont even have 5k exp, so I dont have all these fancy schmancy items to obliterate my opponents. Quote
Freon Bale Posted March 1, 2008 Author Report Posted March 1, 2008 Well you are all en!@#$%^&*led to your opinions, but as I said, the zone is no longer fun. I play for fun, and the changes have killed the fun for me. The end result is that the zone has lost a consistent player. Quote
»D1st0rt Posted March 1, 2008 Report Posted March 1, 2008 I'm sorry to hear that. The unfortunate truth is that if we tried to please everyone we would end up pleasing no one. Thanks for playing when you did. Quote
Deathmonger Posted March 1, 2008 Report Posted March 1, 2008 IMO what center dueling players have to gripe about are: 1. Firing guns don't cost as much nrg anymore, so the energy management aspect of dueling is lessened2. Recharge and energy are low on the dueling ships, making vulching easier3. The main multi guns (beam and plasma) don't have much in the way of penalties vs. non-multi guns. This has made dueling ships very fragile and spamming tactics more effective, foiling what was intended with ammo. All you need are three plasma hits to kill a wb. Overall I think the balance problem comes down to one thing: Most ships are too easy to kill now. This goes for basing too. To fix this, I'd like to see recharge kicked up across the board. Quote
Freon Bale Posted March 1, 2008 Author Report Posted March 1, 2008 Death, Those are good points, but I think there is one other issue. Let's assume that the current rules are acceptable for a second, and I play until my ship is a compe!@#$%^&*ive fighting machine. What is to stop the mods from pulling the rug from underneath all my hard work again by resetting the zone? I worked my !@#$%^&* off to get to 20k exp last time, almost made it too, and my reward was zero. Frankly I do not trust the mods to not do it again. Quote
Dr Brain Posted March 1, 2008 Report Posted March 1, 2008 We reset every 4 months or so. We always have. We probably always will. Quote
Freon Bale Posted March 1, 2008 Author Report Posted March 1, 2008 I did not know that Brain, so I suppose that is not a legitimate complaint. What I do know is that the population has decreased, and that was not the goal of the revamp. I know that the conversation in the zone has degrade significantly. I see new pilot names, and gross immaturity in communication. Somehow your changes have attracted a new age group. I know that I am not the only one who thinks these changes were not thoroughly tested and vetted. And as I've said, the result is a decreased population in a game that already has a limited population. The part that really irritates me is that I love subspace, always have. You had a great zone, and now you have an average one. Too late to change things, I understand, but too bad as well. Quote
vetta64 Posted March 1, 2008 Report Posted March 1, 2008 Things in subspace, as in life often change from time to time. In order to be truly great you need to roll with the punches. Lots of people have complained about the new item set and not many said anything positive, but once people start to build good ships and get used to it it will be just as much fun as it was a month or two ago. (given that some minor adjustments are made to the basing games, i.e. more power to the attacking team) Quote
Hiro Posted March 1, 2008 Report Posted March 1, 2008 (edited) Personally, i agree with Freon.And im sure many other people do too.Just look at the pop, and the amount of PLAYERS in the game. Im talking about PLAYERS not SPECCERS.But.I can !@#$%^&*ure you that the warbird is not nerfed. The Javelin was nerfed much more. And turrets are too strong. Even though they've been nerfed, im still sure that a group of 5 players spamming guns can still completely demolish any ship. In addition, it disappoints me to read the people that are sticking up for the zone. And sui, i hate to contradict you, but even though freon lames, he does not use shredder, he uses pulse. And in addition, he actually has more skill than many other players here. And Mwarrior, I would like to point out that this is not a topic about you "owning" freon. I know that the conversation in the zone has degrade significantly. I see new pilot names, and gross immaturity in communication. Somehow your changes have attracted a new age group. Hmmm. Interesting. Perhaps its the frustration of dying in 3 plasma shots, while they just have to spray, while you have to aim, and you miss, and die. But Im not sure. But as i said before, i think that freon's right. I noticed i have subconsciously been avoiding hs for the last few days. As a last conclusion, WHY HATE FREON? He has made several points i agree with. Edited March 1, 2008 by Hiro Quote
Matrim Cauthon Posted March 2, 2008 Report Posted March 2, 2008 I know that the conversation in the zone has degrade significantly. I see new pilot names, and gross immaturity in communication. Somehow your changes have attracted a new age group. not at all, about 1/2 or more of the new names i see are people in hiding, or using new names to change personality Quote
Freon Bale Posted March 2, 2008 Author Report Posted March 2, 2008 Thanks Hiro. This message coming from just one person has little weight. I hope more contribute to it as you have. Quote
Manivo Posted March 2, 2008 Report Posted March 2, 2008 (edited) I actually like the change, and like I've said before, appreciate the 'guts' of the developers that decided to make such a drastic change. I have this nagging suspicion that this is not about the new settings as much as it is about old players getting used to the old ones and refusing to accept any change. That's also something I've seen in just about every single game that changed anything - there's always people who whine because their routine was 'stolen'. And the WB was seriously not nerfed. It's better than it was before. Oh, and about chat degrading - I really don't see any difference between pre-reset and post-reset in chat 'quality'. There's still people who just want to have fun and have a laugh, there's people who need to compensate for undersized appendeges by blurting out a kill boast every other second, and there's people like Xun who are just, shall we say, lighter in the head than others. Nothing new is everyday. Edited March 2, 2008 by Manivo Quote
Freon Bale Posted March 2, 2008 Author Report Posted March 2, 2008 Manivo, You are insinuating that I am one who is simply not coping with change well. I of course, disagree. Hyperspace itself was a change to me compared to zones I've played in the past. But even with a base WB, with the old settings it was fun, and I felt like I was on equal terms with the other ships. There was a balance. All I am saying is that the balance is heavily skewed towards the larger ships now. I have not said in any part of this thread that I think the WB is nerfed. Give the bird more nrg to deal with the bigger ships, deduct money for killing weaker ships, or nerf the bigger ships, it does not matter to me. Level the playing field is what I am after, because it is NOT fun. This is all semantic really. I am in the forums instead of playing the game. I have voiced my opinion, you all have voiced yours. Nothing will change, and HS has lost pilots. To those of you who love it, love it with fewer opponents. That is just fact. Quote
Unix Posted March 2, 2008 Report Posted March 2, 2008 Stop complaining about the "Warbird" and concentrate on the overall zone. WB isnt meant to have more energy to help combat a larger ship, it's supposed to maneuver around the bigger ship, if you havent noticed, larger ships rotations are now generally pretty bad. WB was actually upgraded somewhat compared to last reset int DIFFERENT ways, ways that you dont seem to understand. WB can actually base now because of it's gun speed being the BEST in the entire zone, it shoots out thors during a thor storm in a base. I've seen WBs kill 6 players in one double thor run and rush into enemy and kill some more. Dont say the WB is actually worse, Heavy ships are meant to be better in a straight out bull fight against a light fighter, stop going straight into enemy, and actually dodge some shots and shoot. Quote
Sharpflame Posted March 2, 2008 Report Posted March 2, 2008 Hyperspace is a very hard zone. It takes a lot of work to get upgrades. I feel that you are actually always getting rewarded for your hard work, unless you are one of those that just sit in a base leeching off team rewards. People probably do this because it's the easiest way to get things, and you barely earn your stuff this way, when other players try so hard to gain money by centering and get left out of the easy basing game. I really want a few things done with HS: - Bases with more open space. JoWie's current base 6 or Burglary's current base 4 are good examples. Besides base 6 having a powerful bombline, the gameplay in them is nice. With open bases, the base isn't "rigged for the defenders", like Arnk says. - Item spam. It really is nice without the repels and bursts and repels and bursts. But the constant thoring is pretty bad. A few solutions to this is to put more thor proofs in bases, sell thors only at Scrap & Salvage (While adding more capacity), or increasing price of thors. - Terrier nerf - Shark has hardly any item choices. I wish it could get a few signatures. - Plasma Cannon nerf - EMP upgrade, I think EMP lasts for about 2 seconds, or whatever it is, it isn't effective enough. Weasel and Shark might as well not buy a bomb, since a Shredder Warbird can still spam bullets at you while EMP'ed, and win. - Fields cost a lot, and I have seen them last for about 5 seconds for 1.2K. I think if they got a cut in price (not cutting the price on field generator), they would be more effective and less of a waste of money. I wouldn't like to see field spam though. - Bricks are just about worthless. They cost a lot, and end up not even dropping a useful direction. I would actually LIKE to see a lot of bricks, with longer lasting brick alive time. At least 20 second bricks, to give the team enough time to notice the brick and take action. Quote
Unix Posted March 2, 2008 Report Posted March 2, 2008 If bases were to become more like base 6 with wider tunnels (which I think they should) sharks will have a big advantage. So before you let them have any signatures, probably see how they fair with those kind of bases before you give them some help, for all you know they might become near unstoppable in those kind of bases Thor proof areas in bases are best, yup!!! Or make it in a small area where you can thor so that way you know where to aim and you're just not lobbing. Plasma has been nerfed, but it still needs some more nerf. Terrier with plasma is what's deadly, not the terrier itself. Compare a terr with pulse and a terr with plasma. The pulse Terr is easy compared to a plasma terr. I think fields are fine as they are, they arent meant to be used like normal items, they're meant to be used wisely, especially since they can change the tide of a battle. Brick time should be increased, agreed. Quote
Choose Profile Posted March 3, 2008 Report Posted March 3, 2008 I do not agree with the terrier-plasma set up being too strong. I am extremely able to simply outgun and kill a terrier-plasma set up vs my terrier-pulse set up. Terriers with plasma are pretty strong against a warbird, but slow speed and horrid rotation make it easy for a warbird to manuever around and/or away from the terrier and its bullets. Quote
Manivo Posted March 3, 2008 Report Posted March 3, 2008 I do not agree with the terrier-plasma set up being too strong. I am extremely able to simply outgun and kill a terrier-plasma set up vs my terrier-pulse set up. Terriers with plasma are pretty strong against a warbird, but slow speed and horrid rotation make it easy for a warbird to manuever around and/or away from the terrier and its bullets. That's the thing. It's quite easy to run away from a plasma-spam terrier, but you shouldn't be expected to do that. Ships are supposed to have their own pros and cons, and at no time should there be a situation where one ship can in no way take out another and would be forced to run away. Quote
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