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Posted
Syrith, a second arena would be abused by people who want to try out shipsets before they buy them. A second arena would also require a Lot more items to give the full effect of the possibilities this idea proposes.

 

How is that going abused? It'd be a good idea to know what you're getting into. Would you buy property without checking on the details of it?

 

I just told you how it's going to be abused.

Sure, it would be a good idea - But that isn't the reason why the arena is implemented, and that's what it would be used for. It would be for giving insight on a new concept - not solely to prevent you from losing money in the current setup.

Posted

In my opinion, only exp should be removed.

 

Exp forces you somewhat to buy things in a specific order (of course exp is not per ship, but it still applies).

Posted

Money is everything now. This freq hopping has become re!@#$%^&*ed. I have $0 as of right now because I am always on the attacking freq when I join, and I don't care to freq hop. Items are too expensive, noobs don't have any contribution to the game because of that.

 

I'm quitting attacking and freq hopping until I make $50k, then I'll attack every now and then. But attacking = no fun, no money = getting milked. Not that defending is any fun either, just hold down ctrl or tab.

 

Can't wait for the next reset.

Posted
What we simply need is money to go back to their normal gain. +10 bty per kill, 1/2 for leeching, etc. It was a good rate, why change it? Everything costs more, isn't that enough? Why couldn't we keep our old money gain?
Posted
Money is everything now. This freq hopping has become re!@#$%^&*ed. I have $0 as of right now because I am always on the attacking freq when I join, and I don't care to freq hop. Items are too expensive, noobs don't have any contribution to the game because of that.

 

I'm quitting attacking and freq hopping until I make $50k, then I'll attack every now and then. But attacking = no fun, no money = getting milked. Not that defending is any fun either, just hold down ctrl or tab.

 

Can't wait for the next reset.

 

agreed but i don't bother to defend, defend = no fun

buy yourself a shark, in an intense game (large jackpot) buy a cat core, rushing is very fun

i usually help a team win base then switch freqs, and help the other team win it back, it works out well because everyone jumps onto the defending team always leaving spots open for attackers smile.gif

Posted

I agree with aqua on this one. Some of the items (cat core) in this case over looked, in such a way that people complain, but they really havent used the "new" item set.

 

Everyone just needs to stop complaining so much and just learn how to use the new items.

 

That said I think basing is a lot better now that more people have better ships, and know how to use the stuff that they have.

Posted

it's rounded now, for instance i can't send two thors at the enemies, rocket towards them, burst, rocket, burst, energy infusion, repel, repel, antideath, rocket, rocket, repel repel, burst burst

 

now i have to master the art of repel/burst - and rely on teamwork for thors to hit 3 seconds before i arrive with my bursts

Posted

I completely agree with Aquarius on this one.

 

We could have a stat system.

 

For example, a warbird starts with 0 on all stats: energy, recharge, thrust, speed, rotatation, etc.

 

Each ship could have a certain amount of stat points, and they could be allocated depending on player preferences to build the ship according to their own taste.

 

Of course, there is still the matter of different items such as guns/bombs/specials/etc. which can follow the format that Aquarius has suggested.

Posted
That was what our older systems were like, I can't right now foresee a time where we will ditch the component based system we currently use. This is partly because of the extra control it gives us when dealing with item configuration
Posted

how about, make each item weigh a certain amount.

that way, more powerful items take up more "weight" on your ship.

and ships only have a certain payload they can handle.

 

I remember some game called Escape Velocity that did this (of course you had to buy your items, but the weight thing still held the same)

Posted

no_remorse is practicaly a base genius , check out some older deva maps...

 

they do well for choke / bomblines.. very well constructed if its a well known deva base.. battles are fierce and actionpacked.. so i could only suggest you use some of the base concepts for hyperspace

  • 2 weeks later...
Posted

bases are not a big issue, sure it is nice for an experienced mapper/baser to make great bases, but at certain celestial periods, bases are produced by the players in large amounts

 

from what i have seen my short time here in hyperspace, staff is not strict with bases. If you think those bases were good in the past and you want to submit it to Hyperspace you can do so and likely get the base in rotation (with minor or major revisions)

 

just make sure the creator of the base doesnt care or can't be found =P if the mapper quit the game and no other zone currently uses it, or claims ownership of it -- we can use it, it would be silly to keep a good map secluded

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