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Posted

having the initial bounty higher will generate random prizes.

 

with subgame, you cannot start off a ship with items other than what is listed in the settings unless you have a bot do it automatically for you.

Posted

I made a plugin that does that. You can give prizes to certain ships on certain freqs.

Get it here

 

You'll need a MervBot to use that plugin.

You should be able to figure out how to configure the plugin with the prize.ini file... Just separate different messages to send with \

Example, if you want warbirds on freq 0 to get bounce and multifire, you'd have:

[ship1]

Freq0=*prize #13\*prize #... whatever the number is for multifire, too lazy to check :D

 

 

 

However, make sure that bounce is either listed in ?buy, or that it is available with greens normally. Otherwise, people with bounce will get booted by the server due to illegal weapons. Same for multifire and prox I think.

 

 

If you want ALL ships to have bounce, or prox, or whatever, just set their initial bounty high enough, as mentionned by these other people.

Posted
having the initial bounty higher will generate random prizes.

 

with subgame, you cannot start off a ship with items other than what is listed in the settings unless you have a bot do it automatically for you.

 

Not technically, upping the initial bounty will give you more upgrades (bouncing bullets, lvl3 bombs when lvl2 is default, etc.) starting out. And the lower the prize weight on such items, the lower the initial bounty needed.

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