Dr Brain Posted February 10, 2008 Report Posted February 10, 2008 It's about time we had a reset, and arnk's given us a new kick!@#$%^&* item set. Not much more to say... Quote
Shia' Tan Posted February 10, 2008 Report Posted February 10, 2008 where can we find out about this new item set? Quote
vetta64 Posted February 10, 2008 Report Posted February 10, 2008 Is there any way we can have a timeframe of when the reset is exactly Quote
Rareitanium Posted February 10, 2008 Report Posted February 10, 2008 Right about the time you posted that reply to the topic, vetta. Quote
Gannon8 Posted February 10, 2008 Report Posted February 10, 2008 (edited) I don't like this new system. I'm on the lowest freq with over 3/4 the players trying to kill me.Could you switch it back to the 2-frequency game like before the reset? Edit: And other freqs steal my kills and I don't get a reward. I actually bothered to post this because it happens too much to me. Total Revision:1. Item system stinks. Limited ammo is really annoying, and like what dan says, its not really customizable unless you have lots (and by lots I mean TONS) of money and exp. And really, how can a pea shooter blow up a ship?2. Ships cost too little. Lancs should be the most costly because they are the most important to flagging, which is the point of the zone. Now a lanc is the third ship anyone can get. And horrible starting energy on WB.3. M!@#$%^&* mayhem in the center. You cant go anywhere without getting killed. I really hope Hyperspace returns to the way it was before this reset. (if there was a smiley with a little sign that said RIOT! then I would put it here ) Edited February 10, 2008 by Gannon8 Quote
Dismal Dan Posted February 10, 2008 Report Posted February 10, 2008 I dislike the new item system, all of this seems more customizable, but in the end it isn't. Quote
oid Posted February 10, 2008 Report Posted February 10, 2008 I don't like this new system. I'm on the lowest freq with over 3/4 the players trying to kill me.Could you switch it back to the 2-frequency game like before the reset? Edit: And other freqs steal my kills and I don't get a reward. I actually bothered to post this because it happens too much to me. Total Revision:1. Item system stinks. Limited ammo is really annoying, and like what dan says, its not really customizable unless you have lots (and by lots I mean TONS) of money and exp. And really, how can a pea shooter blow up a ship?2. Ships cost too little. Lancs should be the most costly because they are the most important to flagging, which is the point of the zone. Now a lanc is the third ship anyone can get. And horrible starting energy on WB.3. M!@#$%^&* mayhem in the center. You cant go anywhere without getting killed. I really hope Hyperspace returns to the way it was before this reset. (if there was a smiley with a little sign that said RIOT! then I would put it here )QQ moar Quote
Choose Profile Posted February 10, 2008 Report Posted February 10, 2008 To Arnk and the rest of staff/dev who has helped implement this new system, good work. Quote
»D1st0rt Posted February 10, 2008 Report Posted February 10, 2008 where can we find out about this new item set?http://sshyperspace.net/items/ Quote
Suicide_Run Posted February 10, 2008 Report Posted February 10, 2008 People who seem to complain about new item system is those people who cant adapt and prefers a no brainer game. Nice work and good job staff. Quote
Dr Brain Posted February 10, 2008 Author Report Posted February 10, 2008 We're going to give things a fair shake. Quote
Suicide_Run Posted February 10, 2008 Report Posted February 10, 2008 Brain, can you tell us the limit of how many things we can buy in the main categories? Like how many emitters/addons/capacity/mounts we can buy initially? Quote
Kilo Posted February 10, 2008 Report Posted February 10, 2008 2 for all of the above, but note that some Capacity items cost 2 Capacity slots. Sorry guys, I had a nice little guide ready to explain all of this stuff, but it escaped being backed up when I moved computers..I'll see if I can write something up quickly today or something. Quote
vetta64 Posted February 10, 2008 Report Posted February 10, 2008 Overall I think its a good start but there are a lot of new things to learn and I think it will need some tweeking. Good job so far Quote
Matrim Cauthon Posted February 11, 2008 Report Posted February 11, 2008 nice work, now i can really customize my lanc, and flagging seems more fair(as soon as more people get reps/thors/bursts etc.) Now a lanc is the third ship anyone can get. And horrible starting energy on WB.most ships have less stats btw, and lanc can be the 2nd ship people can get Quote
Suicide_Run Posted February 11, 2008 Report Posted February 11, 2008 Lanc isnt the best thing to get anyways since if ur lanc, ur not gonna get any kills lol Quote
Dismal Dan Posted February 11, 2008 Report Posted February 11, 2008 I guess it's not so bad overall, but I liked an idea that I saw Hobofighter come up with. He said that we should be granted 10% of the ammo of the people we kill. Not taken away form them, just granted. Quote
»D1st0rt Posted February 11, 2008 Report Posted February 11, 2008 Because ammo is so expensive? Quote
oid Posted February 11, 2008 Report Posted February 11, 2008 Or you could have greens that give you ammo when you pick them up. Quote
Linear-Key Posted February 11, 2008 Report Posted February 11, 2008 (edited) Why does killing someone only give 5 bty now? Is this to try to slow down HS's economy? Edit: Also, maybe increase the turret limit by 1, so we have have a priv of 6 people, 5 turrets on 1 lanc. Edited February 11, 2008 by Linear-Key Quote
J.x. Posted February 12, 2008 Report Posted February 12, 2008 Has anyone else noticed bounty dropping at strange increments? Maybe I'm missing something but when I was flying around in the middle of battle I noticed my bounty drop from like 15 to 14 (I'm a high roller baby) and sometimes I'm getting killed on 9 bty. Does it have anything to do with burning up ammo packs / is that normal under the new system? I miss my old ships and whatnot but at least I get a chance to race from the same starting point as the rest of the players in the zone so I'm happy with the reset even if things are going to be a bit crazy for a while. Looking forward to the Oracle System Cheers Quote
Dismal Dan Posted February 12, 2008 Report Posted February 12, 2008 Because ammo is so expensive? no, just to make things a bit cooler, like in a first person shooter you kill someone and take their ammo Quote
Suicide_Run Posted February 12, 2008 Report Posted February 12, 2008 I prefer that we can buy it outside supply depots and wat not but at an increase price for "transportation" cost. But then again, it wont happen lol Problem I see with greens is that ppl can tk each other for greens to refill their ammo. Quote
s-abbas Posted February 12, 2008 Report Posted February 12, 2008 Why does killing someone only give 5 bty now? Is this to try to slow down HS's economy? Edit: Also, maybe increase the turret limit by 1, so we have have a priv of 6 people, 5 turrets on 1 lanc. i second that. Quote
Linear-Key Posted February 12, 2008 Report Posted February 12, 2008 Has anyone else noticed bounty dropping at strange increments? Maybe I'm missing something but when I was flying around in the middle of battle I noticed my bounty drop from like 15 to 14 (I'm a high roller baby) and sometimes I'm getting killed on 9 bty. Does it have anything to do with burning up ammo packs / is that normal under the new system? The reason for the drop in bounty, I believe, is because HS is now using a setting called something like "NearDeathExperience." When you reach around 1/10 of your energy or lower, it is counted as a "Near Death Experience" and your bounty is decreased by 1. There will also be a small red flare that appears beside your ship. One useful purpose of this is so you can tell when you've almost killed someone, even without Energy Scanner. Quote
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