»Lynx Posted February 8, 2008 Report Posted February 8, 2008 Hey, I've been working on a new map for Dragonball Z. I have began working on a new tile-set, however I was wondering if anybody, (or specifically Aquarius ) could make some changes to the tile-set to make it look a little better. Right now I feel it's okay, however I know it could be better. Version One: Version Two:Removed the tiles which split into colour half way though - as these can be implemented better with LVZ(s)Added a shade of colour to the outer tiles, however, I believe this could look better. Possible Problems:It could be considered as too brightThe colours don't go too well I think - however, I have little graphics experience Here is a preview of how I have used the tile-set: This is the map which I have been working on. I have designed it as a low-population map. There are a lot of bugs, and it is still very early in development, but if anybody has any opinions on this map, I'd appreciate it if you could share them with me. Map:lowpopv1.lvl - If you do not wish to download this file from the forum, it is currently up in SSCI Dragonball Z as the public map for testing. Regards,Lynx
aquarius Posted February 9, 2008 Report Posted February 9, 2008 ya they could be better/more complete and i love the style you have going on there you also have a concrete idea that will fit well into dragon ball Z so you are #2 on my list
»Lynx Posted February 9, 2008 Author Report Posted February 9, 2008 (edited) I'm also working on other playing types for the zone, my turf/powerball maps aren't quite finished yet, however I laid the foundations down for a CTF map today. CTF Map Preview: I've designed this to use the same kind of tiling method as the previous map. I'll also probably be going back to the drawing board for previous map, as a lot of factors caused people to whine, but a new map shouldn't take too long. - Also, the reason i'm making a ctf/powerball/flagging/turf map is because I intend to create a ?vote module for ASSS. I'm also going to include events and such in this module. - Lynx Edited February 9, 2008 by Lynx
Recommended Posts