Goldeye Posted February 7, 2008 Report Posted February 7, 2008 It's now set up with the GNU autoconf suite so compilation should be as easy as ./configure; make; make installBut be sure to read README first -- it won't install to your expected location so you might want to use ./configure --prefix=somedir The svn is at https://ss-discretion.svn.sourceforge.net/s...t/ss-discretionand is easily viewed by browser just at http://ss-discretion.svn.sourceforge.net I've only tested it on mac but it should work on linux Only the client builds on -nix atm. The server, not so much. It's a pretty big svn setup atm since library dependencies and the like are included. If anyone wants to try to get it to properly configure and make those deps work from the root ./configure Quote
tcsoccerman Posted February 7, 2008 Report Posted February 7, 2008 what about good ol' windows? Quote
Goldeye Posted February 7, 2008 Author Report Posted February 7, 2008 what about good ol' windows? Um. Ironically, that might be awaiting refactoring from Bak.On the other hand, mingw/dev c++ might be working (and he mentioned possibly switching to mingw.) Quote
mbi Posted March 2, 2008 Report Posted March 2, 2008 (edited) Hi, I just built the client on mac/PPC and thought I'd share the couple extra steps I had to go through to get a working binary: I installed the required dependencies via fink. Note that other than the listed SDL deps (SDL, SDL_image, SDL_net) I also had to install SDL_ttfGUI dependencies reported in README: aedGUI actually depends on freetype, which you'll have to install firstcd-ed to ss-discretion/client and ran configure (went fine), makethere's no libtool in ss-discretion/client! copied the one in aedGUI (hint: libtool is probably svn:ignore'd)src/Modules: SDL include and lib dirs in the makefile are a bit messed, had to prepend AM_CXXFLAGS with " `sdl-config --cflags` `sdl-config --libs` -I/sw/include " in src/Modules/Makefile (these should probably go into Makefile.in ?)src/Frontend: Makefile there didn't find src/FrontEnd/cskinviewer/bak*, copied deps/aedGUI-0.1.8a/src/bak* and deps/aedGUI-0.1.8a/include/bak* to src/FrontEnd/cskinviewer/ After these steps make, make install went fine. The game starts and I can enter the single-player zone, but can't spawn a ship yet. Anyway, glad to see progress is being done, thanks to Bak and all those working on this! Edited March 2, 2008 by mbi Quote
Bak Posted March 5, 2008 Report Posted March 5, 2008 oh cool, sdl has a truetype font module, I was just using freetype... maybe I'll see about using the sdl one for windows too. so did you have to install freetype too? or was sdl_ttf enough? Quote
rfinn Posted March 5, 2008 Report Posted March 5, 2008 (edited) I'm having a bit of trouble getting aedGUI to install on Leopard 10.5 (x86). It's failing during the OpenGL test when running the makefile in the test section. A long list of "undefined symbols" errors: g++ -g -O2 `/sw/bin/sdl-config --cflags` -I../include/ gltest.o -o gltest \ -Wl,-rpath,../src/.libs/ \ -L../src/.libs/ -laedGUI -L/sw/lib -lSDLmain -lSDL -Wl,-framework,Cocoa -lSDL_ttf Undefined symbols: "_glTexImage2D", referenced from: LoadGLTextures() in gltest.o LoadGLTextures() in gltest.o CreateScreenTex() in gltest.o DrawGUI(SDL_Surface*) in gltest.o "_glEnable", referenced from: InitGL() in gltest.o InitGL() in gltest.o InitGL() in gltest.o InitGL() in gltest.o ... Looks like it can't locate the appropriate header file or something? Forgive me, I'm new to C/C++. Everything up until this point has been in Java, so I'm completely nub at this point. I have all the required SDL stuff installed. Apparently I missed something? Which brings me to another question. I have Freetype 2.3.5 installed. Should that be okay? The source comes packaged with version 2.2.1... Edited March 5, 2008 by Warhaven Quote
mbi Posted March 6, 2008 Report Posted March 6, 2008 oh cool, sdl has a truetype font module, I was just using freetype... maybe I'll see about using the sdl one for windows too. so did you have to install freetype too? or was sdl_ttf enough? I had to install both, as freetype seems to be a requirement for aedGUI. Quote
mbi Posted March 6, 2008 Report Posted March 6, 2008 I'm having a bit of trouble getting aedGUI to install on Leopard 10.5 (x86). It's failing during the OpenGL test when running the makefile in the test section. A long list of "undefined symbols" errors: Yes, I had the same problem. Basically the build process breaks while running the tests, even though the aedGUI actually compiled properly. So just run 'make install' after you get the error above and the lib should install fine. Quote
rfinn Posted March 7, 2008 Report Posted March 7, 2008 I'm having a bit of trouble getting aedGUI to install on Leopard 10.5 (x86). It's failing during the OpenGL test when running the makefile in the test section. A long list of "undefined symbols" errors: Yes, I had the same problem. Basically the build process breaks while running the tests, even though the aedGUI actually compiled properly. So just run 'make install' after you get the error above and the lib should install fine. Ah, okay. Thanks for the tip. Quote
rfinn Posted March 7, 2008 Report Posted March 7, 2008 (edited) Okay, I explicitly converted it to a char array with c_str(), and it seems to be happy with that. Anyone see any problem with doing this? void profileNameChanged(void* caller, void* data) { const char* newName = (((aedTextBox*)widgets[0])->getCaption()).c_str(); if (newName[0] == '\0') newName = "(None)"; listBoxPtr->setIndexText(currentProfileIndex, newName); } Edited March 7, 2008 by Warhaven Quote
rfinn Posted March 7, 2008 Report Posted March 7, 2008 (edited) So close. ERROR: debug: dlopen failed on Modules/SettingsHandler.so in function loadAndGetInterface, on line 331 in file ../../src/Modules/ModuleManager/MMHelper.h ERROR: SettingsHandler Module not found at modules/SettingsHandler in function loadSkinSettings, on line 56 in file cskinviewer/Settings.cpp error loading skin settings aedGUI: Adding memory font: my_font at 0x21060, size 65933 bytes load_skin: Unable to access skin file(0x30a3cc): skins/default.skn Bus error Is this looking for an actual .so file? ls -a ~/Discretion/Modules/ | grep SettingsHandler SettingsHandler SettingsHandler.0 SettingsHandler.0.0.0 SettingsHandler.a SettingsHandler.la All that's in the Modules folder with regards to SettingsHandler is the above. In fact, there aren't any .so files. Did my modules not compile correctly? Edited March 7, 2008 by Warhaven Quote
Bak Posted March 8, 2008 Report Posted March 8, 2008 why are there so many? I'd say rename SettingsHandler to SettingsHandler.so and cross your fingers. I'm actually really glad you're doing this since I'm sure it will help a lot of people out. I'm concerned about your previous error though. an aedTextbox extends aedStaticText which extends aedCaption which contains the definition: virtual const char* getCaption(void) const Are you #including the aedgui/include directory from the deps folder when you compile? Quote
mbi Posted March 9, 2008 Report Posted March 9, 2008 (edited) Is this looking for an actual .so file? ls -a ~/Discretion/Modules/ | grep SettingsHandler SettingsHandler SettingsHandler.0 SettingsHandler.0.0.0 SettingsHandler.a SettingsHandler.la All that's in the Modules folder with regards to SettingsHandler is the above. In fact, there aren't any .so files. Did my modules not compile correctly? Odd. I had the same issue on mac-intel, while it worked straight out of the box on mac-ppc. By the way, when I start the game I land in spectator mode. How do I spawn a ship from there? Edited March 9, 2008 by mbi Quote
mbi Posted March 9, 2008 Report Posted March 9, 2008 (edited) same way as continuum, esc + 1 Aw, no love: both esc-q and esc-f work, but not esc-[1-9] EDIT: the event drops the sent char somewhere between sdlEvent in Chat.cpp and keyPressed in EscapeBox.cpp Edited March 9, 2008 by mbi Quote
BDwinsAlt Posted March 9, 2008 Report Posted March 9, 2008 make all-recursive make[1]: Entering directory `/home/brad/dis/ss-discretion/client' Making all in src make[2]: Entering directory `/home/brad/dis/ss-discretion/client/src' Making all in Modules make[3]: Entering directory `/home/brad/dis/ss-discretion/client/src/Modules' source='PlatformSpecific/MainSDL.cpp' object='MainSDL.lo' libtool=yes \ depfile='.deps/MainSDL.Plo' tmpdepfile='.deps/MainSDL.TPlo' \ depmode=gcc3 /bin/bash ../../depcomp \ /bin/bash ../../libtool --mode=compile g++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include/SDL -D_GNU_SOURCE=1 -D_THREAD_SAFE -g -O2 -c -o MainSDL.lo `test -f 'PlatformSpecific/MainSDL.cpp' || echo './'`PlatformSpecific/MainSDL.cpp g++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include/SDL -D_GNU_SOURCE=1 -D_THREAD_SAFE -g -O2 -c PlatformSpecific/MainSDL.cpp -MT MainSDL.lo -MD -MP -MF .deps/MainSDL.TPlo -fPIC -DPIC -o .libs/MainSDL.o In file included from PlatformSpecific/PlatformSpecificModule.h:17, from PlatformSpecific/MainSDL.cpp:16: PlatformSpecific/../Module.h:13:29: error: Shared/Snprintf.h: No such file or directory make[3]: *** [MainSDL.lo] Error 1 make[3]: Leaving directory `/home/brad/dis/ss-discretion/client/src/Modules' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/brad/dis/ss-discretion/client/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/brad/dis/ss-discretion/client' make: *** [all] Error 2 That's what I get when I type make. I'm gonna try to fix it on my computer. Quote
Bak Posted March 9, 2008 Report Posted March 9, 2008 "Shared/Snprintf.h" should be "Shared/snprintf.h" Quote
SHRIKEE Posted April 26, 2008 Report Posted April 26, 2008 How about creating a proper mac application of it... i can imagine many people are not up for this, i know i am not... also, the urls won't work? any ideas? Quote
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