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I'm sure you people eventually will want to add stuff to the SSF RPG. If you want to do it, pm me or email me the necessary stuff. Rewards for submissions will vary. Submitters of classes, alignments, or elements can request that their character be admin-changed to those things without losing exp or level. Other stuff will have other rewards.

 

 

 

 

Alignment or Element: All alignments and elements give bonuses to HP, MP, Str, Def, Ints. Please keep any submissions balanced with the previous stuff. All alignments must be based upon an element of the game world. All elements must be something on the Periodic Table. If you don't know chemistry, sucks to be you.

 

Classes: They will give bonuses to the five stats. Please select a starting level for the class, as well as prerequisite classes if the starting level is non-zero. Describe what you want the class to do, so that I can allocate appropriate inventory to it.

 

Items:

 

 

All items submitted must contain an image on the above background. Along with a basic description, you should also specify the following stats bonuses the item will offer: HP, MP, Str, Def, Int. If you are making a weapon, you probably should put in an Str bonus, while armor should have a Def bonus.

 

Additionally, you should specify the cost in Gil, the amount of the item stocked in the stores, and classes the item are restricted to. If you want anything else, it is restricted by the core.

 

Ores:

All ores must have an item image on the background above. Each ore should have a stated cost and stock. You can also specify ore combinations. Two ores combine into one inventory item.

 

Spells:

All spells must have a .gif image on the background above. Additionally, it will have an original animated .gif image shown in battle. (The current batch does not, but I don't want to create a backlog). Stats needed are the strength of the spell, the MP cost, the price, the stock, and classes it will be restricted to.

 

Potions:

All potions must have an image on the background above. They should have a cost, stock, HP recovered, and MP recovered specified.

 

Scenes:

All scenes must be a 640 x 381 pixel .gif image that fits in with the theme. Information on the history of the game world is in the help file. If you need inspiration, pm me and I can specify some locations I'll eventually want to put in. I can tell you right now that we could use a scene version of the Alamo Base world map. (By that I mean a 3D side view...no one will be impressed with copy and paste.) For reference, you are allowed to take any zone's tileset or other images to incorporate into the scene if you are trying to portray the zone from which the images were taken. (By that I mean you can model walls after a tileset...no one will be impressed if you screenshot a zone's base and call it a 'scene')

 

Bots:

All bots require a 75 x 75 .gif image. The background used for the current batch of bots is available upon request. All bots must fit in with the theme. Bots also need all 5 stats, as well as the amount of gold dropped.

 

Pets:

Each pet requires a 75 x 75 ANIMATED .gif image. The pet with need HP, Str, Def, and Int, but not MP. It should come with a level requirement, and a cost. You have the option to have the pet buy-able, of have it evolve from a previous pet.

 

World Map:

All maps must be a 600 x 350 pixel .gif image. Additionally it must be a 25 x 25 grid. You have the option of making any square passable, imp!@#$%^&*able, medic, shop, inn, a teleporter (to another square or another map) or battle. Please specify this grid in whatever way you prefer when submitting.

 

All maps must have one square reserved as a teleporter connecting it the greater map so your map can be accessed. The image of a parked Lancaster must be nearby (because the player supposedly flew it in). Otherwise, you can have a map connect to an existing map.

 

 

 

This is the star map for the game world. Every big star with a teleporter icon next to it represents a landable location. Please choose a location for your map, and consult with me before making it, as for every spot there I have something in mind. For instance, the SVS colony in the southeast is going to be a 'pit stop' with services near the landing location for players to stop and take a break while deep with TW territory, while for the northmost TW/17th Parallel colony is going to be a 17th Parallel themed spaceport occupied by TW Soldiers crawling all over it.

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