PoLiX Posted February 4, 2008 Report Posted February 4, 2008 Give Reasoning Also Please VRPG The SSRPG has SOOOO many files, and so much crap, for not doing much more than a standard rpg, and seeing how much VRPG does with the few files it does, I see more promise in it, as its code also looks more clean. They had a few bugs from stupid programming that I have fixed, but Army Core had these same bugs. I also see a chance in me doing more with the VRPG, even though Army Core has the ability for custom cores to be coded, it lacks the clean code, and readability VRPG posses. Less work and less editing for more advantage, in my eyes. Obviously all my opinions come from the admin/coder point of view. So lemme know yours.
Sound Posted February 4, 2008 Report Posted February 4, 2008 (edited) My vote goes to SSRPG. I spent a lot of time on VRPG today and realized that if i wanted to, i could spend all day on it just doing the same thing over and over again, without using much skill, or hardly paying attention. All VRPG requires is time. It's repe!@#$%^&*ive: kill bot, heal, kill bot, heal, level, etc. I do like the idea of it because in general i like RPGS, but when actually looking at what you do IN the game, and the main goal, it doesn't compare to SSRPG. In SSRPG, the main goal is team oriented - to bring a clan to victory. Time is a big factor in this, being able to attack people while they're away - but not as much. A player's attacks are limited by turns, and there is no "free" money, compared to VRPG (killing bots over & over). More tactic and technique is involved in SSRPG: Sabotaging, massing, banking, team play/transfer, etc. Whereas VRPG consists of farming bots until you level - repeatedly. SSRPG is more long term than VRPG. In SSRPG, each person or clan competes to hold the top section and overall ranks - creating an ongoing compe!@#$%^&*ion. VRPG Will be dominated by one player, and when each player is able to kill the top bot - the game will die. Because SSRPG is more ongoing, includes more interaction between players, and is also very compe!@#$%^&*ive, i prefer it over VRPG. Edited February 4, 2008 by Sound
Aileron Posted February 4, 2008 Report Posted February 4, 2008 Note that the V RPG will be a state of continual expansion. When someone beats the High Twop, tougher bots will be added. Also, the V RPG is still Beta, so it is possible that it will be improved. I'll also point out that there is a link to the "World Map" on the "Others" page. Clearly it is a work in progress, and I can't ever seem to be able center the !@#$%^&* thing, but what it shows is what is possible with the V RPG, though the fact that it is perfectly possible to level while ignoring that feature is a major design flaw.
Sound Posted February 4, 2008 Report Posted February 4, 2008 (edited) Then you farm the High Twop for a few days straight, then you farm the higher bots for a few days straight, etc. The goal is just to be able to kill the higher bot over and over? =/ I'm gonna need a better argument than higher bots and improvement - the game is still killing one thing for hours. I always hated grinding in rpgs. Every once in a while the world map window crashes my browser. Edited February 4, 2008 by Sound
PoLiX Posted February 4, 2008 Author Report Posted February 4, 2008 Bots can also be taken from the gameplay, that and limits can be placed on how many times you attack a bot. I'd also like it to be more of a random bot, than something choosable imho. Why should you decide what comes at you. Again, I can modify the SSF RPG to our liking a lot more easily than Army Core.
Sound Posted February 4, 2008 Report Posted February 4, 2008 (edited) You're missing the point.My main argument against VRPG:IN VRPG... Time = Win; Win = Uneventful/Easy/Useless Edited February 4, 2008 by Sound
Dav Posted February 4, 2008 Report Posted February 4, 2008 im going for VRPG on account of i am bored of SSRPG and the way it glues you to a PC. Im not playing this round because i have better things to do when i get up/ go to bed/have lunch. (its just another distraction i dont need when im working)
Sound Posted February 4, 2008 Report Posted February 4, 2008 Dav have you ever played VRPG? I have never seen you on the statistics page - and viewing it now, still do not see you on it. You're voting for a game that you won't be playing At All because of the time you need to devote in order to be successful - much more than SS RPG.
Aileron Posted February 4, 2008 Report Posted February 4, 2008 The difference here is that the bot grinding is done in free time, while the SS RPG has to be done when it wants to. At least in the V RPG you aren't going to get owned if you get up in the morning and go to work without checking things. My goal with the SS RPG was to make the average wait length 8 hours so people could have a reasonable life and still play. The problem was there were still too many ways to get turns. It might be different with Core 3 though Dav. The reason I was so adamant about putting it in is that most of its new features are options regarding turns. I voted V RPG because I have a secret plot going that it is a part of.
Sound Posted February 4, 2008 Report Posted February 4, 2008 Yeah - I can tell you're already biased. Anybody who's actually paying attention to my argument wouldn't have told me that.
Dav Posted February 4, 2008 Report Posted February 4, 2008 i have loaded it up a couple of times then deleted my player, seems i cant buy anthing or do anything atm.
Aileron Posted February 4, 2008 Report Posted February 4, 2008 We understand your point. The V RPG is liable to be dominated by bot-crushers who spend hours on end taking out the same bot over and over. Worse yet is that the way I for one do it, I don't even challenge a bot unless I can waste it with one blow. Additionally, there's no team-work. The points the rest of us are trying to make is that A: the bot crushing can be balanced and B: other than the bot crushing, the V RPG has a lot of potential. For instance, I just pinned a topic for user contributed content, which is the bread and butter of all modern MMORPGs. Couldn't do that with SS RPG. Question: Should I perhaps remove the potions or make them expensive, and make the inn rest time significant? That way, the rate at which people can bot-crush will be significantly reduced. Dav, you should start by only buying a weapon, either a nano sword or a Colt Peacemaker depending on your class. Also, most starting spells such as Kata, Wizard's Fire, and Precise Shot are cheap. Every class except scientist has access to atleast one spell, and many of these are compe!@#$%^&*ive with wizard spells.
PoLiX Posted February 4, 2008 Author Report Posted February 4, 2008 Ail, in core 3, there isn't a 3rd core. It is nothing but updates to the current for major bugs, and it still had even more bugs I was going through a smashing... kind of sad... nothing new, just something old that got broke more.
Suicide_Run Posted February 4, 2008 Report Posted February 4, 2008 If I had to choose, I would choose VRPG but is there another version of VRPG Polix? By another version, I mean not VRPG 1.# but a mod but plays like VRPG. I find VRPG doesnt have enough stats make it fun. Cause 3 different types of stats means alot of people will end up playing like most. Reason for Not Choosing SSRPG: Too compe!@#$%^&*ive for a game where everything is based on $. Its a I hit you to get money to build stuff. If I wanted to play something like SSRPG, I would rather go play a browser based instead of a forum mod and I already am playing one.
Aileron Posted February 4, 2008 Report Posted February 4, 2008 Core 3 doesn't have those Turns features?!?!? NNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!! Yeah, my thoughts on the matter is the designer messed up the whole concept of 'elements'. Elements should be different types of damage. What needs to be done is that Str & Def need to be changed from ints to four or five element arrays. I have found that Int can replace Str, so mages can balance with fighters. Here's the calculations: Damage for attack:rand(Attacker's Str - 10, Attacker's Str) - (Defender's Def) = Dmg Damage for spell:(Spell Str * Spell lvl) + (Caster's Int) - (Defender's Def) = Dmg Spell lvl is something that increases as the user casts that spell, so spell lvl 2 means your spell strength is nearly doubled. I'm thinking spell-casting might be the way to go.
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