★ Lynx Posted February 2, 2008 Report Posted February 2, 2008 (edited) Hey, i'm having a small problem, that when I make a new tile-set, I can load it into DCME and it seems to work fine - but when I close DCME and try to re-open it again it says "C:\...\NewTileSet.lvl may be corrupted. Do you wish to attempt recovering data?" - I click "Yes" and it will retrieve the tile locations, and what tiles were laid, but they will be blank. I can then re-load a tile-set over this, and it will seem to work find, but again corrupt when I save. It is also corrupted when I load it into the game. (Visit newtileset in SSCI Dragonball Z to see) - it seems to have some tiles, but the rest are static. Here is the DCME.log file for the session:Spoiler! --Click here to view--02/02/2008 17:01:27 --- Drake Continuum Map Editor (v3.1.10) starting...+++ OtherInstance 0+++ openedMapByArgs FalseNewTileSet.lvl @ OpenMap, Opening Map... C:\Do!@#$%^&*ents and Settings\Chris\Desktop\Graphics Tileset\NewTileSet.lvlNewTileSet.lvl @ OpenMap, Tileset foundNewTileSet.lvl @ OpenMap, Bitmap info header: --- Color Depth: 32 --- Size: 304x160 --- BiSizeImage: 0 --- Compression: 0NewTileSet.lvl @ OpenMap, Bitmap info header: --- bfType: 19778 --- bfSize: 146008 --- bfReserved1: 145976 (145976)NewTileSet.lvl @ Openmap, BMPData is read from lvl fileNewTileSet.lvl @ OpenMap, no eLVL data foundNewTileSet.lvl @ Openmap, usingDefaultTileset FalseNewTileSet.lvl @ OpenMap, WARNING: Seek(f)=145975 bfSize+1=146009NewTileSet.lvl @ TileDataRecovery, attempting tile data recovery at 146009NewTileSet.lvl @ TileDataRecovery, with offset 0, 1348 tiles found, 0 errors occured.NewTileSet.lvl @ TileDataRecovery, best offset found: 0 with 0 errors.NewTileSet.lvl @ SearchWallTiles, Searching for: C:\Do!@#$%^&*ents and Settings\Chris\Desktop\Graphics Tileset\NewTileSet.lvl (walltilepath: C:\Do!@#$%^&*ents and Settings\Chris\Desktop\Graphics Tileset\NewTileSet.wtl)NewTileSet.lvl @ OpenMap, Map corrupted! Seek position: 146009 last (X,Y): (0,0) b(3)= [66,77,88,58]NewTileSet.lvl @ TileDataRecovery, attempting tile data recovery at 146009NewTileSet.lvl @ TileDataRecovery, with offset 0, 1348 tiles found, 0 errors occured.NewTileSet.lvl @ TileDataRecovery, best offset found: 0 with 0 errors.NewTileSet.lvl @ OpenMap, tile data starting at 146009NewTileSet.lvl @ OpenMap, 1348 tiles loaded. Now at 151405NewTileSet.lvl @ SaveMap, saving map... E:\Games\Continuum\Continuum Editors\DCME (Drakes Continuum Map Editor)\DCME_3.1.10\DCME autosaves\FFFFF7EB93D2_2008-02-02-17-01-30_NewTileSet.lvl.bak, SSMECompatible False, Silent TrueNewTileSet.lvl @ SaveMap, opening E:\Games\Continuum\Continuum Editors\DCME (Drakes Continuum Map Editor)\DCME_3.1.10\DCME autosaves\FFFFF7EB93D2_2008-02-02-17-01-30_NewTileSet.lvl.bak for binary as #1NewTileSet.lvl @ SaveMap, bitmap header position: 1NewTileSet.lvl @ SaveMap, bfReserved1 set to: 145976 (145976)NewTileSet.lvl @ eLVL.PutELVLData, Saving Hashcode FFFFF7EB93D2 at 145989NewTileSet.lvl @ eLVL.PutELVLData, Rewriting total size: 32 at 145981NewTileSet.lvl @ SaveMap, total eLVL size returned: 32NewTileSet.lvl @ SaveMap, New bitmap bfSize: 146008 (146008)NewTileSet.lvl @ SaveMap, BMPData is stored into lvl, starting tile data at 146009NewTileSet.lvl @ SaveMap, 1348 tiles were saved into lvl. Total file size: 151401 bytes.+++ Last update: 27-01-2008 - Update period: 2DCME readyFloat tileset loadedFloat radar loaded Any ideas? :S Thanks, Lynx EDIT: The only way which I can overcome this is if I manually re-name the .bmp file to a .lvl file. Works fine now. Edited February 3, 2008 by Drake7707
⛊ Drake7707 Posted February 3, 2008 Report Posted February 3, 2008 Can you try it again with the version sama compiled a while ago. He mentioned there was a problem with tilesets with compression flag or with wrong offset check or something like that.Maybe it's already fixed in the new version
★ Lynx Posted February 3, 2008 Author Report Posted February 3, 2008 Ah, I thought I had latest, will do later.
🜲 Samapico Posted February 3, 2008 Report Posted February 3, 2008 hmmm... --- Compression: 0 however. But lots of these kindo f things were fixed since 3.1.10, so yeah, give it a try. http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
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