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Hey, i'm having a small problem, that when I make a new tile-set, I can load it into DCME and it seems to work fine - but when I close DCME and try to re-open it again it says "C:\...\NewTileSet.lvl may be corrupted. Do you wish to attempt recovering data?"

 

- I click "Yes" and it will retrieve the tile locations, and what tiles were laid, but they will be blank. I can then re-load a tile-set over this, and it will seem to work find, but again corrupt when I save. It is also corrupted when I load it into the game. (Visit newtileset in SSCI Dragonball Z to see) - it seems to have some tiles, but the rest are static.

 

Here is the DCME.log file for the session:

02/02/2008 17:01:27 --- Drake Continuum Map Editor (v3.1.10) starting...

+++ OtherInstance 0

+++ openedMapByArgs False

NewTileSet.lvl @ OpenMap, Opening Map... C:\Do!@#$%^&*ents and Settings\Chris\Desktop\Graphics Tileset\NewTileSet.lvl

NewTileSet.lvl @ OpenMap, Tileset found

NewTileSet.lvl @ OpenMap, Bitmap info header:

--- Color Depth: 32

--- Size: 304x160

--- BiSizeImage: 0

--- Compression: 0

NewTileSet.lvl @ OpenMap, Bitmap info header:

--- bfType: 19778

--- bfSize: 146008

--- bfReserved1: 145976 (145976)

NewTileSet.lvl @ Openmap, BMPData is read from lvl file

NewTileSet.lvl @ OpenMap, no eLVL data found

NewTileSet.lvl @ Openmap, usingDefaultTileset False

NewTileSet.lvl @ OpenMap, WARNING: Seek(f)=145975 bfSize+1=146009

NewTileSet.lvl @ TileDataRecovery, attempting tile data recovery at 146009

NewTileSet.lvl @ TileDataRecovery, with offset 0, 1348 tiles found, 0 errors occured.

NewTileSet.lvl @ TileDataRecovery, best offset found: 0 with 0 errors.

NewTileSet.lvl @ SearchWallTiles, Searching for: C:\Do!@#$%^&*ents and Settings\Chris\Desktop\Graphics Tileset\NewTileSet.lvl (walltilepath: C:\Do!@#$%^&*ents and Settings\Chris\Desktop\Graphics Tileset\NewTileSet.wtl)

NewTileSet.lvl @ OpenMap, Map corrupted! Seek position: 146009 last (X,Y): (0,0) b(3)= [66,77,88,58]

NewTileSet.lvl @ TileDataRecovery, attempting tile data recovery at 146009

NewTileSet.lvl @ TileDataRecovery, with offset 0, 1348 tiles found, 0 errors occured.

NewTileSet.lvl @ TileDataRecovery, best offset found: 0 with 0 errors.

NewTileSet.lvl @ OpenMap, tile data starting at 146009

NewTileSet.lvl @ OpenMap, 1348 tiles loaded. Now at 151405

NewTileSet.lvl @ SaveMap, saving map... E:\Games\Continuum\Continuum Editors\DCME (Drakes Continuum Map Editor)\DCME_3.1.10\DCME autosaves\FFFFF7EB93D2_2008-02-02-17-01-30_NewTileSet.lvl.bak, SSMECompatible False, Silent True

NewTileSet.lvl @ SaveMap, opening E:\Games\Continuum\Continuum Editors\DCME (Drakes Continuum Map Editor)\DCME_3.1.10\DCME autosaves\FFFFF7EB93D2_2008-02-02-17-01-30_NewTileSet.lvl.bak for binary as #1

NewTileSet.lvl @ SaveMap, bitmap header position: 1

NewTileSet.lvl @ SaveMap, bfReserved1 set to: 145976 (145976)

NewTileSet.lvl @ eLVL.PutELVLData, Saving Hashcode FFFFF7EB93D2 at 145989

NewTileSet.lvl @ eLVL.PutELVLData, Rewriting total size: 32 at 145981

NewTileSet.lvl @ SaveMap, total eLVL size returned: 32

NewTileSet.lvl @ SaveMap, New bitmap bfSize: 146008 (146008)

NewTileSet.lvl @ SaveMap, BMPData is stored into lvl, starting tile data at 146009

NewTileSet.lvl @ SaveMap, 1348 tiles were saved into lvl. Total file size: 151401 bytes.

+++ Last update: 27-01-2008 - Update period: 2

DCME ready

Float tileset loaded

Float radar loaded

 

Any ideas? :S

 

Thanks, Lynx

 

EDIT: The only way which I can overcome this is if I manually re-name the .bmp file to a .lvl file. Works fine now.

Edited by Drake7707

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