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Valve Takes on Piracy With Free, Pre-Packaged Game Publishing Tools


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Posted (edited)

Source: Slashdot (Article)

Heartless Gamer writes
"Valve is rocking the boat in a big way, especially for PC gaming piracy. They have just announced the release of a complete collection of publisher tools, called Steamworks. They're making it available to developers and publishers completely free. Valve notes that beyond simply making the product available to consumers some of the tools can integrate copy protection, social networking services, or even server browsing features into a developing game."

 

You may find the home page to SteamWorks at http://www.steampowered.com/steamworks/. The official Steam announcement may be found at http://www.steampowered.com/watch?v=index.php?ar...ews&id=1423 (thanks Smong!).

Edited by L.C.
Posted
Thing is, looking through the steam SDK and what is that 2d version of hl... !@#$%^&* it... but yeah, looking at it, we honestly could do recode Continuum using Steam as a backbone. It'd really gain us a lot of players, and the fact we're a clone of an original game, Steam could never option to offer to buy us out, or use one of their lovely loopholes to force it.
Posted

Recode of continuum? Will it require continuum source code? That's obviously impossible so in order to do this we need a new client. Correct?

 

Or can some sort of bridge be built?

Posted

A bridge could POSSIBLY be done, would take some effort, hacking up the client, and such.

 

A new client though, would be the smoothest way to do it.

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