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Posted

At least some good came out of this. I've been able to use this down-time to put the finishing touches on the V RPG. It's now at a status I would call 'limited functional'. The shop has a wide variety of items, each with an inventory image, so they all can be equipped provided the player meets the requirements. There is a new class system, with admittingly fewer classes than the default settings, though the new ones are more balanced based upon the actual system, rather than the one the programmer thought he had made. There is an !@#$%^&*ortment of spells. They all have the same icon, but considering the default settings are no spells and one icon, this is an improvement. If you click on the World Map screen, it will take you to something, though admittingly I haven't set up the total star map that would accurately show the setting of the game-world as well as the number of locations which will be added before the end.

 

There are two bugs mentioned on the V RPG tech support board which the player needs to be aware of. First off, if the player has more than one spell, problems occur. When you buy a new spell, you should sell your old spells. Also, people mentioned a bug regarding the use of potions during battle.

 

 

As for why its 'limited functional' and not 'completed':

 

The help page is not up. There is a bug on the admin end of things preventing me from uploading one.

The class settings, inventory screen, and spells have not been tested for balance. My prediction is one class will own, and I don't know which one.

- Just so you know, the Scientist/Cyborg tree is certainly NOT the one, as the whole concept of this one is that the Scientist sucks, but the Cyborg gets access to cybernetic limbs and special spells exclusive to that class. I haven't had the time to MS Paint some cybernetic limbs yet, so those items don't exist yet, and the Cyborg has no benefits whatsoever.

The shop has a basic !@#$%^&*ortment of goods, but few exclusive items.

There are no ores and pets

There are no in-battle graphics

 

Overall, I'd encourage people to give it it a try with a new character when it comes back up. I'll have to create a system for the players to add content, because I'm sure each of you has your own ideas, and if I use all of them I can increase the scope of the game world very quickly.

Posted

Scores are lost, somehow army core screwed components area up, and cleared the entire arcade db entries... Dunno how, or why, since it has no reason or should have ability to. But it may be something it glitched in the components section that effected the arcade.

 

I will try to restore the arcade tonight though. Sorry bout all of this guys.

Posted

I love the arcade and have been playing it way too much the last couple days. But can we get rid of the YetiSports games? They're terrible!

 

Also, could we get the game "Sports Smash"?

Posted (edited)

Woot, Yetisports 5! I challenge you all to beat my score. It's not my best, but it's pretty close.

 

Thanks. ;)

 

EDIT: Can you change biggrin.gif to :o? Lol.

 

EDIT 2: Also, the Easy Chess scores are backwards. Winner should be least moves, not most.

Edited by Shock
Posted

fixed.

 

Can we get the game "Filler" on there? Its on addictinggames.com

 

Game has to be specially coded for the arcade.

Posted
fixed.

It's fixed in that it lists me as the top score, but I don't actually hold the trophy since the score was input before the fix ... I don't know if anything can be done about this though, so I'll try to beat my score.

Posted

Just removed Moon Lander...

I tried to set it to not active first, but the setting didn't want to save, it always turned itself back to ON. So I just deleted it. Polix, tell me if there's something else I need to do to delete a game...

 

Deleting Slingo bet 21 too, it just doesn't work.

Posted

I made some categories... it's not completed yet, but it's already sorted better than it was.

If you have suggestions of category names, and where to put which games, go ahead... I'm having trouble categorizing some of them

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