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Posted

This is what aileron referred to in the ssrpg score comment the other day.

 

Do you remember exactly what happened before they went to 0? Like.. bought a large number at once?

Posted (edited)
I have too, but recently this has happened to me... a few times... when i buy an item in large quan!@#$%^&*ies. It probably has to do with Polix's changes on the forums. I do believe it has something to do with buying a lot at once though. Edited by Sound
Posted

Static Burn's weapons have been fixed.

 

On second thought, if I had to guess now, its Colonies related. Maybe the server is trying to damage your main weapons when you attack someone in Colonies. The plan is to wait until the end of the round, remove Colonies, do the reset, and see what happens.

Posted

Another problem. I attacked Picard and when his defense was 27,082,210,120 and my attack was about 68,000,000,000. This is what happened:

 

3 minutes ago The Real Picard Attack defended 1 215 1,546 17,631,779,816,022,624,256 6,379,067,444,071,648,256

 

 

The same ridiculous numbers have happened in about 7 of my attacks this morning and in 2 attacks 10 hours ago (usually I win though:) It was normal in an attack 14 hours ago though.

Posted

To be honest with you guys, I've never seen this RPG go higher then a few million on any forum. You're pushing it beyond its limits, and I'd say looking at things, you really probably need to tweak back all the settings, or you may find more and more bugs.

 

This thing was made to have a really close combat game, without too many people gaining ahead (by default settings) alone, without groups of people right with them, or right on their !@#$%^&*. And it definately was never tested against billions of points in damage, money, attacks, etc.

Posted

I mentioned a 'huge random factor' with one turn attacks a few days ago. I was referring to these kinds of numbers, but perhaps I understated it.

 

This was probably an actual bug-bug, something the programmer never intended with any settings. We know it was fixed in Core 2, because this never occurred in Core 2, so by the time Core 2 came out I guess they didn't think anyone would roll back to Core 1. I did look at the .php back when I was trying to modify the core, I didn't see any glaring thing in the Core 2 calculations which would go nuts with any number other than possibly non-positive ones.

 

This bug actually suited the purpose of Colonies. (Quick money, but anyone can walk up and take it). In any case, Colonies is going away in 30 minutes, so in that time all troubles with it will be shooted.

 

The only bug related to big numbers was a point bug discovered by Dav last round. That resulted from him selling his whole armory, and he had the biggest defense. No one had that kind of money until the third month, so with a two-month round we should be fine.

 

 

What I remember about the RPG in the second round was me having undisputed ownership of rank 1, and the rest of the Gods holding slots 2, 3, 4, & 5 for about three weeks, until a bug caused everyone to get a bunch of troops, causing Samapico to get #1 and me to fall to #2 in the last week. The lack of compe!@#$%^&*ion is probably caused by transfer, as the results of this round and round 2 were the same, and the only thing common between them is transfer.

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