Aileron Posted January 28, 2008 Report Posted January 28, 2008 I know its been a while since I've posted anything regarding the V RPG. Here is a list of developments: Many items now have an image in the inventory screen.World Map is now up. Its only one of several locations so far, but this one location is fully functional, other than the tile which would take you to the other locations which don't exist yet.The ridiculously powerful pet has been removed. Now, I'm also reminding everyone that it is still under development, so every stat is liable to random changes, and the whole world will be reset anyway. Tonight I'm planning on updating the classes a second time. I didn't really understand all the stats and how they functioned before. The most important thing is that when upgrading your class, unused stat points will carry over, but stats points already used will not. What that means is I can't make a grand class tree. Either I'd make the final classes powerful and the people who saved points would get too powerful, or I'd make the final classes weak, and force everyone to hold off the benefit of leveling up until late in the game. The only solution is to make the final classes weak, but most are obtainable by level 5. I'm also removing a few classes, because there are only 5 stats, and on top of that base intelligence doesn't appear to actually do anything. (Increasing intelligence increases MP, but players get the same benefit from having base 1 Int and increasing it to 2 or having base 100 int and increasing it to 101.) There is no point in having 25 classes which all do the same thing.
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