»doc flabby Posted January 27, 2008 Report Posted January 27, 2008 I'm trying to design a new settings system (using ASSS). My question is this. Anyone got an idea of how I could do this? Its needs to work in a generic way. definitions:ship - player controlled object (central in screen)npc - computer controlled object. (ie sonething players can interact with) There is no limit (or at least the limit isvery high) to the number of ships/npc. Each object/ship has abilities (e.g. this would be the weapons, repels, rockets, thrust). These abilities can be used on one or more object/ship. The behaviour and abilities of the abilities and ships would be linked to a binary module run on the client. Thus they are dependant on the "mod" loaded on the client. However server abilities would be controlled on the server. So there are really two type of settings, those that affect the server and those that affect the client. I'm suggesting these would be separated. Quote
»D1st0rt Posted January 27, 2008 Report Posted January 27, 2008 Security is also very important, it should be structured in a way that lends itself to quick verification Quote
tcsoccerman Posted January 27, 2008 Report Posted January 27, 2008 as i said in mgb: doc you are talking about in-game right? i suppose we could have a treenode setup. a node foreach ship/weapon/ability which then expands to that items settings. Quote
»doc flabby Posted January 27, 2008 Author Report Posted January 27, 2008 (edited) I think I would have this problem with any server. Its how to express the data in an extensible and flexible way. Basically I need to create a file format where the server uses some of it, and send the rest of it to the client, only the content depends on what modules the client has loaded. arge. Its difficult to explain. Its more of a question about file format design i think than anything... I don't want to use XML as its complicated. Edited January 27, 2008 by doc flabby Quote
rootbear75 Posted January 27, 2008 Report Posted January 27, 2008 why not make a new file format? Quote
»doc flabby Posted January 27, 2008 Author Report Posted January 27, 2008 why not make a new file format?Thats what i'm doing. I just don't know how to structure it, to do what I want. Quote
rootbear75 Posted January 27, 2008 Report Posted January 27, 2008 why not make a new file format?Thats what i'm doing. I just don't know how to structure it, to do what I want.ah... it sounded as if you wanted to use an already made file format Quote
»CypherJF Posted January 28, 2008 Report Posted January 28, 2008 When I read the original post all I thought was that it should be flexible (to adapt), and implements a versioning system which makes updates to it easier. Quote
Drake7707 Posted January 28, 2008 Report Posted January 28, 2008 it doesn't really matter what kind of format it's in if you have a decent front end gui to edit the changes (like the msflexigrid facts uses) Quote
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