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tw nerf, should the price change?  

22 members have voted

  1. 1. tw got nerfed should the price of tw pass change too?

    • yes, there's no point of tw pass now
      10
    • no, the nerf is really good
      4
    • i dont really care, doesnt matter to me because i don't use tw
      9
    • they should change it back or lower the price(yes)
      13
    • the zone is balanced now (no)
      5


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Posted (edited)
i think it sucks that tw got nerfed! now it sucks like !@#$%^&*! i swear the god if i knew it was going to be nerfed i would NEVER EVER used that 1M for a cheap nerfed tw p!@#$%^&*!!! they should change it back or lower the price of tw passes. and those who ALREADY got a tw p!@#$%^&* should be awarded with the money the lost! Edited by Sharpflame
Spam+swear
Posted
Yeah, I don't like having to wait 5 seconds to get to the hub after having it almost instant before, all though I will like how this will prevent people who ?tw if you shoot them, but I still like the old version more.
Posted
yea they should REALLY change it back, cause i really spent 1M for tw p!@#$%^&* and it just stinks badly. and i 100% regret i used 1M for a tw p!@#$%^&* that's preety much worse than id drive now!
Posted

If you were using it to cheap kill and run from danger, then yes, you wasted your money. No refunds will be made.

 

If, however, you were using it to move from sector to sector in the fastest possible way, then it's still fully functional and you should still be happy.

Posted (edited)
If you were using it to cheap kill and run from danger, then yes, you wasted your money. No refunds will be made.

 

If, however, you were using it to move from sector to sector in the fastest possible way, then it's still fully functional and you should still be happy.

fastest possible? id drive with tunnel runner is even faster! and plus i like tw running. by the way ANOTHER reason tw price should be lowered is because if u run with tw the safety zone there sucks. all u need is to mine space mines all around it and if any flagger move after they tw the flags drop.

P.S. is jumping allowed in mini base? cause people were putting up jump portals so no one can enter mini base

 

P.P.S. cheap kill? lol after u tw in you bounty goes to 10, and i thought u created it u should know...

Edited by tiss61
Posted
Ah, yes, once again HS superiors feel the need to nerf something. Yeah running with flags was a major issue with TW. :rolleyes: I mean seriously, didn't you re-create the hub with a safe and no enclosure to have some sort of way to stop flaggers that use TW? It doesn't require a lot of effort to stop a guy using TW, especially if you're in a team. Mine (with SOP, Space Mines, or AM Mines) and sit back or simply just shoot at the safe. TW P!@#$%^&* isn't worth the one mill. and I'm just glad I decided not to buy a second one day's before this stupid thing was introduced.
Posted

Ok, since you two are !@#$%^&*bent on the whole run-winning thing....

 

1) Getting someone to camp tw to stop a run-winner isn't an easy task. There's even more difficulty in getting someone who has antimatter or space mines. Further, if you're the only one chasing them, a good run-winner will make you follow them through a safe zone to make you null your mines before using it.

 

2) ID is slow when compared to TW. Also, it uses the new system as well, so your argument there is void.

 

3) Run-winning is something that's not exactly supported by those in charge; they've been trying to prevent it and/or fix it for some time. If you're lobbying against something, saying it "makes run-winning harder" is definitely not a good argument.

 

 

Also, you suck at spaceships.

Posted (edited)

Ok, 2 doesn't apply to anything I've said so I'll assume it was directed towards someone else.

 

 

Isn't an easy task? If they really want the flags then they should do what it takes. And again generally run winning when using tw usually occurs when pop is low anyways. Otherwise, run winning can be really hard with a high pop. Speaking for myself I loved it when I was able to shoot a bomb and tw right away to avoid being hit by an incoming nme weapon. But with this extra delay and even more pointless warp point timer this cannot be possible. And once again, p!@#$%^&* is not worth the 1 mil. you charge players for. But then again what would you know about playing to earn money, since you seem to be getting it by the truckloads for deving. Also, don't you run win occasionally?

 

PS. You suck at life. smile.gif

Edited by Clutter
Posted
I actually find it way easier to take out a runwinner when they use TW, since you can just put 1 space mine down and they drop all their flags when they enter it..
Posted
Speaking for myself I loved it when I was able to shoot a bomb and tw right away to avoid being hit by an incoming nme weapon. But with this extra delay and even more pointless warp point timer this cannot be possible.

Then the changes we made were a success

Posted
I don't see anyone nerfing D1 so safe lamers who don't care about bounty can't used d1 to rec up. Make TW have energy requirements instead? maybe like at least 50% of nrg? I dunno but its not worth the money anymore as no one would use it that much cept maybe a lanc, but summoner is a more important ftl. I say nerf summoner so you have to make a gate :(, JK tho.
  • 2 weeks later...

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