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difference between disconnect and close events?


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Posted
Trying to troubleshoot why occasionally, my bot will not be in the zone, but still think its connected. I'm wondering if I need to handle the close events instead of just watching disconnects? Or maybe I need to add some code to process lag outs or lag coma?

There's a wreckage,
There's a fire,
There's a weakness,
In my love
There's a hunger,
I can't control.
Hallelujah, death is overcome and we are breathing.
Hallelujah, our stone hearts become flesh that's beating.
Hallelujah, chains have been undone and we are singing.
Hallelujah, the fire has begun, can u feel it

Posted

Disconnect is fired when a connection simply disconnects from the server (for any reason). Close is fired when the connection not only disconnects but also closes, rendering it unusable for further communication.

 

Regarding the other issue, note that CNConnection.isConnected() only returns the state of the connection; it does not check if it's actually in the zone or not.

D1st0rt> while(it.age < 13) { hit(it); } quit(it);

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