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Posted (edited)

Server: irc.gamesurge.net

Lazy Link: irc://irc.gamesurge.net

 

Channels: #subspace and #continuum

Lazy Links: irc://irc.gamesurge.net/subspace and irc://irc.gamesurge.net/continuum

 

Don't have an IRC client?

- mIRC @ http://www.mirc.com/

- ChatZilla for Mozilla Firefox @ https://addons.mozilla.org/en-US/firefox/addon/16

- List of "Free IRC Clients" @ http://en.wikipedia.org/wiki/Category:Free_IRC_clients

 

Registration is not required, but is recommended. You can register at http://gamesurge.net/createaccount/ and then be able to authenticate yourself when connected to the server.

Edited by L.C.
Posted (edited)

IRC is far more mobile than is to have a Subspace or Continuum client installed. Subchat may be available, true, but less flexible and is zone-specific rather than category specific.

 

You can run an IRC client on Linux, through s!@#$%^&*, or on Windows very easily in little time. All you have to remember is irc.gamesurge.net and #subspace or #continuum and you are settled. It's like the ?chat channels in Continuum, but instead of being puny to the zone chat, it takes complete room in IRC.

 

You don't have to haul a Subspace or Continuum client around with you, or even need anything special when it comes to a video accelerator (you could be running 1600x1200 with a mIRC window maximized versus Continuum running 640x480).

 

IRC is also bandwidth and resource efficient, and can be a decent way to control and manage channels.

 

If you do not find it useful, then that is totally ok. Others may while you may not. smile.gif

Edited by L.C.
Posted (edited)

I don't think this will catch on. This has been tried numerous times before - and each time I’ve seen it fail. I don't see why people are more likely to install an IRC client which will have less users, than install a chat client or the actual game client which is generally more popular for talking to other players they actually are already acquainted with.

 

Even if IRC did have over 200 Subspace users online - I generally find that most people like to talk to the people of the zone they reside in - not a few people they know and 150 other !@#$%^&*holes who spam the chat.

 

Hauling a Subspace client - running it on 640x480? Graphics Acceleration?? - This *is Subspace we're talking about isn't it?? Isn't it 2008 now? Jeez..

 

If people aren't online - I’m sure it's not due to hardware deficiencies on their other machines - or that they have to "haul" a download which, lets face it, is a few MB - and even takes a minute to download on what's considered a very slow connection now-a-days. It's probably because they're at work - or college - or school and unrecognised .exe's have been blocked - or ports have been blocked - or they simply don't want to be fired, or are too busy to play games. Just my two cents.

Edited by Lynx
Posted (edited)
IRC is also bandwidth and resource efficient

but SS acctually has a more efficent chat protcol than IRC and most chat clients. (efficent mainly because it has less features - as in pretty much none)

Also IRC uses TCP which can make it feel laggier than UDP. UDP uses less server resources. UDP is also harder to firewall and block. Alot of places block IRC ports by default....

 

Having used both SS and IRC, SS has by far the smoother feel to it,

and feels more like you are talking in real time, compared to IRC.

 

In IRC often there will be no text for abit, than spamage as the TCP connection halts while it catches up after a lost packet, this doesn't really happen in SS (unless you have lag)

 

Not taking anything away from this idea, but it seems kinda pointless to have IRC if you have a pretty good chat system in game already...

Edited by doc flabby
Posted

never got into the whole IRC thing myself, SS is a !@#$%^&* good chat client already IMO.

 

For those that have IRC this will be great though.

 

Also ill sticky this as it is a nice community thing rather then the stuff that is frequent on this board.

Posted

Somone make a bot that can connect to a ss server that will also connect to a irc server and join a channel and relay the text from in game to the irc server and from the irc server to in game

Then that would be worth it

Posted (edited)
Somone make a bot that can connect to a ss server that will also connect to a irc server and join a channel and relay the text from in game to the irc server and from the irc server to in game

Then that would be worth it

I've got an Eggdrop (BlueServ) running, so if someone could develop a script that could connect the Eggdrop to a Subspace Bot (like MERVBot), that could be great.

 

Script has to be able to define which IRC channel it is transmitting data from.

Edited by L.C.
Posted

The thing I see is that how many people visiting this forum uses IRC? And of those people, who actually knows that we have an IRC channel.....and of those people....how many actually bothers to visit the channel.

 

Last time I checked (1-2 days ago), only syrus was in channel along with the bots.

Posted
Somone make a bot that can connect to a ss server that will also connect to a irc server and join a channel and relay the text from in game to the irc server and from the irc server to in game

Then that would be worth it

I've got an Eggdrop (BlueServ) running, so if someone could develop a script that could connect the Eggdrop to a Subspace Bot (like MERVBot), that could be great.

 

Script has to be able to define which IRC channel it is transmitting data from.

If anyone's up for this I think it could be done using bridge.dll for mervbot. The IRC bot would have to connect to the TCP port that bridge.dll opens and read off chat messages and send chat messages through it (I think bridge.dll is very similar to simple-chat/chatnet for ASSS).

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