Mage+ Posted January 16, 2008 Report Posted January 16, 2008 !@#$%^&*o I have some New Special DCME tile ideas~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) x2 Speed. hit the square you go x2 faster2) x2 Slower. hit thr square you go x2 slower3) Warpto block. Warps you from 512 512 to 323 543 or anything4)invisble radar. go under the block you are invisisible on radar5) Strong Point . IF you are on the Blocks you get upgraded if posible anyways your probably going to trash this junk but there is sumthing to think of. Makadawordgoround-
Samapico Posted January 16, 2008 Report Posted January 16, 2008 Yes this is going to trash because DCME does not decide on what the tiles do, Continuum does. And we can't do anything to Continuum. Closed.
»Bak Posted January 19, 2008 Report Posted January 19, 2008 1) x2 Speed. hit the square you go x2 faster2) x2 Slower. hit thr square you go x2 slower3) Warpto block. Warps you from 512 512 to 323 543 or anything4)invisble radar. go under the block you are invisisible on radar5) Strong Point . IF you are on the Blocks you get upgraded if posible anyway I just want to tall that dude that all of that stuff is possible with ASSS and regions, some of it requiring no custom code at all (the warp to blocks, for instance).
Samapico Posted January 19, 2008 Report Posted January 19, 2008 speed modifying regions would work?I know you can send settings changes pretty much on-the-fly, but would it be applied instantly?
»Bak Posted January 19, 2008 Report Posted January 19, 2008 yeah, if you ever played football in hz every time the qb changes the phase, that's a settings change. although I was thinking of using prizes and deprizes
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