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Posted

!@#$%^&*o I have some New Special DCME tile ideas

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

1) x2 Speed. hit the square you go x2 faster

2) x2 Slower. hit thr square you go x2 slower

3) Warpto block. Warps you from 512 512 to 323 543 or anything

4)invisble radar. go under the block you are invisisible on radar

5) Strong Point . IF you are on the Blocks you get upgraded if posible

 

anyways your probably going to trash this junk but there is sumthing to think of.

 

Makadawordgoround-

Posted

Yes this is going to trash because DCME does not decide on what the tiles do, Continuum does. And we can't do anything to Continuum.

 

Closed.

Posted
1) x2 Speed. hit the square you go x2 faster

2) x2 Slower. hit thr square you go x2 slower

3) Warpto block. Warps you from 512 512 to 323 543 or anything

4)invisble radar. go under the block you are invisisible on radar

5) Strong Point . IF you are on the Blocks you get upgraded if posible

 

anyway I just want to tall that dude that all of that stuff is possible with ASSS and regions, some of it requiring no custom code at all (the warp to blocks, for instance).

Posted

speed modifying regions would work?

I know you can send settings changes pretty much on-the-fly, but would it be applied instantly?

Posted

yeah, if you ever played football in hz every time the qb changes the phase, that's a settings change.

 

although I was thinking of using prizes and deprizes

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