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Posted
still freezing .......am i writing it right ? OutFile=Ship.bm2

File=Ship1.bmp

There's your problem, it should be :

OutFile=ships.lvz

File=Ship1.bmp

Put that into Notepad, save it as "Name.ini". Then you'll need the BuildLevel program and tell it to build your lvz (make sure that your file called 'Ship1.bmp' is located in the same folder as Name.ini). Then add it into your settings, under [Misc] Levelfiles=ships.lvz

 

You don't need to rename your file as a .bm2 (it's just a coverup for a bitmap file)

Posted

Just change OutFile=ships.bm2 to OutFile=ships.lvz

 

mapobjects and screenobjects sections are not needed since you don't have any. Just recompile that lvz and it should work.

 

Oh, delete the ships.bm2 file in your Continuum\Zones\yourZone folder; you can clear it from your server directory as well.

That's what freezing it... Cause you had it get a file called "ships.bm2", but that file is not a valid graphics file, it's a lvz file, so Continuum brain-farted.

 

In your arena settings, you need to use Misc:LevelFiles=nameOfTheLVZ.lvz

Posted

It's exactly as I wrote, and Samapico too. But for step-by-step instructions they're listed below.

 

1. Open up notepad and copy the code below :

OutFile=ships.lvz

File=Ship1.bmp

2. Save file as anything.ini (e.g. name.ini)

3. Make sure that Ship1.bmp is in the same folder as name.ini

4. Open up a program called BuildLevel (download from lvztoolkit)

5. Select the file "Name.ini" and press ok.

6. There should be a new file called "ships.lvz" created in the same folder as name.ini and ship1.bmp

7. Move that file to your zone folder

8. In your arena or zone .ini settings file, add "ships.lvz" to the misc section [Misc], so it looks like

[Misc]
(...)
LevelFiles=ships.lvz

 

I've also attached the .lvz file below for reference (feel free to use Debuildlevel to understand how it works).

ships.lvz

Posted (edited)

hey guys thanks for your help..I had to remove everything and start from over ... here it is

 

One more question in the picture there is a laser beside the ship...I was wondering if I can be able to mount that on the Mech(ship)????

 

second question I got 3 ships done.Now I want to make them ship1,ship2,ship3

 

 

another question: the map iam making is a top view of Mech arena from another game. How will be able to import it using lvz tookit?

screenshot1.JPG

screenshot2.JPG

screenshot3.JPG

Edited by MaxTheHitman
Posted
One more question in the picture there is a laser beside the ship...I was wondering if I can be able to mount that on the Mech(ship)????
Not sure to understand what you want there...

 

 

second question I got 3 ships done.Now I want to make them ship1,ship2,ship3
Well, the file you had was named ship1.bmp. Make files named ship2.bmp, ship3.bmp, etc. In the lvz INI file, add:

File=ship2.bmp
File=ship3.bmp
#etc...

Recompile it, and you're done

 

another question: the map iam making is a top view of Mech arena from another game. How will be able to import it using lvz tookit?
For that, you will need mapobjects. I suggest you read EXAMPLE.INI in the LVZtoolkit for how to add them. I suggest you put them in a new lvz, putting everything in the same file makes updates larger and more annoying.

If you want to tile the same background image on the entire map (or part of it), there are some programs that generate the ini for that, just check the One Stop Shop topic. Or if you know how to use Excel, you could use that too.

 

If you have generic questions about map objects, just try the search button, there's probably tons of topic detailing the whole procedure.

Posted

hey for question one about lasers...it has been done.Credits go to sonic IV for the laser mount.

 

For the map here it is.....remember this is an ariel view(top view) and not inside the game itself...here is another inside.

mech_3.JPG

ingameview.JPG

Posted

MechWarrior 3 owns.

 

But how exactly do you plan to show the map in continuum? Remember it needs to come down to tiles and lvz graphics. You can't make a 16384*16384 bitmap that covers the whole map, that would be ridiculous.

You need some kind of ground texture that you can tile where you want, some water texture, some cliff borders graphics, etc. There's no magic copy-paste way to do that... Have fun ;)

Posted
yeah I guess there is no easy way out ;) One question I forgot to ask..which is the weapon fire point in ships.Usually ships fire from the middle.Is it possible I can Manually adujst the Rocket to fire two shots from the left arm(wing) and from the right arm(wing)?
Posted

Nope... the only thing you can do with the guns are:

 

Single fire from middle

Double barrel from left & right

Then you can have multifire, with or without angle.

And that's all blum.gif

 

And bombs always fire from center

 

But I'm guessing a double-barrel guns + bombs would work fine for Mechs. One laser / AC on each arm + missiles from the launcher over the !@#$%^&*pit

Posted

actually to make it fair.Im planning on making 2 ships C1 ,2 ships c5 ,2 ships c7...and the other remaining will be The Destroyers..

 

C1,C5,C7???? well before I came here ....Mech3 online was my game..These C's where the classification for the weapon modification..So for C1=lasers .C5=ballastics only. just like the AC you said although TheUltimate auto cannon (UAC) is much faster in reload speedbut has less damange than AC . I might also try to put the gauss rifle B) . C7=missiles only. Where one of the problem I'd encounter is !@#$%^&* I don't have the Target lock system that guides the missiles(theoritical never happens in continuum UNLESS I spam pritik death and never gonna happen )Solution just as you said Two barrels of rocket on a MADCAT mech and boom ownage. The last two mechs well...Im thinking of an Annhilator and diashi ... with a mix of weapons(c6) so they can own the arena.... B)

Posted
Thanks,these ships I got from a Mech modler credits go to (shiftdel). The madcat :D one the Greatest mechs in missile league games UA I ever confronted . I underestimated it always until this player who had this really unique conifugration of 14 streak srm 4 +speed + couple of Anti missile system(AMS) Knocked out my big diashi fully armored rocket proof mech :( :( . The picture you posted can only have like 4 slots of weapons lol and no 14 unrealistic weapons like in mechwarrior3.
Posted
umm, the ship looks like the rooftops of a mexican slum. imho it needs some spice and the ezrotator sucks - build a rotator in ps with correct shading and auto lighting effects. then i'll be happy! :(
Posted (edited)

:D agree we are testing the ships...lightning and that funky add ons will be made later on :( :( :D

 

 

 

 

 

hey how do I know if this hacker hasn't changed any stuff in my zone ? B) any easy program for the time being I can ban him completely?I thought subgame was bluffing up until I found him in game using bouncing weapons then the standard weapons we had.

hacker.JPG

Edited by MaxTheHitman
Posted

Do /*kill 9999 on him blum.gif

 

Check your server.ini, make sure that:

[Validation]
CheckMod=1
CheckSMod=1
CheckSysop=1

That means someone cannot get powers unless he is on the moderate.txt, smod.txt, or sysop.txt.

Also, check these 3 files, in case he managed to get your sysop password and add himself or something.

 

Also in server.ini, in the password section, make sure you have passwords set to smod and sysop.

 

Hmmm, now that just prevents him from getting unnatural powers "legally". But if you didn't see any 'smod logged in' in your server log or something like that, then he's definitly hacking... Are you using the latest subgame? I think that's what you need to force players to use .40 right? Someone else will probably confirm/correct me on this though.

 

hmmm:

*addmachine (id) = adds machineID# to idblock.txt (version 1.34.5 or higher)

*removemachine (id) = removes id# from idblock.txt (version 1.34.5 or higher)

*listmachine = lists all id# from idblock.txt (version 1.34.5 or higher)

idblock.txt still works for blocking ID#

 

Get his machineID and block him.. which would be the same as permanent *kill I guess

 

 

There's alot of fun to have with hackers smile.gif

 

Oh, you have his IP... If you're behind a router, you could set a rule to block anything coming from that IP. If not, well you could probably do the same with a firewall...

 

I don't know if the number beside the IP (36433885) is his mID...hmm

Posted (edited)

If he's using a proxy which is fairly typical, you'll just have to ignore him and see if he goes away.

 

 

save as bmp or bm2, don't use png

 

That is bad advice regarding ships. Always ALWAYS make your ships using PNG 256 Index color conversion. This will !@#$%^&*ure you that BLACK is really black and you won't get that semi-black filth that comes with other conversions such as bitmap, jpg, etc.

Edited by Sass
Posted (edited)
thanks for the info , when I used png Ez rotator didn't open the file.this dude came back again and hacked my server files.its good I backed my files up yesterday..I have subgame 2 from minegoboom site.Is it possible that I can find his real Ip .As you would notice usually when the p!@#$%^&* for mod is typed its written in the log but here its not. Im confused how to get his machine id though

hacker1.JPG

Edited by MaxTheHitman
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