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Posted

SSRev, Subpace Revival Team:

 

Get rid of all the argue.gif

 

Hyperpace is a fine example. Cussing is forbidden, and enforced nearly 24/7. When pub chat gets out of hand, rioting or discussing a mature topic, they use ASSS's capability of disabling pub chat. Viola. I find chatting in hyperpace to be a break from the corrupted portion of the community. Examples, maybe proof of this minor law, lies in the fact that HS is surprisingly popular. Come look at the size of spec chat.

 

Recompile a client distribution. And move it forward into the matrix that is the internet.

 

Many people download the game. When they do, for the first time, they hit Play. It says 'invalid password for specified user'. We need to generate random names. Simply execute some code when Continuum is run for the first time after install. Also, include every zone with a ping on the default zone list. I bet 40% of players or more have never hit the download more zones button. I didn't discover that world until after a year of Trench Wars had ruined my skills.

 

Linux users will love this game. It is lightweight.

We must put together a package for ubuntu, as well as other large linux distros, that configures Wine/Continuum. Given that our most talented creative writers come up with something the distros can't refuse, Ubuntu and such will also love this game, and include it in their package repository.

 

Linux users will have a ball here. This action will guarantee a boost in ASSS module developers, and contributions to a new client. In other words, lots of dev in all areas.

 

Search engine optimization: Setup a Drupal site.

Drupal, as far as I have noticed, is a partner in crime with Google. This CMS is stunningly google friendly. On top of the googley core modules, there are modules that perform additional SEO tweaks and produce googley sitemaps. lots of people are searching for us and not finding us

 

!@#$%^&*S: We need to keep the few module-makers busy.

 

By convincing large zones, mainly TW, EG, Chaos, and DSB, to make the switch. I personally know there are 3-4 active module developers at this time. And I don't think they would have a problem porting these large zones to ASSS.

 

!@#$%^&*SDocs: Do!@#$%^&*entation.

 

The staff of these large zones are going to need fluent do!@#$%^&*entation. Or should I say simple. The current do!@#$%^&*entation is very fluent. We need to make some wiki pages for the average joe operating in ASSS.

 

 

I need some rest. Pick it up where I left off fellas. beer.gif

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Posted (edited)
!@#$%^&*SDocs: Do!@#$%^&*entation.

 

The staff of these large zones are going to need fluent do!@#$%^&*entation. Or should I say simple. The current do!@#$%^&*entation is very fluent. We need to make some wiki pages for the average joe operating in ASSS.

i can try to start working on that... should be able to in the next few weeks

Edited by rootbear75
Posted

People should not concern themselves with

the legality or illegality of SS. The reason

for this is that the costs involved in initiating

a claim would far outweigh the benefits that

a person initiating that claim would receive.

Also, there is an issue of enforceability.

 

But do not take this to mean that you should

not adhere to international copyright laws blum.gif

 

-Hoch

Posted
I say 20 things about starting the revolution and one simple question about legal issues. And everyone talks about the legal question. Reflection of real life, eh? mega_shok.gif

Hahahah! I am a barrister B) Though IP law does

not form part of my practice.

 

 

-Hoch

Posted
!@#$%^&*S: We need to keep the few module-makers busy.

 

By convincing large zones, mainly TW, EG, Chaos, and DSB, to make the switch. I personally know there are 3-4 active module developers at this time. And I don't think they would have a problem porting these large zones to ASSS.

 

I know Dev guys in Chaos are wanting to switch to ASSS, but its hard to get people to accept change. They like it the old way (subgame) B)

Posted
I can switch most zones over to ASSS myself, if they are willing. It's simple. Also, we don't have to worry about converting many subarenas and programming new modules for them. Only the ones that use a bot. Trench Wars will take a little while to convert their TWBot over to a module.
Posted

Use the actual do!@#$%^&*entation.

 

userguide

HTML version: http://!@#$%^&*s.yi.org/!.../userguide.html

 

PDF version: http://!@#$%^&*s.yi.org/!...s/userguide.pdf

 

Writing modules: http://wiki.minegoboom.com/index.php/Writing_Modules

 

In C: http://wiki.minegoboom.com/index.php/Writing_Modules_In_C

 

In Python: http://wiki.minegoboom.com/index.php/Writi...dules_In_Python

 

Installing modules: http://wiki.minegoboom.com/index.php/Installing_New_Modules

 

 

 

Don't be afraid to ask questions. Visit ASSS Questions Forum

 

There are plenty of custom modules already created and available to the public. Visit ASSS Custom Projects

 

 

And most of all, if more people convert to ASSS or begin new projects utilizing ASSS, there would be a whole lot more '!@#$%^&*s custom projects'.

Posted (edited)

those are more for server owners and sysops to read.

the cheatsheet is "supposed" to be for Joe Moderator

thats the problem, its not complete enough to help

 

i mean if you think about, there is also a huge logistical problem getting all of the moderators trained IF TW does decide to go to ASSS

Edited by rootbear75
Posted

It will just take some adjusting. Subgame is super easy, ASSS is easy. Once learned, ASSS makes many repe!@#$%^&*ive tasks super easy compared to subgame.

 

I would never switch back, subgame is too hard. B)

 

It is a matter of learning the new syntax of the subgame commands, and learning the new ASSS commands. Actually, Joe Mod won't need to learn the new ASSS commands until he wants to host an event that depends on them.

 

And I forgot, bots can be loaded to ASSS, so TW, and such, can use their bots.

Posted
Yea, it could be setup so that staff doesn't even know the difference. Bots, subgame commands. Until they realize that ASSS has somewhat of a 'root power' into the client/server connection, and can do magical things. Such as the 'you are attached to me!' packet blum.gif
Posted (edited)
those are more for server owners and sysops to read.

the cheatsheet is "supposed" to be for Joe Moderator

thats the problem, its not complete enough to help

 

i mean if you think about, there is also a huge logistical problem getting all of the moderators trained IF TW does decide to go to ASSS

The biggest issue is not the staff, its the bots..

Staff are easy to retrain. Bots not so easy...

 

smong made it for me, at the time i wasnt very familiar with any commands, and i was trying to setup a ASSS zone for the first time.

I put it up on the wiki with the intention people would add to it, ...This never happened.

Edited by doc flabby
Posted
if mervbot can run on ASSS, can't the others?

since when can merv run on ASSS?

 

It always has as it supports the Subspace 1.34 protocol. That's all which is necessary (and perhaps sysop privileges?).

Posted

thats probably why you need the merv-on-!@#$%^&*s module, which i'm thinking translates commands as well

 

maybe it's a requirement to enable sgcompat to get the bots to function properly

 

all i know is it works

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