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Posted (edited)
3. ASSS is the future. Many of us have been discussing this, and it is true. 1 of the major zones is now fully looking into it, and hopefully will follow HZ and Hyperspace's path. Hyperspace has been just rockin lately and is the ONLY zone gaining population and growing at the moment. Brain and D1st0rt are geniouses, along with all of their dev team in going with ASSS and building upon it. It is the future, without question. No doubt if more used it, it'd put a bit more behind grel to be more vigorous about releasing updates and smashing bugs, or others to form a dev team for it.

Agreeded. The new event Distension in TW really would work better on ASSS. Its currently hitting upagainst limits in Subgame.

 

Something that would do ASSS some real good, would be some additioanl do!@#$%^&*entation for new users and subgame converts. I remeber asking about this and smong helped me out with a cheatsheet http://wiki.minegoboom.com/index.php/!...ands_Cheatsheet But no one has added to this.... or made a newb guide like the one that exists at shanky.com/server

 

4. Too many new client projects. I support new clients yes, but I won't do it in the public eye as much due to the issue that I don't want people coming to sscentral or any other site for that matter, and seeing we just switched to Continuum, and suddenly, we're trying to switch again. Yes we have no choice really, as priit won't do much, but it shows that our developers have a lack for keeping with their project (subspace client included). So really, don't take any offense if I won't post news updates or put a download up for your client. Subchat2 will be yes, but that is a chat client, nothing more.

Nothing wrong with too many projects. The main problem is there isn't a client project that deserves a news update or download. I personally think none of these things are deserved until it proves itself. There is no clients that is at a state they should even be advertised. None of them are even alpha ready.

 

Subchat2 is pretty close to being polished finished project on the other hand and should definatly be advertised etc.

DCME is another excellent polished project

ASSS is also awsume, its just needs some more newb friendly do!@#$%^&*entation

I've create native linux ports of CatId's biller and directory server. They are extremely stable. So there is no reason you can't run a completely linux setup should you wish to.

Edited by doc flabby
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Posted

We really need to start limiting who has BANG powers on the SSC server.. Some people are showing their true colors and should have them removed.

Plus new people who download the game come on to find themselves caught in a random ban, and half the time the ban is an act of abuse.

Posted

I think like any other game, SS is just going through the regular life cycle. It's not any one thing, as has been mentioned. For example, some of you have mentioned SSC being strict with zones we allow on the billing. While it's true that we're firm believers in the "better safe than sorry" ideology, I have yet to see anyone quit SS in general because of this.

 

One of the major reasons SS has survived this long, is the chat system. It's unlike any other game chat system. People have built up friendships in the 12 years they've been playing this game.

 

With that said, development is the most important factor in keeping SS's current population as well as building on it. I'm glad to see so many people are actively brainstorming and working on new clients, and ASSS of course has been extremely awesome. HZ has pretty much hooked any player that has come into the zone and seen a replay in a league game.

 

As for banning being a reason we're losing population: the type of players that are netbanned are players you wouldn't want playing in your zone anyway. Undeserving bans are always removed when they're brought to the banG admin's attention, and players that are wrongfully caught under someone else's ban can easily fill out a form and get banfree'd. The netban message is pretty straight forward.

Posted

Trust me, banning IS NOT AN ISSUE...

 

If you saw the OLD net-bans list... dear god... LT probably owned 3/4 of them, and probably was 200-300/yr.

Posted

You're missing the point BG, SSC rarely accepted any new zones in the past, even highly notable ones. SSZ became popular even without this supposable 'better safe than sorry' ideology you mention; and it took how long for any of its zones to be allowed an SSC slot?

True, people don't come in the game saying 'SSC, corruption, blah blah, pff. I quit'; but they come in to play. Even after a few years you'd think some things would have changed, but not really. There's a lack of diversity, people tend to be nomadic, and change their tastes after a while. New Zones can add punch; but no zone was accepted during SubSpace's peek population, and now new zones don't have any chance because of a lack of population.

Posted

SSZ was 1 of many this happened to, and yet it seems to be the most talked of, probably because the rest we're many years ago. Non-SSC use to be almost as big as SSC itself, and it didn't use to ultimately matter, and SSC was even more strict then. They loosened up, and a lot of the zones who helped flourish non-ssc moved to SSC, and players followed. Many billers died due to lack of players jumping around their zones, and yeah, you get the string effect.

 

ExS, ExST, -*= =*-, SSXH, SSWC, probably lots more I could name who all had 3 or 4 zones with 40+ pop, !@#$%^&*, one zone I helped run -*=Bulldogger=*- actually broke 120. Same thing happened to them, took forever to gain SSC, and when the few who earned it did, the rest of the servers/billers kind of died.

 

So really, opening up SSC killed non-ssc, and the fact there is such a lack of non-ssc zones who are worth SSC, what is the worry. I've opened servers 3 or 4 times over the past few years, and have found VERY FEW zones worth hosting. And by the few non-ssc zones there are right now, I'd say that stays the same.

Posted

Creating a zone is a considerably hard and timely task. Most people wouldn't attempt to do this without re!@#$%^&*urance that there zone would eventually obtain SSC billing. It may already exist, but it would be nice to have some criteria explaining just how to get SSC access. In the past I've heard that a zone must reach 30+ population on a regular basis which seems a little excessive. Especially when you have a warning pop up about zone owners stealing passwords for non-SSC zones upon entering.

 

However, this isn't the reason SS is dying. It is just something that bothers me.

Posted
People do quit, it's just not as public as it used to be.. !@#$%^&*, Continuum is a small download and a fast install, if I was a newbie who just finished downloading it to find out I was banned, I'd have no problem uninstalling it.
Posted
If anyone had figured it out yet...old games are dropped for new games. Its a continuous cycle that will destroy all games unless new clients\versions are released.Even with new stuff the game will continually die until a new game will come out almost exactly like it, and claim the members from before it. I am sure SS will be closer to death within a couple years; this is only logic. Something I believe that could help subspace become what it once was (i wish i was there), is to put it into a java game or something like that. Thus users could just log into any pc and have near instant ability to play, almost like Runescape (i curse myself for even mentioning it, but amazingly, its popular.)
Posted
But filling in a form, getting ban free'd getting people to listen to your side of the story. It then falls into the fact that it's too much hassle for such a small game.

In response to that I can say for my part that I

routinely check the list of blocked players. If I

see a name that has been caught in a netban but

have yet to submit a ticket, I will banfree them.

 

I should note that those banfree'd this way occurs

less frequently, mainly because of the tighter re-

strictions placed on lvl 1 BanG Op's and constant

attempts by the BanG Admins to ensure every ban

only blocks the deserving player, i.e. removing macID

etc.

 

The system is of course not perfect, but in my opin-

ion the amount of players banned on the SSC network

is not a reason for any decline. Local bans is a separate

issue.

 

-Hoch

Posted
Look, I haven't looked at the statistics, but...netbanning? The number of netbanned accounts has to be about 1 in 100 or something close to that. While no-one would like to be banned unfairly, the important thing is the reason why the other 99 are not playing rather than the netbanned person.
Posted
Rootbear got !@#$%^&*ing bang access? Are you joking me? Root you'd better stay the !@#$%^&* off of my chats, or that's another thing killing SS.

ive had bang access for the last 3 months... this isnt new

and ive had bang access before (had L2 while i was w/ confess in Super Fortress)

Posted
We only ban for hacking, racism and impersonation of staff/bot. Everything else is a forced spec and silence. DBZ only has 4 active bans, everything else is done through the bot. Then again - DBZ doesn't have an amazing population. blum.gif
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