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Posted (edited)

I have my own reasons (confirmed by a bunch of people ive talked to) i will let you know after a few posts have been posted

 

 

Discuss...

Edited by rootbear75
Title updated as requested
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Posted

ok let us have a serious post shall we? (ill split this into a second topic for you all to flame in when I am done.)

 

I think the problem is 2 fold

 

1. There are too many people out for themselves in this game, people who shut down advancement and discussion because it does not agree with their grand plan. We also have people who will willingly screw others over to get into a position of authority then abuse said power.

 

With behaviour like this everyone loses, especially the normal player and so people leave and new people are less likely to stay.

 

2. Lack of new development. Since Pritt all but left us things have slowed down. Whilst we have had ASSS, the whole community has be slow to adopt it. Also the new projects have been slow to get moving and seem to stop meaning the addition of new features to the game to keep things fresh is very slow and so players lose interest and leave.

 

Also we have problems in attracting the new generation of gamers who never had the 8 bit consoles we did. These people expect stunning graphics, 1000s of functions and a limitless array of weapons and modes as standard. Without development continuum will not meet their expectations.

 

 

Now for the flamers here. Let us suppose a potential new player stumbles across this thread and sees how other players are treated, do you think they will be as willing to install the game?

If you are going to flame rootbear do it in spam lounge and restrain yourselves. You saw what happened to JDS when he gave everyone crap on here. If roots spamming gets worse he will be dealt with accordingly, it does not mean this is required in a serious pub topic. also root provoking them with a reply isn't going to help things.

Posted (edited)

subspace will become a chat server, just like all stuff eventually does.. well, as long as someone still runs the servers...

 

there are still MUDs i can log in to with like 100 people, 90-95 of them being AFK at any given point.. just to chat.. nobody actually runs around killing stuff anymore! theyre all developers/wizards.

 

ed: it's "dying" because it's past its time.. just like qbert, pacman, king kong.. or more recent shiat like meridian 59, everquest, etc. sowwy, nothing you can do to stop the gradual decline, just slow it down some maybe.

Edited by darkhosis
Posted (edited)

Its not dying. We don't have sufficient statistics to make this claim.

 

This is all based on "empirical" evidence. How do I know what difference in population there is this time of year to last year at the same time. Theres no way to prove it, It could just be a cyclical thing, more people play in the summer, that at school term time, for example. It could just be no one plays the zones you play anymore. Some zones population has increased in recent times (once again "empirical" tho). Show me a proper statistical test for significance and historical population data, and I might be able to agree that its "dying"

 

My "empirical" evedience is some zones that were good, get messed up by the owners/staff and everyone leaves. Well whos fault is that? Its certainly not the players.

 

Short term, poor zone management, abuse and corruption has hurt the game. Quite a few zones have died as the result of staff messing with the settings, abusing and ruining them.

 

Whats hurt the game in the long term is the lack of development in the client.

 

"These people expect stunning graphics, 1000s of functions and a limitless array of weapons and modes as standard." This is essentially what I am aiming for with TCP.

 

If WoW hadn't released several expansions and addons it would have started losing population by now. Continuous development is needed to keep bringing people back.

 

What we need to do is to start SUPPORTING THE CLIENT PROJECTS. I DONT CARE WHICH ONE (Discretion, PSpace, TCP) JUST SUPPORT ONE OF THEM.

Edited by doc flabby
Posted
The trouble supporting one of these client projects is the developers aren't trying to make a second subspace but rather something they can call their own while stealing ideas from SS. They won't be nearly as good gameplay wise or the fact you can create so much with the game.
Posted
This is all based on "empirical" evidence. How do I know what difference in population there is this time of year to last year at the same time. Theres no way to prove it, It could just be a cyclical thing, more people play in the summer, that at school term time, for example. It could just be no one plays the zones you play anymore. Some zones population has increased in recent times (once again "empirical" tho). Show me a proper statistical test for significance and historical population data, and I might be able to agree that its "dying"

of course there's a way to prove drop in population. wtf? it shows figures when entering zone. of course, a lot of the population in some zones is just bots. the general trend is downward and it has been for some time. why deny the obvious?

My "empirical" evedience is some zones that were good, get messed up by the owners/staff and everyone leaves. Well whos fault is that? Its certainly not the players.

 

Short term, poor zone management, abuse and corruption has hurt the game. Quite a few zones have died as the result of staff messing with the settings, abusing and ruining them.

!@#$%^&*uming these people leave subspace/continuum in its entirety, then that's player loss and furthers "subspace dying" !@#$%^&*. doesnt matter who's fault it is. i'm confused, are you trying to give reasons as to why subspace is "dying"? yet you say earlier that you dont agree it is dying. bizarre. dying was probably a dumb word to use, "losing population" would have been better.

If WoW hadn't released several expansions and addons it would have started losing population by now. Continuous development is needed to keep bringing people back.

EQ still releases expansion packs, there was one just in the last several months.. yet it has declining population... some games just age and people arent interested anymore regardless of all the new content. it's not all graphics, it's also game concept. in the case of EQ, it's also now a crowded genre - didnt used to be much compe!@#$%^&*ion.

Posted

People have been discussing this for years, and the only things we've been able to come up with are :

 

1 - Incompetent / Lazy zone owners

 

There are many people who have ruined good zones by screwing up the setts while hoping for a pop

boom. Sadly, in 99.5% of all cases, this has resulted in the vets leaving for another zone, while the

newbs get bored, even in the lame new version.

 

Also, a serious deficiency, even among owners who know what they're doing, is simple sloth. There are

at least half a dozen major zones which lost large amounts of players because time and again, they would

see problems, but ignore them and only give the zone a face lift (think halo from a year or two ago -

endless new maps, all of them boring and none addressing fundamental gameplay issues).

 

2 - Simple aging

 

This is perhaps the most annoying, because even if Priit came back tomorrow, we would never be able to

make SS a powerhouse again. There are too many fundamental flaws in gameplay and setup. This is

not to say that SS isn't an incredibly addictive game, but it just doesn't have the "flair" to attract

people who could be playing counter-strike or world in conflict. If SS would get an upgrade in content and

engine similar (but quite different from) infantry / CR, then we would have both the addictiveness, and

the flashiness, required. Of course, there is the risk of going all-out imitation, and destroying SS's

gameplay superiority (IMO) relative to those !@#$%^&*les.

 

3 - Players who whine

 

I haven't been on SS in a while, as you might have guessed from one of my other posts, but last time I

was active, I noticed one thing above all. A very large proportion of people who consider themselves

"vets" whine all the time, even if it is not constructive in the least - and they pointlessly disagree

over trivial issues when they could be formulating a general plan to revive SS.

 

4 - Discouraging atmosphere

 

This is related to the self-proclaimed vets I referenced above, who think they know everything despite

deep and utter incompetence. As part of their power demonstrations, they love nothing more than

killing newbs (in the new player, not the insulting, sense) just for the sake of killing newbs, then

insulting those same newbs (kill macros are great, eh?). In some cases there is downright hostility

towards new people (such as the classic "make them exit the arena when they ask how to play" trick).

 

 

All of these problems must be addressed to give SS a boost. We need owners and staff who know

exactly what they're doing and don't work at cross purposes with each other, we need some fundamental

upgrades to the game engine, we need to shut up some of the 6-monthers who decide that they know

the rules better than mods, and we need, perhaps most of all, to make the "newb friendly" (fast gameplay)

zones more accessible - oddly enough, some of the zones most attractive to new players seem engineered

precisely to expel them.

Posted

i only remember one other topic like this

but here is a coversation i had with some yesterday... this basically says what i think, and agrees with what the people i've talked with

 

> I must say

> The subspace community is the only community I've been to that has a unique "world" (literally) of its own

> Noobies follow the general flow

> make up stuff

> political bashing

> its amazingly re!@#$%^&*ed

> they all follow each other for the most part

> Even my place at forums, which I have only been with for around 5 straight years, has treated me -far- better

> nearly 5000 posts, known to be a regular, and quite a sponsor to mirroring files.

> Subspace community is still a sh*thole and flamepit

 

imo, i dont think that its the fact that the game is old. i think it has to do with how the current players treat other people on the game. there is stoo much bashing, too much !@#$%^&* talking going on that doesnt make the game "family friendly" and actually alienates some people from playin

Posted
i only remember one other topic like this

but here is a coversation i had with some yesterday... this basically says what i think, and agrees with what the people i've talked with

 

> I must say

> The subspace community is the only community I've been to that has a unique "world" (literally) of its own

> Noobies follow the general flow

> make up stuff

> political bashing

> its amazingly re!@#$%^&*ed

> they all follow each other for the most part

> Even my place at forums, which I have only been with for around 5 straight years, has treated me -far- better

> nearly 5000 posts, known to be a regular, and quite a sponsor to mirroring files.

> Subspace community is still a sh*thole and flamepit

 

imo, i dont think that its the fact that the game is old. i think it has to do with how the current players treat other people on the game. there is stoo much bashing, too much !@#$%^&* talking going on that doesnt make the game "family friendly" and actually alienates some people from playin

 

You will find that on all online game not just this on.

Posted (edited)
of course there's a way to prove drop in population. wtf? it shows figures when entering zone. of course, a lot of the population in some zones is just bots. the general trend is downward and it has been for some time. why deny the obvious?

I'm not, im just saying we can't objectivly measure the rate of population loss, you can't make statements like "Teh game is dying" without the evidence. The population to me looks much the same as 6 months ago. Its less than a couple of years ago though, when tw would hit the 600s. The empirical evidence that population has gone down is what i base the next part of my post on.

 

!@#$%^&*uming these people leave subspace/continuum in its entirety, then that's player loss and furthers "subspace dying" !@#$%^&*. doesnt matter who's fault it is. i'm confused, are you trying to give reasons as to why subspace is "dying"? yet you say earlier that you dont agree it is dying. bizarre. dying was probably a dumb word to use, "losing population" would have been better.

 

I was giving reasons why some people might percieve it is dying, players may simply have moved to other zones.

 

EQ still releases expansion packs, there was one just in the last several months.. yet it has declining population... some games just age and people arent interested anymore regardless of all the new content. it's not all graphics, it's also game concept. in the case of EQ, it's also now a crowded genre - didnt used to be much compe!@#$%^&*ion.

Wait until WoW2 comes out and watch the masses buy it up.

 

 

> I must say

> The subspace community is the only community I've been to that has a unique "world" (literally) of its own

> Noobies follow the general flow

> make up stuff

> political bashing

> its amazingly re!@#$%^&*ed

> they all follow each other for the most part

> Even my place at forums, which I have only been with for around 5 straight years, has treated me -far- better

> nearly 5000 posts, known to be a regular, and quite a sponsor to mirroring files.

> Subspace community is still a sh*thole and flamepit

Sounds very much like real life. Maybe its just the people you've chatted to? I'm sure alot of people appriate what you do, but they are not always the ones who make the most noise.... Personally my experience in SS is i've had no problems with anyone in the community, i've chatted and even met some cool people, i still enjoy flying around aimlessly shooting things. True there are some !@#$%^&*hats, but there are in all walks of life...

Edited by doc flabby
Posted
actually, i talked to people who have left subspace... those are the main reasons why. They love the community, but since everyone gives them !@#$%^&* for one reason or another, they leave, because they only play because they used to like to play. Imo, i have recently seen ALL of the above statements personally
Posted

- Players grow up, become less active

- More focus on homework, studies, or work

- Unsupported game since 2003, pushes players towards different games (which are usually supported) as the gameplay becomes stale

- Players, staff, etc. People being miserable, unable to handle other players, demands, or requests.

- E-drama and all !@#$%^&*ociated with fraud, scams, fights, bickerings, incompetency, backstabbing, misunderstandings, politics, player/staff abuse, etc...

- Zone owners being incompetent, lazy, or taking the easy way out (modifying settings, or changing standards)

- Zone owners unwilling to give up their powers to someone more competent (by fear, or they judge the other person incompetent)

- SSC unwilling to allow quite a number of new zones any slots since 2003, possibly even before (recently improved, but doesn't help since we don't have enough population anyways)

- I'm sure now that CE doesn't work, some players quit.

- No central website for a few years now (after subspacehq's fall, there has been no portal where players could find Continuum or SubSpace through Google. Although this improved with GetContinuum and Wikipedia)

- Players unwilling to help new players, aka noobies.

- So many bans that new players get caught in them

- No original names; players have to choose names that are complex or full of symbols/numbers.

- No guide in installer that shows players how to download new zones, and controls are complex

 

But of all the things I could mention, I really think the one reason that affects the most, is the lack of updates and support. Sorry to bash on PriitK, but even with 0.40 I don't think this game has a chance (it took 4 years for an update that took him so little time, but so much work and convincing from others). Even the slightest update can make a big difference, whether it's about graphics, security, or game play; but you need to maintain the support or else the game won't hold much longer.

 

And I don't think any of the alternate clients have a chance ; I'd by far rather see PriitK p!@#$%^&* the code of Continuum to someone far more competent than himself (^this is similar to the point about zone owners). Even though this is just wishful thinking.

Posted

This post could be considered off-topic - as it's not about why Subspace is dying - but it's about why Dragonball Z fell to near-decline. If you don't want to read my view - don't open the spoiler. Also, try to be civil.. mega_shok.gif

 

I won't go into as much detail as I'd like to on this matter - simply because I don't see it being constructive in any way, shape or form - but I will give my own opinion to why I believe Dragonball Z has slowly lost it's population - although there are far more reasons to the ones I am about to state. I have played in several zones - however - since 2000 I have always played Dragonball Z. From what I can remember - it thrived the most when it was on SSCU hosting - and had a relatively decent staff team. However, The game play was awful.. I also significantly remember that too..

 

- Newbies never stood a chance (This is debatable to whether people may play more to try and become better)

- All of the ships were the same

- The bases had lots of flaws

- The settings had lots of flaws (By flaws - I mean bugs - not how they were or whatever)

- There was no organisation of external development like websites

 

However - even still - the zone thrived in population. This may be for plenty of reasons - there may have generally been more people for each zone back then - or the reasons may be a lot more complicated, this is where we lack our "Empirical" evidence, but never the less, the zone was really !@#$%^&*-!@#$%^&*ed for the first time.

 

Although I spoke to Gemini Dream personally - and he denied this, I have been told by many people who were higher staff at the time that Gemini Dream stole the zone, moving it from SSCU to his own hosting server. This is when we lost an awful lot of population, however, the zone did slowly start to crawl back up onto it's feet, and it began to get more population again. I guess the main reason for this decline is due to people wanting a little more authority - even if it wasn't any real authority anyway. There were then various small problems within the staff - which caused a few players to quit - maybe these were more noticeable as these players had their "reputation" - but speaking in terms of population, they were probably replaced anyway.

 

The second time Dragonball Z really lost it's population was when Spade12 moved Omega Fire from a Dragonball Z sub-arena to an external zone. This is when we had masses of advertisers (And Spade12 generally being popular among people in the zone) - managed to get a lot of our population. This wasn't the major part of the decline - it was the retaliation Dragonball Z gave to Omega Fire for doing this. As most of you may know - bigshot3754 was the previous owner of the zone, before I was - however at this time he was a SMod in the zone, and was very much into the game - and didn't like Spade12's actions. To put a long story short, he took Omega Fire down, earned himself a 1000 day net ban, and DBZ went off-line. (So did Omega Fire). Both zones did eventually come back into play, though, and slowly regained access to SSC - but there wasn't really any problems between the two zones there after - however I guess you were frowned upon if you played both. However, the zones population now was severely damaged, and Goku8234(*1) was never on-line.

 

The zone began to slowly populate, and with bigshot3754 on ban-free, he slowly began development. A few things changed, but we'd lost most of the "old-timers" to other zones - or they'd generally quit due to college, university, work or real life. This was when we made some movement to making a new map. Anaconda++ helped us out, and we got a good map - this created a short burst of population. Goku was still nowhere to be seen, and without Goku, no real changes could be made to the zone.

 

bigshot3754 was granted ownership. (This wasn't a reason for decline, but it seems like a good starting point) - The map (Mentioned earlier) - didn't fit the game, loads of bugs were found, people !@#$%^&*ed constantly and it was back to the drawing boards. Several new maps were then made, but again to no avail. This is when the changes in settings slowly began. There were a lot of people abusing certain bugs in the game which were related to the settings/map/setup. However, due to the way Dragonball Z is - it's always buggy. If something new is implemented - it generates a bug elsewhere. However, the staff team publicly announced that they were going to make changes - to everything. The map changed, the settings were altered to make bombs worth shooting and hazaa - the place was running without anybody able to cheat (Excluding the use of CE), events were a common thing, we had a lot of skilled players, flag games were awesome to play again, and everybody was happy.. For a while.. Then came the people who love to whine.. It was something along the lines of

 

"olderplayer> Argh I got killed by teh new bomb - and as it was put in by them S!@#$%^&* BAG STAFF recently - dood why are they even hear they dont even do nething!! - it's the reason why it sucks.. I hate this, its ruined the game. I know - instead of admitting that its about time that a newbie stands a chance against me - I will start to flame newbs so they will never play here again!"

 

- However - we never opted to silence these people as Finland My BorgInvasion mentioned earlier - and a lot of people quit. I guess this was staff incompetence, to not remove problematic vermin.

 

The zone still lasted - it was rotting from the inside though. The settings were still very uneven - and newbies never stood a chance against anybody who had played there for a few months - and the staff team was slowly starting to become corrupt. There were various troublesome players who would always flame - no matter what it would be about, and there were also staffers from months before who were completely inactive but still listed as staff due to them being "Vets". The zone began to crumble - very slowly. bigshot3754 then started to separate himself from the game. This was generally due to life kicking in - however this separation was only truly in place when he went out and bought a Mac.

 

Dragonball Z was hanging on by a few threads - there were still some staffers running the place, but people began to lose interest. Obviously an awful lot happened between 2 and 5 - but I am not even nearly bothered to go into detail, as I'm also sure that only a few of you will even want to read this far into the post. But if you're still interested - it was time for another change. L.C. made the first step. He figured it'd be a great idea if we got the settings and the map from back in 00 - he fiddled with the settings a tad to remove the lag bugs - and figured by this work we'd have a zone crawling in oldies - because they'd all give up life - and play. It may have been a slightly good idea in theory if you're against forward thinking - but to cut a long story short - it never worked - and he became obsessed in the idea that when I objected to something, he went off on one. (His idea was re!@#$%^&*ed) - but apparently to my objection he quit his idea of development (spending 4 months asking people who actually played the zone to give him zone files, typing *putfile dbz1.lvl, making a news.txt and arranging all of the subarenas into files like dbz001part5 and making a simple website) thinking that this was the answer to all of the zones problems. I think that the largest population he gained while doing this was maybe 15 players. He even removed all of our LVZs so the zone was truly looked like it was put together in 10 minutes. *sigh* - anyways - I hated this. Not only was this a re!@#$%^&*ed idea - but he advertised this idea like it was going to be a good thing on various forums (Here especially) - I don't know how many of you guys visited the place - but I apologise on L.C.'s behalf for letting you guys download it. It was I guess a worthless download where people would look at the map and figure.. "Hrmm.. Maybe the settings make up for this piece of !@#$%^&* map... Whoa - they don't.. !@#$%^&* this I'm going to Halo.."

 

I opted for owner of the zone. I done this as I wanted to start putting things right - but I was a fool for doing this. I was just a little more active than bigshot3754 at the time - due to me doing 4 a2-levels and an as-level at college - real life wasn't catching up - I was getting dragged by my toes by real life. The zone was dead again for a few months - holding a little population. We then started making moves toward re-development.. again - I had realised how useless an inactive owner was - so I upped Rick James from Sop to Owner - now we both own the Dragonball Z. I have around an hour a day to play the zone and to put my two cents into place - RJ has around 15 hours a day to do so :( . We also figured that the old-school Dragonball Z was a lost cause - it really had no fans. However - it did have SSC billing and a host - this meant it had the capability of at least raising to it's knees again - possibly feet.

 

Lots have been changed. We now only hire staffers who have an unhealthy addiction to the game - however we are also trying to train our staffers too. We brought back a temporary map which held a decent population with less bugs, and we also began making several changes to the settings - these changes incorporate a lot more items, and a lot more features, however - we're still balancing out these features. Within a few days, the zone was peaking a 25 players - which is an awful lot better than 4 players. This population was gathered completely randomly - generally by word of mouth between zones - and was gathered while we were editing the settings publicly - we hadn't even changed much - but we're now slowly gathering a whole new population of new players who are slowly getting used to the game play. Since some of our changes - even the older players are finding it hard to play against newer players. In my opinion - that's balanced settings. With the !@#$%^&*urance of a staff member nearly always being on-line - there's always somebody to talk to - and this is even before our next scheduled "release date" - or update may be the better word.

 

I generally believe now - that the zone does have a good chance of repopulating - provided changes are slowly implemented into the zone - and we try and control those who speak negatively of the changes a little more. As for the whole game dying, in my opinion - it is. I don't know if it will ever be truly dead - but it is certainly losing population.

 

*1 - Goku8234: The owner of the zone at the time.

Posted (edited)
The subspace community is the only community I've been to that has a unique "world" (literally) of its own

Your friend probably hasnt played many online games..... this is really true of just about everything, Ultima Online, Everquest, all the MUDs (bog, nog, bogleg!).. blah blah blah.

 

hakaku stuff clipped

those were some very good reasons

 

why would anyone new want to start subspace? the only reason is if they have friends playing here and were referred to SS by these friends.. many ppl have been playing 5+ years, a lot 10+ if you go to zones like the 4v4 league and powerball. doesnt have a huge learning curve, but who would want to play a dated game with ancient graphics and get owned constantly? why put the effort in?

Edited by darkhosis
Posted

-The game is hard at first, especially with the percentage of vets in the community. No newbie zone to start out in.

-SSC apparently isn't very willing to give out slots, which prevents new zones from thriving. I do realize there is guidelines in place for a reason.

-Doesn't appeal to the new generation of gamers, hence why the community is aging.

-Everyone quit.... Except us losers.

Posted (edited)

Lol... Most of the newbies are unaware of ssforum's existence. All the bashing seen on this forum stays in this forum, no "outsiders" ever meddle or get involved in it.

 

I'll give my reasons in a few..

Edited by X`terrania
Posted

Found this article today : Ten golden rules of online gaming

 

http://www.destructoid.com/ten-golden-rule...ing-64474.phtml

 

People have been hunched over their PCs, firing rockets into the faces of their friends since Doom. The ability to play a game against real human opponents via a network changed the face of the industry and helped shape the scene we are now a part of. Over the years, we have seen the world's largest network, the Internet, expand to phenomenal heights and with it, gaming too has grown in ways that were once never thought possible.

 

Gaming over the Internet is now a major part of the hobby we all hold dear, and as !@#$%^&*les like Halo rose to bring more and more mainstream attention to multinational fragests, we have seen online gaming become one of the most integral facets of the industry. With mainstream attention, it has also brought with an influx of new, fresh-faced gamers who have logged on with wanton abandon, unwitting of the rules that we have held dear as digital war veterans for millenias untold. At least outside of the PC universe, online gaming is full of people who perhaps do not understand the ettiquete and courtesy that comes with the territory.

 

For these people, Destructoid has the answer. If your copy of Halo just hit your mailbox, or even more urgently, if you started playing online years ago and have never even been through basic training, this is the guide for you. Hit the jump to finally learn how to be an online gamer with these crucial rules. A doorway into a world of elite playing pleasure is yours for the opening.

 

1: Online gaming is serious business:

 

So, you finally got your game hooked up and are ready to play. Now, you may be forgiven for thinking that online gaming is about having fun. You are very wrong and you will learn this in due time. Because we gamers are too physically weak to pick random fights in bars, we must assert our alpha male dominance another way -- by twiddling our fingers around on buttons until virtual representations of people we don't know simulate death.

 

This is your life now, and you are connected, physically and emotionally, to your in-game avatar. When they frag you, do you not bleed? Well, no you don't but that's not the point. You will mourn him for every second of that respawn countdown. His digital death just killed a little piece of you, and you will avenge with the fury of a thousand angry Gods.

 

In team games, if you are losing, remember to berate your teammates and tell them how much they suck. You won't be making a fool out of yourself for ordering them around and reminding them that your side is losing and nobody's helping you win. Also, you must use words like "alpha," all the time, just like you're a real army man!

 

2: Noobs are s!@#$%^&*:

 

People who are new to a particular game are terrible vermin who you should not fraternise with. These subhumans are known as noobs and they are the pariahs of online gaming. You, however, were never a noob. You were playing games online before the Internet was even invented. In fact, you're so awesome that you were playing Dizzy the Egg team deatchmatches on your Commodore 64.

 

Make sure to check out the stats of anybody in a game with you. If they have not been playing for long, then you must hurl insults at them because they are lesser human beings. Laugh cruelly if noobs are your opponents, and grimace loudly if they are on your team.

 

Also, the term noob has such power that if you dislike someone's actions in a game, you can say it to them as well. Obviously, displeasing you is deadly enough to make them forget all their prior gaming experience and they actually revert back into children.

 

3: If a feature in a game is popular/effective, it is cheap:

 

Be it the chainsaw in Gears of War, or snipers in any FPS ever made, there are a number of cool features and tactics in games that people not only find enjoyable to use, but are often highly effective methods of securing victory -- never use them. If you do so, you are cheap and will become a noob. You are a hardcore gamer now, which means you only use shotguns or anything else that's really boring. You hate all that is popular, and if you see anybody utilising the best/more useful features of a game, you are to get rid of them immediately.

 

If these pukes were good at the game like you, they wouldn't need to rely on such cheap tactics, would they? They'd be like you, running around with the shotgun, not having fun and despising everything everyone else is doing. The fact that they have killed you so many times is proof of how bad they are at playing.

 

4: If anything kills you at all, it is cheap:

 

Like the above rule, but applied to every potential threat in a game. If someone shoots you to death using nothing but a pistol and with his eyes closed, he is being cheap. Cheap is one of the most brutal insults after noob, and anybody who hears it will feel worse about the fact they are winning ten to zero. It's a hollow victory, because they are so cheap.

 

5: If you are losing, it is because of lag:

 

Following on from the cheapness laws, you will soon get to learn that nothing is ever your fault when it comes to gaming. Lag is a process whereby everyone in the game becomes better than you thanks to the Internet helping them become cheap. The Internet does this a lot, but never affects the enemies you kill yourself, because you have skills.

 

Nearly every death you ever suffer in a game will be due to lag of some kind. The Internet hates you that much, even though you are so good.

 

6: If you are losing badly, it is because they are hacking:

 

Losing a little is one thing, that's just lag conspiring to keep your ownage levels down, but lag can only help the noobs cheaply beat you so much. If you are losing to such a point where not even your lag-pwning skill seems to be making a difference, well there's only one solution, and it's not that they are better than you -- it's that they are hacking.

 

People who appear to be doing a lot of killing and not much of being killed are hackers, plain and simple. There is no way they're that good without cheating. Re-!@#$%^&*ure your team (after calling them worthless) that the enemy is clearly powered by nefarious undertakings and you are being penalized for your wholesome and pure ways. Then remember to say alpha.

 

7: Everyone is gay:

 

Before the Internet was invented, gay people were those in society who were attracted physically and emotionally to members of the same gender. Since the Internet, everyone and everything is gay. From the gun they use to kill you, to the voice they use to communicate with you, it is all gay, gay, gay. Lag is gay, snipers are gay, noobs are gay, people from other countries are gay, the countries they come from are gay, the ocean the country is surrounded by is gay, the fish in the ocean are gay, all sealife is gay, life is gay, gays are gay, gay gay gay. Gay.

 

Using the same one-syllable word to describe everything you don't like might not be an indicator of a varied vocabulary, but who cares? Words are gay.

 

8: Singing is awesome:

 

Communicating via a headset is great because it lets gamers sing, and that is one of the only reasons we buy headsets. In fact, some people are known to log into servers just to hear poor quality, nasal renditions of the latest "phat tracks." One of the most original and beloved songs to sing is anything done by Rick Astley.

 

Try to sing as loudly and obnoxiously as you can into your headset before, during and after a game, only stopping when you need to step away from the mic to breathe. Everybody will be impressed and will want to play with you again. In fact, you're so great at singing that the only reason you're not on Broadway right now is that showbusiness is full of lag.

 

If you lack the raw sexual magnetisim and confidence that is required to sing during a game, you can always hold the microphone up to some speakers and play your favorite tunes for everybody. Your fellow gamers really care what your musical interests are and will applaud your tasteful selection of tracks.

 

9: Calling people naggers is both original and hilarious:

 

Racism online is bad, which is a shame because deep down everybody knows it's actually awesome. There is, however, a really witty workaround that allows you to say racist words while not actually saying them. Remember that episode of South Park where Randy believed that the missing letter in "n - ggers" was an I? Then he said the full word and everyone was shocked because it was actually naggers and not that word? Well, here's a pro tip -- nobody has EVER thought of calling people naggers online. You are going to be so edgy if you capitalize on this opportunity.

 

Do it all the time and your popularity will skyrocket.

 

10: Team members who score are kill stealers:

 

Kill stealing is one of the most abhorrent and despicable crimes ever committed, and is even listed in some modern Bibles as the eighth deadly sin. Every opponent is a victim waiting to die by your hand alone, and if anybody dares shoot them before you, they are a kill stealer. Only you may have the glory of the kill, and woe betide anybody caught shooting at the same target as you. If they get the win, they clearly stole your kill.

 

Even if you and a team member are on opposite sides of the game map, they kill stole. Obviously they did. Probably thanks to a hack.

 

Just remember, of course, that you are not a kill stealer. You are merely an opportunist. Besides which, since all the enemies are your personal fodder anyway, you're taking nothing away from the meat puppets who are only there to be noobs and bring down your score by sucking.

 

These are the ten golden rules of online gaming. There are of course plenty of other important laws, but this should be everything you need to get started off on the right footing. First impressions are crucial, and with these ten rules in mind, you will always impress.

 

Good luck pwning, my fellow online warriors. May noobs fall at your feet and your sword cut through the mists of lag forevermore.

Posted

Good rules to live by.

 

 

The easiest way to answer the big question this topic is !@#$%^&*led is to consider the alternative. Who here honestly thinks they are going to play Subspace for their whole lives, and p!@#$%^&* that behavior off on your children, and have your children p!@#$%^&* it off on their children and so on? That is what would be required to create an everlasting game. Otherwise, the game will inevitably 'die'.

 

Subspace is dying because the alternative is simply too ridiculous.

Posted

1. No new major development: Many newer games and cs mods I play have learned this is key to keeping a player base, and if you watch their servers, you'll notice this is fully true. Those who kept a lot of development, and then stopped for a bit, have almost died off. Those who kept going have flourished even more than I think they'd have imagined. And finally, others have learned to be a bit more on upkeep and releasing new !@#$%^&*, and have noticed their servers beginning to get more interested players.

 

2. No centralized website. I am trying to put something together, but I ask for help, give people what I need, and what I have for them to help fill, and nothing ever happens. Freakmonger was the 1st to ever finish a page, and was one of the later of his group I gave the stuff to. My time on the computer is lacking, and I need all the help I can get, and really, I want the community to help on this, as, it will be the center stage if all gets completed, and done right.

 

3. ASSS is the future. Many of us have been discussing this, and it is true. 1 of the major zones is now fully looking into it, and hopefully will follow HZ and Hyperspace's path. Hyperspace has been just rockin lately and is the ONLY zone gaining population and growing at the moment. Brain and D1st0rt are geniouses, along with all of their dev team in going with ASSS and building upon it. It is the future, without question. No doubt if more used it, it'd put a bit more behind grel to be more vigorous about releasing updates and smashing bugs, or others to form a dev team for it.

 

4. Too many new client projects. I support new clients yes, but I won't do it in the public eye as much due to the issue that I don't want people coming to sscentral or any other site for that matter, and seeing we just switched to Continuum, and suddenly, we're trying to switch again. Yes we have no choice really, as priit won't do much, but it shows that our developers have a lack for keeping with their project (subspace client included). So really, don't take any offense if I won't post news updates or put a download up for your client. Subchat2 will be yes, but that is a chat client, nothing more.

 

I could probably go on, but I got other things to tend to.

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